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Spell:Fire School Spells
Need to review the Spell descriptions to reflect the same description as on the Spell page.
Fire Spells from Dalia Falmea
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Fire Spells from Other Trainers
Name | Level | Description | # of Pips | Trainer |
10 |
-80% to next incoming Fire Damage spell |
0 |
||
15 |
Pacifies self for 1 Round |
2 |
||
22 |
Dispel next outgoing Fire spell |
2 |
||
25 |
Sacrifice Minion for 3 Pips |
1 |
||
50 |
Pacify target for 1 round (can't target self) |
3 |
||
70 |
Converts the next incoming Fire Damage Spell into Ice Damage to all enemies |
2 |
||
80 |
+20% Armor Piercing to next outgoing Fire Damage spell |
0 |
||
97 |
+20% Armor Piercing for all outgoing Fire Damage spells and +17% Critcal chance for all outgoing Fire spells |
4 |
||
100 |
Deals 30 Fire Damage + 150 Fire Damage over 3 Rounds to target and restores 15 Health + 105 Health over 3 Rounds to self |
2 |
||
100 |
Deals 540 + 435 Fire Damage over 3 Rounds to all enemies |
7 |
Fire Spells from Other Sources
Name | Level | Description | # of Pips | Source |
Any |
Deals 470 Fire Damage to and applies a +25% Fire Damage Trap on target |
4 |
||
Any |
Deals 70 then 700 Fire Damage three rounds later |
5 |
||
Any |
Deals 340-420 Fire Damage to target and applies a +25% Fire Damage Global |
5 |
||
Any |
Deals 305-345 Fire Damage to and applies a -45% Accuracy Charm on target |
4 |
||
Any |
Steals a positive Charm from and deals 380-460 Fire Damage to target |
5 |
Fire Spells from Quests
Name | Description | # of Pips | Quest Line | Prerequisites |
+35% to the next outgoing Fire Damage spell |
0 |
Complete Unicorn Way | ||
Converts the next incoming Fire Damage Spell into Ice Damage |
0 |
Level 7 | ||
Deals 30 Fire Damage + 150 Fire Damage over 3 Rounds to target and restores 15 Health + 105 Health over 3 Rounds to self |
2 |
Level 12 | ||
Steal 1 positive Charm |
1 |
Complete Wizard City | ||
Deals 130 Fire Damage per Pip over 3 Rounds |
X |
Level 18 | ||
Deals 250 Fire Damage to self and deals 600 Fire Damage to target |
4 |
Complete Krokosphinx | ||
Stuns all enemies for 1 Round (and gives 1 Stun Shield to all enemies) |
2 |
Complete Krokotopia | ||
Summons a Fire Elemental |
3 |
Level 28 | ||
Deals 495 Fire Damage over 3 Rounds to all enemies |
5 |
Complete Marleybone | ||
+25% to the next 3 incoming Fire Damage Spells |
2 |
Level 35 | ||
-40% Accuracy to the next outgoing Spell to all enemies |
1 |
Bird of a Feather / Temper Temper... / Fire Creature Feature |
Level 38 | |
Deals 540 + 435 Fire Damage over 3 Rounds to all enemies |
7 |
Level 48 | ||
Deals 55 Fire Damage + 345 Fire Damage over 3 Rounds to target and restores 40 Health + 240 Health over 3 Rounds to self |
4 |
Level 55 | ||
Deals 780 Fire Damage and -45% to next outgoing Damage spell |
8 |
Level 58 | ||
Deals 130 + 810 Fire Damage over 3 rounds to all enemies |
9 |
Level 68 | ||
Destroys 1 Damage over Time effect on target and deals its full remaining Damage |
1 |
Level 72 | ||
+15% per Pip to next incoming Fire Damage Spell |
X |
Level 75 | ||
Summons Sir Lamorak Tinder Heart |
5 |
Level 75 | ||
Deals 785-885 Fire Damage to target and deals 330 Fire Damage to all enemies |
10 |
Level 88 | ||
Deals 835 Fire Damage and Stuns target for 1 Round (and gives 1 Stun Shield to target), and +10% Armor Piercing to the next outgoing Fire Damage Spell to self |
8 |
Complete Azteca | ||
Deals 960-1,080 Fire Damage and gives +25% Fire Damage Ward (Fire Trap) to target |
5 (and 1 Shadow Pip) |
Level 100 | ||
Deals 705-825 Fire Damage and gives -40% Accuracy Charm (Black Mantle) to all enemies |
6 (and 1 Shadow Pip) |
Level 108 | ||
Deals 876 Fire Damage divided equally among targeted enemies |
4 (and 1 Shadow Pip) |
Level 118 | ||
Deals 1,120 Fire Damage to target; deals double the amount of Damage if the target has 6 or more negative Wards, then removes all negative Wards from all enemies |
11 |
Complete Empyrea Part 1 | ||
Deals 960-1,080 Fire Damage and applies 3 +15% Fire Overtime Damage Wards to target |
5 (and 1 Shadow Pip) |
Complete Empyrea | ||
Deals 955 Fire Damage after three Rounds to all enemies and extends the duration of a Damage over Time effect by 1 Round on all enemies |
6 (and 1 Shadow Pip) |
Complete Karamelle | ||
Deals 680 protected Fire Damage over 4 Rounds to target, and removes up to two positive Wards from target to apply up to two +40% Myth Damage Traps on target |
3 (and 1 Myth Pip) |
Complete Lemuria |