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Spell:Fire School Spells

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Note: This page has been updated to follow the "text only" format similar to the Myth School Spells page.
Need to review the Spell descriptions to reflect the same description as on the Spell page.

Contents

Fire Spells from Dalia Falmea

Name Level Description # of Pips

Fire Cat

1

Deals 80-120 Fire Damage

1

Fire Elf

5

Deals 100 + 210 Fire Damage over 3 Rounds

2

Glacial Shield

8

Applies -70% Ice and Storm Damage Wards

0

Sunbird

10

Deals 295-355 Fire Damage

3

Fire Trap

16

Applies a +30% Fire Damage Ward

0

Glacial Golem

20

Deals 275-375 Fire Damage and applies -70% Storm and Ice Damage Wards on self

4

Meteor Strike

22

Deals 305-345 Fire Damage to all enemies

4

Wyldfire

26

Applies a +25% Fire Damage Global

2

Phoenix

33

Deals 515-595 Fire Damage

5

Meltdown

40

Removes up to 3 positive Wards from enemy to deal 60 Fire Damage to enemy after 5 Rounds up to 3 times; PvP Only

3

Backfire

40

Removes up to 3 negative Wards from self to deal 60 Fire Damage to enemy after 5 Rounds up to 3 times; PvP Only

3

Naphtha Scarab

42

Deals 100 Fire Damage and applies 3 +15% Fire Overtime Damage Wards on target; PvP Only

2

Helephant

42

Deals 625-705 Fire Damage

6

Inferno Salamander

45

Deals 825 Fire Damage over 3 Rounds

6

Jinn's Reversal

70

Removes up to 3 negative Wards from self to apply up to 3 +30% Fire Damage Traps on enemy; PvP Only

3

Caldera Jinn

70

Deals 895 Fire Damage; removes 4 negative Wards from enemy to deal double Damage; PvP Only

9

Oni's Forge

100

Removes up to 3 positive Wards from enemy to restore an unknown amount of Health to self over 5 Rounds up to 3 times; PvP Only

3

Infernal Oni

100

Deals 665 Fire Damage; deals double Damage if self has 2 or more Heal over Time effects; PvP Only

7

Bernie Notice

120

Deals 1,120 Fire Damage to enemy; deals double Damage if enemy has 2 or more Damage over Time effects; PvP Only

11

All Fire Spells

Fire Spells from Other Trainers

Name Level Description # of Pips Trainer

Fire Shield

10

-80% to next incoming Fire Damage spell

0

Sabrina Greenstar

Tranquilize

15

Pacifies self for 1 Round

2

Mortis

Quench

22

Dispel next outgoing Fire spell

2

Mildred Farseer

Take Power

25

Sacrifice Minion for 3 Pips

1

Croaky

Mega Tranquilize

50

Pacify target for 1 round (can't target self)

3

Tupa Taua

Mass Fire Prism

70

Converts the next incoming Fire Damage Spell into Ice Damage to all enemies

2

Cassie the Ponycorn

Firespear

80

+20% Armor Piercing to next outgoing Fire Damage spell

0

Enya Firemoon

Combustion

97

+20% Armor Piercing for all outgoing Fire Damage spells and +17% Critcal chance for all outgoing Fire spells

4

Amelia Stardust

Link

100

Deals 30 Fire Damage + 150 Fire Damage over 3 Rounds to target and restores 15 Health + 105 Health over 3 Rounds to self

2

Ignus Ferric

Fire Dragon

100

Deals 540 + 435 Fire Damage over 3 Rounds to all enemies

7

Ignus Ferric

Fire Spells from Other Sources

Name Level Description # of Pips Source

Brimstone Revenant

Any

Deals 470 Fire Damage to and applies a +25% Fire Damage Trap on target

4

Master Yan Kan Kook, Spellements

Burning Rampage

Any

Deals 70 then 700 Fire Damage three rounds later

5

Lambent Fire

Hephaestus

Any

Deals 340-420 Fire Damage to target and applies a +25% Fire Damage Global

5

Grady, Spellements

Krampus

Any

Deals 305-345 Fire Damage to and applies a -45% Accuracy Charm on target

4

Master Yan Kan Kook, Yuletide Pack, Spellements

Nautilus Unleashed

Any

Steals a positive Charm from and deals 380-460 Fire Damage to target

5

Spellements

Fire Spells from Quests

Name Description # of Pips Quest Line Prerequisites

Fireblade

+35% to the next outgoing Fire Damage spell

0

Enrollment

Complete Unicorn Way

Fire Prism

Converts the next incoming Fire Damage Spell into Ice Damage

0

Introduction to Fire

Level 7

Link

Deals 30 Fire Damage + 150 Fire Damage over 3 Rounds to target and restores 15 Health + 105 Health over 3 Rounds to self

2

Fire It Up

Level 12

Steal Charm

Steal 1 positive Charm

1

The Sixth School

Complete Wizard City

Heck Hound

Deals 130 Fire Damage per Pip over 3 Rounds

X

Stone Cold (Fire) / Colossus Problem / Heck of a Spell

Level 18

Immolate

Deals 250 Fire Damage to self and deals 600 Fire Damage to target

4

Back to Balance

Complete Krokosphinx

Choke

Stuns all enemies for 1 Round (and gives 1 Stun Shield to all enemies)

2

Temple Dweller

Complete Krokotopia

Fire Elemental

Summons a Fire Elemental

3

Burning Books

Level 28

Scald

Deals 495 Fire Damage over 3 Rounds to all enemies

5

Bad News...

Complete Marleybone

Fuel

+25% to the next 3 incoming Fire Damage Spells

2

I Know a Guy... / Thief of Spells

Level 35

Smoke Screen

-40% Accuracy to the next outgoing Spell to all enemies

1

Bird of a Feather / Temper Temper... / Fire Creature Feature

Level 38

Fire Dragon

Deals 540 + 435 Fire Damage over 3 Rounds to all enemies

7

Shard Trek / Goldfinger / Tower of the Inferno

Level 48

Power Link

Deals 55 Fire Damage + 345 Fire Damage over 3 Rounds to target and restores 40 Health + 240 Health over 3 Rounds to self

4

The Spell Trade / The Runedown

Level 55

Efreet

Deals 780 Fire Damage and -45% to next outgoing Damage spell

8

Red Lady Too / I Call Your Name / The Inner Light

Level 58

Rain of Fire

Deals 130 + 810 Fire Damage over 3 rounds to all enemies

9

Fire Walk With Me / Under the Volcano / You Vs. the Volcano

Level 68

Detonate

Destroys 1 Damage over Time effect on target and deals its full remaining Damage

1

No Pain, No Agravaine

Level 72

Backdraft

+15% per Pip to next incoming Fire Damage Spell

X

Always After Me Charms

Level 75

Sir Lamorak

Summons Sir Lamorak Tinder Heart

5

Hart Burn / The Third Professor / Fire Does Not Lie

Level 75

Sun Serpent

Deals 785-885 Fire Damage to target and deals 330 Fire Damage to all enemies

10

Sunny Fundays / Invisible Sun

Level 88

King Artorius (Fire)

Deals 835 Fire Damage and Stuns target for 1 Round (and gives 1 Stun Shield to target), and +10% Armor Piercing to the next outgoing Fire Damage Spell to self

8

Letters of Light

Complete Azteca

Fire from Above

Deals 960-1,080 Fire Damage and gives +25% Fire Damage Ward (Fire Trap) to target

5 (and 1 Shadow Pip)

Walpurgisnacht

Level 100

Raging Bull

Deals 705-825 Fire Damage and gives -40% Accuracy Charm (Black Mantle) to all enemies

6 (and 1 Shadow Pip)

Raging Bull

Level 108

Scorching Scimitars

Deals 876 Fire Damage divided equally among targeted enemies

4 (and 1 Shadow Pip)

Scorching Scimitars

Level 118

Scion of Fire

Deals 1,120 Fire Damage to target; deals double the amount of Damage if the target has 6 or more negative Wards, then removes all negative Wards from all enemies

11

Finally Growing Into It

Complete Empyrea Part 1

S'more Machine

Deals 960-1,080 Fire Damage and applies 3 +15% Fire Overtime Damage Wards to target

5 (and 1 Shadow Pip)

Mole Problems

Complete Empyrea

Blast Off!

Deals 955 Fire Damage after three Rounds to all enemies and extends the duration of a Damage over Time effect by 1 Round on all enemies

6 (and 1 Shadow Pip)

Looney Attunes

Complete Karamelle

Glimpse of Infinity

Deals 680 protected Fire Damage over 4 Rounds to target, and removes up to two positive Wards from target to apply up to two +40% Myth Damage Traps on target

3 (and 1 Myth Pip)

Something Wicked That Way Goes

Complete Lemuria

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