[TEST REALM] Fall 2022 New Beastforms - Wizard101 Forum and Wizard101 Fansite
   
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  • Results 1 to 2 of 2
    1. #1
      Torpzun26's Avatar
        Torpzun26 is offline Adept Wizard

      • Torpzun26's Wizard Stats
        •  Wizard's Name:
        •  Cole Duskhaven
        •  Wizard's Level:
        •  130
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        •  Wizard City
        •  Wizard's School:
        •  Myth
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      Fall 2022 New Beastforms

      Wasn't able to post these at first as I had internet issues since the start of November, but with that finally abated after a grueling half a month I can finally make this topic. The images look different since instead of me being the one to take these screenshots, I just went with some already-well-made images that a friend shared with me on Eris Goldenapple's Favorite Forbidden Chat Service. Thank you for your patience.



      Grimbite: 50 Damage, place a -50 Weakness on target if target's Health is at least 50%
      Haunting Howl: Taunt self for 2 rounds
      Protect Packmate (Tier 2): +75 Shield, or +150 instead if the target is Taunted
      Grimjaws: 50 Drain
      A Taste of Fear (Tier 3): 150 Damage and clear a Blade from target to give self a +75 Shield
      Howl of Horror: -150 Weakness and a -50 Weakness to the enemy team if you are Taunted
      Chilling Growl (Tier 4): -225 Weakness and steal a Heal Over Time from target
      Howl of Ill Omen (Tier 5): 225 Damage, or 225 Drain if target's Health is at least 50% full (The image says the drain is 150, but checking the game right now it says 225 Drain. I think this spell may have been updated since that image was made)
      Steal All Hope: -150 Weakness to all enemies, steal a Heal Over Time from each enemy
      Teeth of Pain: 200 Damage to all enemies, then place a -75 Weakness on any enemies with at least 50% Health




      Call Witness (Tier 5): Summon minion based off of selected enemy's school
      Pariah's Curse: 50 Damage, then Expel all minions, both ally and enemy
      Righteous Strength (Tier 2): 200 Health over 4 rounds (protected), then remove a Damage Over Time/Heal Over Time from target to give +1 pip (haven't tested if this spell tries to remove its own HoT, but I imagine it doesn't)
      Fanaticism: 75 Health over 3 rounds (Protected) and +50 Blade
      Reconciliation (Tier 4): +2 pips for target, then swap Damage Over Time/Heal Over Time with target
      Overruled: 200 Damage, then swap Damage Over Time/Heal Over Time with target
      Sanction: 100 Damage, then 200 Health over 4 rounds to self (protected)
      Embolden: +3 pips to target, then give self +1 pip if either side has a minion
      Just Cause: Give your entire team 125 Health over 5 rounds (protected) and a +100 Blade
      Sweeping Sanction (Tier 3): 200 Damage to all enemies. Give all allies 100 Health over 4 rounds (protected)




      S'more Power! (Tier 3): 75 Damage over 3 rounds. If cast on a minion, instead Expel that minion and summon a healing minion
      Charboil: 75 Damage, then 50 Health to self if you have a Heal Over Time
      Douse the Flames: Pacify self for 2 rounds
      Simmering Heat: 200 Damage over 4 rounds, then clear a Shield for +75 Trap
      Toasting Fire: 125 Damage, then summon a healing minion if target has a Damage Over Time
      Boiling Point (Tier 2): 300 Damage over 3 rounds, then place +125 Trap if enemy team has a minion
      Refiner's Fire: 300 Health over 4 rounds, then clear a Trap on target to immediately gain one tick of that Heal Over Time
      Forge's Fire (Tier 4): 400 Health over 4 rounds, then give self +1 pip if you have a Heal Over Time
      Boiling Heat: 300 Damage over 3 rounds to all enemies. Clear a Shield from each enemy to give those enemies +125 Trap
      Cleansing Flame (Tier 5): 375 Damage over 3 rounds to all enemies, then clear a Trap from self to deal 125 Damage to all enemies




      Fierce Rally (Tier 3): Push Shield from yourself to target, then give yourself +75 Shield if you are Taunted
      Brazen Strike: 50 Damage and summon a minion. If you already have a minion, Taunt instead (unknown duration, likely 2 rounds)
      Grim Gambit: +100 Trap, then Taunt (self) for 2 rounds if you have a Shield
      Raise Banner: 2x Pip Aura for 3 rounds to your minion
      Envelop (Tier 2): +200 Trap, then give self +100 Shield if the target is Taunted
      Heavy Charge: 250 Damage over 5 rounds, then steal a Shield
      To the Last (Tier 4): When target ally dies, give all allies +200 Shield
      Hold Fast: +150 Trap to all enemies, or +200 instead if you are Taunted
      Total War (Tier 5): 150 Damage to all enemies, then 150 Damage over 3 rounds to all enemies if you have a minion
      Flank Sweep: 300 Damage to all enemies, then steal a Shield from each enemy




      Spiteful Resolve (Tier 2): 50 Damage, then give self +75 Shield if target has a Weakness
      Take Cover: +75 Shield, then +75 Shield again if your team has a minion
      Press Advantage (Tier 3): +75 Trap, then clear a Blade from target to give all enemies +25 Trap
      Cutting Wit: 75 Damage and Taunt (self) for 2 rounds
      Call Dragon Thrall: Summons an Ice Minion
      Dragon Skin: +100 Shield to target, then give all allies a Stun Block
      Cold Shoulder (Tier 5): 150 Damage, then -50 Weakness if you are Taunted
      Icy Rage: Clear a Weakness from self to give target a -75 Weakness, then 225 Damage to target
      Dragon Armor (Tier 4): +200 Shield to all allies. Also places a +100 Shield on all allies if your team has a minion
      War Cry: 200 Damage to all enemies. Taunt self for 2 rounds
      Last edited by Torpzun26; 11-16-22 at 7:11:41 AM. Reason: Images weren't all the same size when I re-uploaded them. I blame Felon Musk

    2. #2
      Pegasus Unbound's Avatar
        Pegasus Unbound is offline Grandmaster Wizard

      • Pegasus Unbound's Wizard Stats
        •  Wizard's Name:
        •  Nathaniel
        •  Wizard's Level:
        •  130
        •  World:
        •  Empyrea
        •  Wizard's School:
        •  Balance
        •  Pet's Type:
        •  Dragons and MORE Dragons.
      Status: Looking 4 my village
       
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      Balanced
       
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      Thumbs up Re: Fall 2022 New Beastforms

      Thank you for the update! They all look interesting, I can't wait to see how they do in actual battle.

      If you don't mind, could you also post these to each of the new Beastmoon Form Guides? You do such a great job of it and I also look forward to you assessments of them. The new guides are still in the Guides in Progress section.

      Thanks again!


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