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  • Results 1 to 10 of 10

    Thread: Improvements

    1. #1
      Jonathan Greenflame's Avatar
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      Improvements

      I've read many threads where we complain about things the devs at KI have done that changed the game in a negative way since we started playing. There've been some good things too. What do you think has changed that you're really happy with since you've started playing the game.

      For me, it's a couple things. I really appreciate the "Plant All" spell. I've oversized gardens and this has made gardening so much easier than it used to be. Another is "Advanced Movement" for housing items. This has helped so much in placing housing items. No longer do I need to use crates and rugs to try and place objects where I want.

      What are some changes that you are really happy with?

    2. #2
      Willowdreamer's Avatar
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      Re: Improvements

      Quote Originally Posted by Jonathan Greenflame View Post
      I've read many threads where we complain about things the devs at KI have done that changed the game in a negative way since we started playing. There've been some good things too. What do you think has changed that you're really happy with since you've started playing the game.

      For me, it's a couple things. I really appreciate the "Plant All" spell. I've oversized gardens and this has made gardening so much easier than it used to be. Another is "Advanced Movement" for housing items. This has helped so much in placing housing items. No longer do I need to use crates and rugs to try and place objects where I want.

      What are some changes that you are really happy with?
      Two words:

      Backpack Butler

      Watchtower Hall crafted 7/21/10 -- Guides: Crafting Stations, here -- Crafted Grizzleheim Housing Items here -- Mirkholm Keep Ore/Diamonds here -- Cave of Solitude Black Lotus here

    3. #3
      Dylan Windwalker's Avatar
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      Re: Improvements

      The Team Up Kiosk. I know that goes incredibly way back but ever since it’s release, nobody in the Spiral is ever in trouble of not being able to find help and players who want to be supportive of others can be through this opportunity. It’s a win-win we don’t see often these days as far as features go.

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    4. #4
      Jonathan Greenflame's Avatar
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      Re: Improvements

      Quote Originally Posted by Willowdreamer View Post
      Two words:

      Backpack Butler

      I'll have to agree that this has made great improvements in keeping track of things.

      - - - Updated - - -

      Quote Originally Posted by Dylan Windwalker View Post
      The Team Up Kiosk. I know that goes incredibly way back but ever since it’s release, nobody in the Spiral is ever in trouble of not being able to find help and players who want to be supportive of others can be through this opportunity. It’s a win-win we don’t see often these days as far as features go.
      I can remember the days of calling on friends or just hanging out till someone showed up to help.

    5. #5
      Pegasus Unbound's Avatar
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      Thumbs up Re: Improvements

      Quote Originally Posted by Jonathan Greenflame View Post
      I've read many threads where we complain about things the devs at KI have done that changed the game in a negative way since we started playing. There've been some good things too. What do you think has changed that you're really happy with since you've started playing the game.

      For me, it's a couple things. I really appreciate the "Plant All" spell. I've oversized gardens and this has made gardening so much easier than it used to be. Another is "Advanced Movement" for housing items. This has helped so much in placing housing items. No longer do I need to use crates and rugs to try and place objects where I want.

      What are some changes that you are really happy with?
      This is a great thread topic!

      I agree about the Plant all spell...it really save so much time for big gardens.

      As far as the Team Up Kiosk, I also love the Team Up option at the dungeons themselves. It has "saved" me many times.

      Hugs,

      Van

    6. #6
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      Re: Improvements

      The team up kiosk is a good addition.
      I like that pets get xp while questing now, that is a very un KI thing to do that actually reduces grind a tiny bit.
      I think the Deckathalon is a good addition to the game, wish it wasn't so grindy to actually craft the decks.
      I like SOME of the pvp changes and am generally glad they are actually paying attention to pvp finally. The fix to the turn system may be the best thing they've ever done in the game imo.

    7. #7
      Dylan Windwalker's Avatar
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      Re: Improvements

      I don't think we appreciate the ability to feed pet snacks without having to play pet games enough. I enjoy the maze game but not having it to do this when leveling a pet from Adult to Mega is a blessing.

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    8. #8
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      Re: Improvements

      as what others said backpack butler, team kiosk (reduced the need for mercs for hire. the sign of a broken game where people have to form such a group in the first place.), pet kiosk( some might be upset with that one.), more free stuff and more free membership activities. more so with the latter. that generated more of a player base.
      Do NOT meddle in the affairs of Dragons. for you are crunchy and good with ketchup

    9. #9
      Infinite is offline Magus Wizard
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      Re: Improvements

      Fixing the turn system in PvP. The original turn system was inarguably broken.

      I'm also a big fan of the advanced moving feature for housing items.

      I'll save you all from the laundry list of changes that I wasn't a fan of...

    10. #10
      1234's Avatar
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      Re: Improvements

      For me, advanced placement has been the most significant addition to date, with castle magic as a close second.

      Early in the game, KI could have fixed the housing glitches that made various decorating effects possible, but they chose to leave them for the sake of player creativity. That has made the game a truly unique combination of battle and quest-driven play, supporting activities, and sandbox experimentation; something that I think we tend to take for granted.

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