Should Mobs have (minor) cheats? - Wizard101 Forum and Wizard101 Fansite
   
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    1. #1
      Dylan Windwalker's Avatar
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      Should Mobs have (minor) cheats?

      And before somebody casts a Helephant on me, I'm not talking about the same crazy cheats that we've seen with the Lemuria bosses or the Novus bosses. Rather, I'm talking about the very minor cheats that doesn't drastically turn the tides of battle.

      I think we've all heard the argument that the game's battles have really been diluted of it's complexity since it's become this 4-Pip AoE first turn kill or Blade and 7-Pip AoE the turn after... it doesn't make the battles interesting anymore. One way that I'm sure Ki has thought about but hasn't had the confidence to implement is to make these mob enemies have cheats that prevent these types of strategies from happening. Something like:

      1. Get hit with a Meteor Shower if you use an AoE (which would be more concerning in mobs within dungeons since there's no wisps after battle)

      2. First turn "no-blades" automatic disarm (which, players can still use Aegis to protect their blades)

      3. Automatic Brace Aura first turn for Ice enemies

      But I'm also considering things like the mechanic where the turn switches, or Low Rank minion summoning, or fairy every three turns.

      I think Ki hasn't done this because they're afraid these types of changes to simple Mob badges will turn players away because they now have to think about these Mob battles or they're gonna get frustrated they can't end battles quickly anymore. And for the most part, that's understandable. But at the same time, they have every right to consider implementing these types of things 20 worlds into the game where fights should be and are supposed to be challenging. And it won't be that bad because at some point, players are just going to remember these cheats or ignore them entirely (just take the consequences and move on). If anything, I'm surprised Cheating Mobs hasn't already been a thing yet...

      What do you think? Should Mob battles have cheats?

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    2. #2
        bluedreamer is offline Fizzled
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      Re: Should Mobs have (minor) cheats?

      There's a reason it's called a slippery slope...

      Absolutely not. It's bad enough putting up with boss cheats at times. Let's not forget how frustrating mobs in Novus can be without cheating with combos of dispels, pip steal and stun.

      No they have no right to make such changes. It's bad enough they ignore us, pretending they listen and make terrible changes to fundamentals. If they want to make a different game, they can create their own and stop messing up Wiz. I say buy the current devs a first class , 1 way trip to the moon.
      Last edited by bluedreamer; 1-30-23 at 8:20:51 PM.

    3. #3
      Torpzun26's Avatar
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      Re: Should Mobs have (minor) cheats?

      Mobs are a cooldown from boss fights. They're supposed to be easy. Bosses struggle to stand out without chaff like mobs to provide us with easier content. Furthermore, if you accidentally get pulled by mobs, this game doesn't have a good way for you to disengage from the enemies. You either have to win or flee at the cost of all of your mana and being sent back to the commons area.

      Mobs are already too annoying with the stun spam, weaknesses, and mantles. So let's not make them worse.

    4. #4
      AlbusDoumbledore's Avatar
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      Re: Should Mobs have (minor) cheats?

      Sure, however I think these should only exist in the first few worlds (Wizard City - Celestia). It would give the newer players more to practice with and develop their skills.
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    5. #5
      edward sky's Avatar
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      Re: Should Mobs have (minor) cheats?

      I will always be an advocate to keep things simple, there's plenty of casual players in the game (including children lets remember) so keeping cheating/obscure rules to side content, or hard bosses seems the fair way to keep the game accessible to everyone and not make it too complex.

      I find it hard as it being a casual player to keep up, or get cheating quests done, mobs would be the last straw for me, darkmoor would have kept me quit from the game had it been required.
      Last edited by edward sky; 1-30-23 at 11:26:23 PM.

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    6. #6
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      Thumbs down Re: Should Mobs have (minor) cheats?

      This topic, and the areas related to it have come up before and I am sure my own opinion will "rattle some cages".

      I remember when the game had no cheating bosses; then, they introduced Briskbreez Tower. When they did this first introduction to cheating bosses, a lot of the fun "innocence" was lost as suddenly the developers seemed determined to add as many cheats as possible to satiate the mainstream/"professional"/hardcore gamers while turning their back on the original player base of "regular" people who just wanted to enjoy the journey and adventure within the story. Soon, within a short time we started to see less and less of a fun and enjoyable story where we were participating characters turn into a grunt and grind just to get past a quest.

      Now, all these years later it seems all the bosses have cheats or major advantages that force people to focus on survival more than the story that should be driving the game.

      With all this being said, I honestly think there is already way to much cheating "over kill" as it is, and to even think of the mobs being able to cheat would, in effect, kill the game and drive the common player away.

      If people want cheating and monstrously difficult bosses and battles, how about we just keep them to the Skeleton Key realm or optional side quests and out of the regular quests...let the game be fun for the majority of players who want to enjoy the story as well as the game and still have opportunity for the hardcore players to vent themselves with cheating enemies.

      So no, I would be very strongly against it.

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    7. #7
      Flash33's Avatar
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      Re: Should Mobs have (minor) cheats?

      Quote Originally Posted by Torpzun26 View Post
      Mobs are a cooldown from boss fights. They're supposed to be easy. Bosses struggle to stand out without chaff like mobs to provide us with easier content. Furthermore, if you accidentally get pulled by mobs, this game doesn't have a good way for you to disengage from the enemies. You either have to win or flee at the cost of all of your mana and being sent back to the commons area.

      Mobs are already too annoying with the stun spam, weaknesses, and mantles. So let's not make them worse.
      Technically there is also logging out and back in (i.e. quitting to character select then selecting the char again) that can get you out of mob fights most of the time (assuming you're not in a dungeon of course). Sometimes you also have to press down on the keyboard to get away.

      As for cheating mobs unless it's for an optional instance I say no as most late game bosses are hard enough as it is, and adding cheating mobs to it would just make questing and farming more tedious and time consuming than it already is.

    8. #8
      Kokyota's Avatar
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      Re: Should Mobs have (minor) cheats?

      I think this is a bad idea. However, this has never stopped KI before. I guess cheating bosses is in our future.



    9. #9
      Flash33's Avatar
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      Re: Should Mobs have (minor) cheats?

      Quote Originally Posted by Pegasus Unbound View Post
      I remember when the game had no cheating bosses; then, they introduced Briskbreez Tower. When they did this first introduction to cheating bosses, a lot of the fun "innocence" was lost as suddenly the developers seemed determined to add as many cheats as possible to satiate the mainstream/"professional"/hardcore gamers while turning their back on the original player base of "regular" people who just wanted to enjoy the journey and adventure within the story. Soon, within a short time we started to see less and less of a fun and enjoyable story where we were participating characters turn into a grunt and grind just to get past a quest.
      Technically Briskbreeze wasn't the Spiral's introduction to cheating bosses, as if memory serves they were introduced before then with old arc 1 bosses gaining cheats, such as Sergeant Skullsplitter, Jade Oni, The Coven and Malistaire Drake. They were removed due to fan backlash & some time shortly afterwards Briskbeeze opened, followed by The Warehouse (which itself was made optional after it was released to Live due to the community deeming it too hard to beat just to get into Celestia).
      Last edited by Flash33; 1-31-23 at 12:23:24 AM.

    10. #10
        bluedreamer is offline Fizzled
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      Re: Should Mobs have (minor) cheats?

      Quote Originally Posted by AlbusDoumbledore View Post
      Sure, however I think these should only exist in the first few worlds (Wizard City - Celestia). It would give the newer players more to practice with and develop their skills.
      I think that would be a terrible idea. New players have a hard enough time with a lack of good gear, a poor pet and just getting to grips with everything. Also a lot of these players that I come across through team up are massively under levelled For Dragonspyre and Celestia, no doubt the same as they go up the world's. If they aren't confident enough to solo a simple first arc boss battle, how do you think they are going to cope with cheats?

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