5-6 player Dungeons? - Wizard101 Forum and Wizard101 Fansite
   
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    1. #1
      Dylan Windwalker's Avatar
        Dylan Windwalker is offline Transcendent Wizard

      • Dylan Windwalker's Wizard Stats
        •  Wizard's Name:
        •  Dylan Windwalker, Valerian JadeBlade, Scot WaterWielder, Seth DreamDreamer, Lucas LightBright
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      5-6 player Dungeons?

      Ever since the start of the game until Raids became a thing, every dungeon thus far has only had a limit of 4 players maximum in any given dungeon. But what if there were dungeons that allowed a maximum of 5-6 players (5-6 player sigils)?

      For now, let's say this revolves around side quests or unlocks a secret boss for Main Quest Line dungeons. This makes it so that it's unnecessary to have 5 players to complete the storyline and of course side quests have always been optional. Or perhaps, combining this with the "Challenge Mode" update in which players can only access this special 5-6 player dungeon only after completing the dungeon normally with 1-4 players. What I'm just pointing out here is that players don't have do 5-6 dungeons unless they want to!

      But essentially, it'll play like a mini Raid where one set of players completes a battle while another set of players completes a puzzle! When a player completes one phase of the battle, the cheat automatically unlocks another part of the puzzle or tools to solve the first puzzle. And in return, when a player solves one puzzle (or the entire puzzle), then a cheat activates for the players in that battle to make it easier to defeat the boss! Or maybe it's a bunch of smaller battles/puzzles that makes it so players must switch to an opposite role!

      I know there's a lot of problems stemming from this like how are rewards going to work or what if everybody wants to do the puzzle role because it's faster and doesn't involve fighting. But I'm really just throwing this idea out there to change the flavor of the game! Plus, I want puzzles to return!

      P.S. If you're worried about communication between the puzzle team and the battle team, since there's no time limit to get things done as quickly as possible (which is usually done through voice calls on Discord), there's ultimately no need to do such things if unwanted.

      Signature created by Expelliarmus in Blue Nouveau Designs, thanks!
      Dylan Windwalker: Feel Free to stop by and ask me for any help by Visitor Messages/Private Messages! (I'll try to help whenever I'm possible)

    2. #2
      aspireme24's Avatar
        aspireme24 is offline Journeyman Wizard

      • aspireme24's Wizard Stats
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        •  Balance
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      Re: 5-6 player Dungeons?

      Quote Originally Posted by Dylan Windwalker View Post
      Ever since the start of the game until Raids became a thing, every dungeon thus far has only had a limit of 4 players maximum in any given dungeon. But what if there were dungeons that allowed a maximum of 5-6 players (5-6 player sigils)?

      For now, let's say this revolves around side quests or unlocks a secret boss for Main Quest Line dungeons. This makes it so that it's unnecessary to have 5 players to complete the storyline and of course side quests have always been optional. Or perhaps, combining this with the "Challenge Mode" update in which players can only access this special 5-6 player dungeon only after completing the dungeon normally with 1-4 players. What I'm just pointing out here is that players don't have do 5-6 dungeons unless they want to!

      But essentially, it'll play like a mini Raid where one set of players completes a battle while another set of players completes a puzzle! When a player completes one phase of the battle, the cheat automatically unlocks another part of the puzzle or tools to solve the first puzzle. And in return, when a player solves one puzzle (or the entire puzzle), then a cheat activates for the players in that battle to make it easier to defeat the boss! Or maybe it's a bunch of smaller battles/puzzles that makes it so players must switch to an opposite role!

      I know there's a lot of problems stemming from this like how are rewards going to work or what if everybody wants to do the puzzle role because it's faster and doesn't involve fighting. But I'm really just throwing this idea out there to change the flavor of the game! Plus, I want puzzles to return!

      P.S. If you're worried about communication between the puzzle team and the battle team, since there's no time limit to get things done as quickly as possible (which is usually done through voice calls on Discord), there's ultimately no need to do such things if unwanted.
      Useing the Deans Office dungeon in Dragonspyre as a Reference or even Dragonspyre's Final Dungeon. THose 2 dungeons I feel would be perefect to allow up to 6 people to run it for side content like secret bosses or to turn the bosses into something a little more difficult where some people would need to trigger something in the dungeon to help the otehrs out as they fight the Harder bosses in there. Plus those 2 is big enough to more things could be added to them.

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