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Template:MinionInfobox/doc

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Template Fields
Field name Description (fill in all that apply, leave blank if unknown)
henchman For Henchmen, enter Yes.
rank Enter the Rank of the Minion or Henchman.
level For Henchmen, enter the level of the Henchman.
heal Enter the Health of the Minion or Henchman.
school Enter the School of the Minion or Henchman. Use school2 for dual-school Minions or Henchmen.
masteries Semicolon separated list of masteries (if the Minion or Henchman can use Power Pips with off-school Spells).
pip For Summoned Minions, enter the number of pips the spell requires.
crown For Henchmen, enter the cost in Crowns to purchase this Henchman for a duel. If the Henchman is retired, enter in the letter "r" in the field and note in the description when it was retired.
shadowslots The max number of Shadow Pips (i.e. Pip bar size) this Minion or Henchman can hold.
Type ?? if you know a Minion or Henchman can acquire Shadow Pips but do not know the Pip bar size. Do not type 0.
startpips The total number of Pips (up to 7) this Minion or Henchman starts a battle with. Power Pips count as 1. Shadow Pips do not count.
powerpips Type Yes if this Minion or Henchman can gain Power Pips and No if it cannot. If unknown, leave blank.
outpierce Natural pierce percentage (e.g., without the aid of auras). "%" sign is necessary. Leave blank if this Minion or Henchman has no natural pierce. If this Minion or Henchman has varying pierce percentages for different schools, type a semicolon separated list of pierce percentages following the convention for incboost.
outboost Natural outgoing damage boost. "%" sign is necessary. Leave blank if this Minion or Henchman has no natural outgoing damage boost. If this Minion or Henchman has varying outgoing damage percentages for different schools, type a semicolon separated list following the convention for incboost.
incboost
| incboost =
30% Fire;
50% Ice, Myth;
Death;
Semicolon separated list of boost percentages that increase incoming damage to this Minion or Henchman. Use commas to separate different schools with the same percentage. The example to the left translates to 30% boost to Fire, 50% boost to both Ice and Myth, and unknown % boost to Death. Type None if the Minion or Henchman boosts no damage type.
incresist Semicolon separated list of resist percentages that decrease incoming damage to this Minion or Henchman. Use the same format as for incboost.
outhealing Natural outgoing healing boost. "%" sign is necessary. Leave blank if this Minion or Henchman has no natural outgoing healing boost.
inchealing Natural incoming healing boost. "%" sign is necessary. Leave blank if this Minion or Henchman has no natural incoming healing boost.
descrip Enter a Brief description of the Minion or Henchman.
spellnotes Notes on Spells whose card images cannot or have not been captured, have effects inconsistent with card text, or which require further elaboration.
casts Semicolon separated list of Spells the Minion or Henchman can cast.

The order is Enchantments, Shadow Self Spells, Shadow Creatures, Auras, Shields/Absorbs, non-Blade Charms, Heals, Blades, Traps, Manipulation Spells, Global Spells, Damage/Drain Spells
All Spells are sorted by School, from the Minion or Henchman's primary School, then secondary School, then any Masteries that the Minion or Henchman has, then all other Schools.
Within School groupings, Spells are ordered by Pip/Rank, with X-Pip considered as the highest value, with one exception: the "n-Pip Max" Spells are listed as n-Pip Spells. Damage/Drain Spells with secondary effects are categorized with the rest of the Damage/Drain Spells.
When multiple Spells of the same Pip count exist within a group, they are ordered from weakest to strongest. If Spells are of the same School, Pip cost, and strength, then they are ordered alphabetically.
When determining the order of Schools that are not of the Minion or Henchman's primary/secondary Schools, the highest ranked Spell from each School of a specific Spell type is examined. Schools whose highest-ranked Spells are lowest-ranked come first. For Schools whose highest-ranked Spells are of the same rank, the School with the weakest highest-ranked Spell comes first. For Schools whose highest-ranked Spells are of the same rank and strength, the School order is organized as follows: Fire, Ice, Storm, Myth, Life, Death, Balance, Sun, Moon, Star, Shadow.
Treasure Card versions follow Spell versions that are identical in name, Pip/Rank, and effects, and should be tagged with *TC, e.g. Deathblade*TC;

spell1-20 [ Old ] Spells the Minion or Henchman can cast. Refer to the order detailed in the casts field.
Blank Template
{{MinionInfobox
| henchman = 
| rank = 
| level = 
| heal = 
| school = 
| masteries =

| pip = 
| crown = 
| shadowslots = 
| startpips = 
| powerpips = 
| outpierce =

| outboost =

| incboost =

| incresist =

| outhealing =

| inchealing =

| descrip =

| spellnotes =

| casts =

}}
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