Once your Wizard reaches Level 12, you have the option of starting Gardening. When you do, Moolinda Wu will appear via a tutorial tip on the right side of your screen asking you to stop by the School of Life.
When you arrive, she will give you the quest Green Acres. After completing this tutorial quest line with Farley in Golem Court, you will be promoted to a Level 1 (Novice) Gardener, and be given a few seeds and your first 4 Gardening Spells for free: (Small Soil, Medium Soil, Revive, and Plow).
- Energy is required for Gardening and is represented by the green and yellow globe amidst your Health and Mana globes. Planting Seeds and casting Gardening Spells both require your Wizard to use various amounts of Energy. This Energy will recharge automatically but you can also refill it immediately by purchasing an Energy Elixir for 250 Crowns from the Crown Shop.
- Gear from all over the spiral give all sorts of boosts to energy. Gear from Hoard Packs tend to give among the best energy in the Spiral.
- All plants come from a Seed. By scrolling your mouse over any seed, you can see its properties.
- Name: The name of the seed is indicated in blue at the top of the box (Dandelion, Laugh-O-Dil, etc.)
- Rewards: More Coins indicate more rewards or more valuable rewards from plant harvests.
- Challenge: More Shovels indicate a higher level of difficulty in raising and caring for the plant.
- Likes: Items listed here will increase the rate of growth for the plant when placed nearby (generally 10-25% each). While seeds don't specifically say so, all plants like the Pixie "pest" (see pests below) and the Red Barn Farm House and most plants like the Tropical Garden Gnome. Plants generally like certain Housing Items as well, though they don't specifically tell you which ones before they've been placed.
- Dislikes: The opposite of Likes, most seeds have certain plants they dislike. Disliked plants will slow your plant's growth in the same way that Likes speed it up. Most (if not, all) plants dislike Stinkweed.
- Level #+ Only: This number is the minimum Gardening Rank required to plant the seed.
- Plants can enter up to four healthy stages (Seedling, Young, Mature, and Elder) and up to two unhealthy stages (Wilting and Dead) throughout their lifetimes. From Seedling to Mature, they will become progressively difficult to maintain. Once they reach Elder however, they will no longer require any maintenance.
||Seedling: Seedling is the first stage of life for a plant, and it will begin as soon as they are planted in a planter or in the ground, which will cost 2 Energy each. After a seed is planted, you can cast plant growth spells on it to help it flourish.
||Young: Young is the next stage of life after Seedling. Plants will generally spend more time at this stage than they did at Seedling, and they will generally demand more of your attention as well.
||Mature: Mature is the next stage of life after Young. When a plant reaches this stage, it can be harvested after a certain length of time for rewards such as gold (see Gardening Rewards). You can harvest a Mature plant numerous times as long as they remain at that stage.
||Elder: Elder is the final stage of life after Mature. A plant can be harvested for much greater possible rewards immediately after reaching this stage. Once an Elder plant is harvested however, it will disappear forever. Casting the Second Spring Spell on an Elder plant will give it the appearance of a Mature plant, allowing you to keep it as a permanent housing decoration.
||Wilting: Wilting is a stage of life that a plant will enter if its needs or pests are neglected after a certain length of time. Taking care of its needs or pests in time will allow it to become a healthy Young plant again.
||Dead: Dead is a stage of life that a plant will enter if it remains at the Wilting stage for too long. Once a plant reaches this stage, there are only two options: spend 1 Energy to Plow it over or spend 30 Energy to Revive it as a Seedling.
- There are 5 different "Needs" that plants may get while growing.
- Various Gardening Spells provide these needs to keep the plant healthy and happy. Higher ranked Gardening Spells can provide a need over larger areas, and special treasure cards may target the entire inside or outside of a house.
- Pests are dangerous obstacles to Gardening. There are different ranks of pests; higher ranks require higher level Pest or Pest prevention spells.
- Pixies are a special kind of pest that certain plants can attract. All plants like Pixies and the plant's growth rate is increased by them. When a plant has a Pixie attached to it, it will not attract any other pest.
- Gardening Spells are different from normal spells. They cost Energy instead of Pips and are not used in combat. They are purchased with Gold from Gardening Trainers instead of learned with Training Points . To see Gardening Spells in your Spellbook, press "P" on your keyboard and click the button. To see your Gardening Treasure Cards, then click the tab to see which you have and how many of each you possess.
- You can also access the garden spells by opening up the housing section of your backpack and clicking the tab in the housing section of your backpack. At the bottom right, to the left of the trashcan, you will see , click it to access spells.
- The top text is the name of the Spell
- The circle in the top right corner with a plant in it indicates the Gardening School
- The upside down triangle in the top left corner with the number indicates the level of the Spell
- The Energy globe with the number in it in the bottom left corner indicates how much Energy that Spell costs
- The square in the bottom right corner indicates what type of Spell it is (see below)
- The bottom text explains the effects of the Spell
Gardening Spell Types
- Soil spells create an area of space to plant your seeds and garden them. Such spells include Large Soil.
- Growing spells provide your plant with its needs. These spells include Bee Swarm, Flute Duet, and Touch of Magic.
- Pest spells remove pests that are attacking your plants. Higher ranked pest spells will kill higher ranked pests. These spells include
- Deep Freeze and Fly Swatter.
- Other Pest spells, like Pest Zapper, will prevent certain ranked pests from attacking your plants for a certain period of time.
- Utility spells are some of the most important gardening spells. The Plow spell lets you destroy a plant or patch of soil. The Revive
- spell will resurrect a dead plant and return it to its young state.
Gardening Treasure Cards
- Gardening Treasure Cards are like other Treasure Cards in that they are single-use, and they use Energy like other Gardening Spells. These Treasure Cards are not sold by vendors, and can only be obtained through creature drops, chests, Gardening harvests, and Moolinda's Green Thumb Pack. You will not be able to access any current Gardening Treasure Cards until you have completed the quest Growing Pains.
As you grow and harvest more plants, you will gain Gardening XP and higher Gardening ranks. Higher Gardening ranks earn you the ability to purchase more powerful Gardening Spells and grow higher ranked Seeds. They also may upgrade your Gardening title and let you display a badge showing off your title (you can only show a badge for your current title). The table below shows the progression of titles, and the XP required to advance each rank in Gardening.
||XP Required to Next Rank
- Bought Seeds
- Seeds can be purchased for gold from the following characters located throughout The Spiral:
- They can be more expensive than the Bazaar, but they never run out of stock.
- It is important to note that all Gardening Vendors sell a very specific and limited set of Seeds.
- Many of the Card Packs available from the Crown Shop provide a chance of obtaining a Seed when you purchase them. While some of these seeds are only available from Card Packs, it is important to remember that what you get from a pack is somewhat random and the Seeds have variable rarities.
- All Auctionable Seeds (ones that don't say "No Auction") can be bought and sold through The Bazaar, many of which you cannot find on Vendors.
- The Seeds are sorted by name and can be further sorted by level, cost, number in the Bazaar, etc.
- Creature Drops
- Most Creatures can drop Seeds like other Items by being defeated in a Duel. These drops are not guaranteed in any given fight, and you should check the page of the Dropped Seed you want to see which Creature might drop it.
- Many Plants can yield other Seeds through Harvests. This is a common way to keep a garden going without having to Duel a creature or buy other seeds.
- Quest Rewards
- Treasure Chests
All of the following are rewards available through Gardening:
- Gardened Reagents
- Gardened Pet Snacks
- Gardened Treasure Cards
- You can obtain both Combat and Gardening Treasure Cards from harvesting plants.
- Gardened Seeds
- Continue to garden by earning new seeds as you harvest! Generally, these seeds will be the same as the plant that gave them (Example: Evil Magma Peas will give one Evil Magma Peas seed at Elder).