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Grizzleheim is based on Norse Mythology. The world is home to Bears, Wolves and Ravens as the major races, but also the savage Wildclaws, primal Boars, and the feared Grendels. Along your journey restore order to Grizzleheim and stop The Coven, a band of ravens who want to bring on a frozen Armageddon that will turn the spiral into a frozen wasteland.
It is the game's first side world, and is fully available to crowns or subscription players with characters who are at least level 20 and have completed the quests given by Baldur Goldpaws in Olde Town, Wizard City. After the level 20 questline, there is also level 25, 30, and 40 questlines. A free preview of the world is available for non-paying members from Baldur Goldpaws at level 5.
In May 2011, KingsIsle added Wintertusk as an expansion area within Grizzleheim that includes several new locations for Wizards who have completed the original Grizzleheim storyline. In Wintertusk, The Coven again attempts to bring about the Everwinter by awakening The Frost Titan. You work with Grandmother Raven and other residents of the area to keep the Frost Titan asleep and stop the The Coven's plans.
Wintertusk includes a new quest from Prospector Zeke and accompanies new Level 35 and 55 spell quests in Grizzleheim and new Level 58 Pet quests. New creature classes are added and new versions of creatures are added. These include the tribes of Goblins, the sons of Ymir, and new versions of creature classes including the Female Bears (Valkyries), Female Ravens, and more hulkish versions of Trolls.
Because many areas in Grizzleheim and Wintertusk are large, there are Teleport Stones located throughout the world to make navigation easier.
Places of Interest
Reagents Harvested Here
Locked Chests Here
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Fish Caught Here
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