Wasn't able to post these at first as I had internet issues since the start of November, but with that finally abated after a grueling half a month I can finally make this topic. The images look different since instead of me being the one to take these screenshots, I just went with some already-well-made images that a friend shared with me on Eris Goldenapple's Favorite Forbidden Chat Service. Thank you for your patience.
Grimbite: 50 Damage, place a -50 Weakness on target if target's Health is at least 50%
Haunting Howl: Taunt self for 2 rounds
Protect Packmate (Tier 2): +75 Shield, or +150 instead if the target is Taunted
Grimjaws: 50 Drain
A Taste of Fear (Tier 3): 150 Damage and clear a Blade from target to give self a +75 Shield
Howl of Horror: -150 Weakness and a -50 Weakness to the enemy team if you are Taunted
Chilling Growl (Tier 4): -225 Weakness and steal a Heal Over Time from target
Howl of Ill Omen (Tier 5): 225 Damage, or 225 Drain if target's Health is at least 50% full (The image says the drain is 150, but checking the game right now it says 225 Drain. I think this spell may have been updated since that image was made)
Steal All Hope: -150 Weakness to all enemies, steal a Heal Over Time from each enemy
Teeth of Pain: 200 Damage to all enemies, then place a -75 Weakness on any enemies with at least 50% Health
Call Witness (Tier 5): Summon minion based off of selected enemy's school
Pariah's Curse: 50 Damage, then Expel all minions, both ally and enemy
Righteous Strength (Tier 2): 200 Health over 4 rounds (protected), then remove a Damage Over Time/Heal Over Time from target to give +1 pip (haven't tested if this spell tries to remove its own HoT, but I imagine it doesn't)
Fanaticism: 75 Health over 3 rounds (Protected) and +50 Blade
Reconciliation (Tier 4): +2 pips for target, then swap Damage Over Time/Heal Over Time with target
Overruled: 200 Damage, then swap Damage Over Time/Heal Over Time with target
Sanction: 100 Damage, then 200 Health over 4 rounds to self (protected)
Embolden: +3 pips to target, then give self +1 pip if either side has a minion
Just Cause: Give your entire team 125 Health over 5 rounds (protected) and a +100 Blade
Sweeping Sanction (Tier 3): 200 Damage to all enemies. Give all allies 100 Health over 4 rounds (protected)
S'more Power! (Tier 3): 75 Damage over 3 rounds. If cast on a minion, instead Expel that minion and summon a healing minion
Charboil: 75 Damage, then 50 Health to self if you have a Heal Over Time
Douse the Flames: Pacify self for 2 rounds
Simmering Heat: 200 Damage over 4 rounds, then clear a Shield for +75 Trap
Toasting Fire: 125 Damage, then summon a healing minion if target has a Damage Over Time
Boiling Point (Tier 2): 300 Damage over 3 rounds, then place +125 Trap if enemy team has a minion
Refiner's Fire: 300 Health over 4 rounds, then clear a Trap on target to immediately gain one tick of that Heal Over Time
Forge's Fire (Tier 4): 400 Health over 4 rounds, then give self +1 pip if you have a Heal Over Time
Boiling Heat: 300 Damage over 3 rounds to all enemies. Clear a Shield from each enemy to give those enemies +125 Trap
Cleansing Flame (Tier 5): 375 Damage over 3 rounds to all enemies, then clear a Trap from self to deal 125 Damage to all enemies
Fierce Rally (Tier 3): Push Shield from yourself to target, then give yourself +75 Shield if you are Taunted
Brazen Strike: 50 Damage and summon a minion. If you already have a minion, Taunt instead (unknown duration, likely 2 rounds)
Grim Gambit: +100 Trap, then Taunt (self) for 2 rounds if you have a Shield
Raise Banner: 2x Pip Aura for 3 rounds to your minion
Envelop (Tier 2): +200 Trap, then give self +100 Shield if the target is Taunted
Heavy Charge: 250 Damage over 5 rounds, then steal a Shield
To the Last (Tier 4): When target ally dies, give all allies +200 Shield
Hold Fast: +150 Trap to all enemies, or +200 instead if you are Taunted
Total War (Tier 5): 150 Damage to all enemies, then 150 Damage over 3 rounds to all enemies if you have a minion
Flank Sweep: 300 Damage to all enemies, then steal a Shield from each enemy
Spiteful Resolve (Tier 2): 50 Damage, then give self +75 Shield if target has a Weakness
Take Cover: +75 Shield, then +75 Shield again if your team has a minion
Press Advantage (Tier 3): +75 Trap, then clear a Blade from target to give all enemies +25 Trap
Cutting Wit: 75 Damage and Taunt (self) for 2 rounds
Call Dragon Thrall: Summons an Ice Minion
Dragon Skin: +100 Shield to target, then give all allies a Stun Block
Cold Shoulder (Tier 5): 150 Damage, then -50 Weakness if you are Taunted
Icy Rage: Clear a Weakness from self to give target a -75 Weakness, then 225 Damage to target
Dragon Armor (Tier 4): +200 Shield to all allies. Also places a +100 Shield on all allies if your team has a minion
War Cry: 200 Damage to all enemies. Taunt self for 2 rounds
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