And before somebody casts a Helephant on me, I'm not talking about the same crazy cheats that we've seen with the Lemuria bosses or the Novus bosses. Rather, I'm talking about the very minor cheats that doesn't drastically turn the tides of battle.
I think we've all heard the argument that the game's battles have really been diluted of it's complexity since it's become this 4-Pip AoE first turn kill or Blade and 7-Pip AoE the turn after... it doesn't make the battles interesting anymore. One way that I'm sure Ki has thought about but hasn't had the confidence to implement is to make these mob enemies have cheats that prevent these types of strategies from happening. Something like:
1. Get hit with a Meteor Shower if you use an AoE (which would be more concerning in mobs within dungeons since there's no wisps after battle)
2. First turn "no-blades" automatic disarm (which, players can still use Aegis to protect their blades)
3. Automatic Brace Aura first turn for Ice enemies
But I'm also considering things like the mechanic where the turn switches, or Low Rank minion summoning, or fairy every three turns.
I think Ki hasn't done this because they're afraid these types of changes to simple Mob badges will turn players away because they now have to think about these Mob battles or they're gonna get frustrated they can't end battles quickly anymore. And for the most part, that's understandable. But at the same time, they have every right to consider implementing these types of things 20 worlds into the game where fights should be and are supposed to be challenging. And it won't be that bad because at some point, players are just going to remember these cheats or ignore them entirely (just take the consequences and move on). If anything, I'm surprised Cheating Mobs hasn't already been a thing yet...
What do you think? Should Mob battles have cheats?