Stone Keys are easier to get than before, only if slightly, since Gold Key bosses sure do love dropping the wrong kinds of keys. Making Gold Keys easier to get didn't make Stone Keys harder to obtain, it just highlighted how especially annoying it is to farm one boss just for the opportunity to farm another boss. It worked out alright with Gold Keys since they dropped reasonably well from Darkmoor, a place you would want to farm anyway either to get gear or to help others get theirs, but Stone Keys only have House of Scales which is only a less popular alternative to Waterworks. Wood Keys have nothing because Barkingham Palace is horrible. But now that Gold Keys are very easy to get, this method of farming to farm something else is outdated.
I kind of want KI to wait until they do make Stone (and Wood!) Keys more easily-obtainable before rearranging what keys go where, but to be honest I've also expressed that I feel like I'm cheating myself out of value if I try to use a Gold Key for a boss that does not drop Spellements. I don't want to farm Corporal Tenni'syn using Gold Keys on the slim chance that the Wiki Page is wrong and he does in fact drop the permanent version of the Junk Copter mount. (Btw, add this to his loot table if it isn't already, KI! Why does he only drop temporary versions of this mount?!)
And as for the drops, it feels like a waste of time to have made the gear drops competitive with Level 150 Lemuria gear. The same update gave us Raids, which brought along two entire gear sets per school that would be intended to be on par with the stuff we get from Lemuria. So in addition to that, they would have to make or update gear for each of these bosses. Sounds simple, but let me walk you through just how much of a task this really is.
Of the 10 bosses either added or repurposed, 5 of these bosses drop three sets of Crowns Gear, each set containing a Hat, Robe, Boot, and Wand piece. (Von Bracken, Stonegaze, Loremagus, Borr, and Drowned Dan) This is 12 gear pieces each, so 60 right there. Of the remaining ones, two of them (Lambent Fire and Takanobu) drop gear pieces for the same 4 item slots for every school as well as a universal gear piece. 8 pieces for 4 gear slots means that those two bosses each drop 32 pieces of gear, adding another 64 for a total of 124 gear pieces. There's also Spirit of Ignorance, whose gear drops are stitch only, but if we wanted Spirit of Ignorance to have competitive gear drops then that's another 32 gear pieces for 156. (King Borr also drops stitch gear, but I'm ignoring that part since he already drops pack gear.) Krampus appears to not drop any gear, aside from his stitch-only Tolltaker that he always had. I can't tell what Ixcax's drops are supposed to be like because the drop table for him is barren. The tier 2 page says he drops 3 sets of pack gear alongside an additional piece of gear for every school. If that's the case, he single-handedly adds another 44 items to this list - 168 total. Even more if we want Krampus to have gear drops to make him worth farming.
Sounds like a lot, but wait, we aren't even done yet! Each of these bosses has four different versions. This is only for the highest level players! You can absolutely go farm Takanobu or Drowned Dan with a team of Level 60 wizards. If max level wizards get to have good gear drop from these bosses, then so do Level 60 wizards since the bosses have a version that's attuned to players of that level. Otherwise you're just leaving low-level wizards in the dust by focusing only on max-level wizards. So let's just quadruple the number of gear pieces to be updated, or at the very least looked at and consider updating.
That's a grand total of 672 items. Good luck making sure none of them are underpowered, overpowered, or too similar to another piece of gear.
And here's the kicker: remember what update this was? That's right, a summer update. After all of this effort, a lot of the gear, at least at the highest level, would be instantly outclassed within mere months by Novus.
So why add pack gear to these bosses at all if it's almost all bad? (Ty for making Jade Gear farmable, Loremagus!) You said so yourself earlier in this thread: it's for stitching purposes. Until now, many of these items had no real way to obtain them without gambling for them in packs. This meant that if you had to pay Crowns for a chance to get the gear you want, then pay more Crowns to stitch. You'd end up paying quite a lot just to have your character look a specific way. Adding all of this pack gear to the Gold Key bosses opens up a lot more stitching options for many players who don't want to spend $40 just to have the eyepatch helmet stitch or whatever. You also have to remember that these packs aren't even always available to buy in the first place. The Crown Shop constantly rotates what it does and doesn't sell. So by letting Gold Key bosses drop these items, players can farm for them whenever they want.
Removing Crown Shop exclusivity is a wonderful thing.
This also applies to mounts. I'm not entirely sure how the drop rates compare to bosses whose keys are turning to stone, but I know that I was able to get the Celestian Mech - a 50% speed mount - from Drowned Dan after only a couple dozen runs farming him for Spellements. He could be the exception, but finally getting a 50% speed mount was great. And better yet, I didn't have to throw my Crowns into the void hoping that a pack gave me what I wanted.
How do bosses dropping only 1-2 mounts compare to Omen who drops several of them? Well, it does mean that once I get the one mount then I'm done with that boss. I can move on to a different boss, freshen things up a bit. With Omen, I'd have to farm him specifically over and over, getting the Luphilim Wings fifty bazillion times before ever getting the Snow Treant mount. I'll have a bunch of one mount and none of the other, and I'm going to feel a bit awkward having to trash permanent mounts over and over again. Also, I don't care much for many of the mounts. I don't need, or want, to go around getting every single mount. Those Luphilim Wings are not worth anything, to me, because I don't care for them. So it doesn't matter to me one bit if Omen drops this mount or not. Other players will have different preferences. As for the drop rates, I know that the Gold Key bosses are designed to be incredibly grindy, at the very least if you want to fully upgrade your spells, so as long as I can reasonably
get the mount on my journey to fully upgrading the spell it should be fine. I haven't really tried getting any of the mounts aside from the Celestian Mech though, so...
I think one thing to remember is that we're comparing Skeleton Key bosses who were released maybe once a year with nearly a dozen bosses who were made or repurposed all at once. Bosses like Omen were meant to keep the player occupied by himself while we waited for Mirage to be released. The Gold Key bosses are meant to keep us occupied, but not necessarily until Novus comes out. Where Omen was the alternative gear source to The Rat, the alternative to Hall of Heroes is
not the cluster of Gold Key Bosses - it's Raids (and also Demiurge gear). They fill a different purpose from the key bosses from before, and that does not make them any better or worse.
Sorry for the really long response, I just felt like this thread was just way too over-the-top.
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