Re: Should Cantrips cost energy?

Originally Posted by
Marcus StrongThief
I've always been of the opinion that cantrip spells should cost mana. It makes more sense to me logically, since it is basically casting spells outside of duel circles (where spells would normally cost mana to cast). Ultimately that won't generate more money though compared to making cantrips cost energy.
My solution: make the cantrips that are purely visual cost mana and keep the cantrip spells that provide useful functions (such as Magic Touch, etc.) at the current energy cost. This way, players will be more open to using these spells regularly and KI can still profit off of the important spells. Everyone wins!
Seems fair to me. @Arthur Wethersfield, you listening?
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