I personally think that Aphrodite should still be a Gold Key and Sacred Charge should be turned into Spellements (maybe something that increases damage or turns the spell into a self heal instead of damaging). Given a set of 7 spellements per fight of Sacred Charge should be sufficient enough to make those who want the spell learn the spell and those who want to make out the spellements of this spell, not grind for too long. I've farmed that plant for years and I've yet to get that spell, it would be nice to learn it at some point. A spellement change would fix this problem.
Right now I have something like 4-5 Stone Keys (that I've said I was going to use, but now I'm glad I didn't). I really hope I get enough to learn that spell
On that note, I agree with @
bluedreamer, I think Catch of the Day and Burning Rampage should have spellement tracks as well. If the majority of previously dropped spells have spellement tracks now, might as well make them all and consistent. I know the old Catch of the Day wooden key boss is now a Gold Key boss that drops the Mooshu themed Lore spells (Samoorai, Goat Monk, and Ninja Pigs). I really insist that there is a separate Gold Key boss for Catch of the Day spellements. I also hope the same is given for the Crystal Caves Key boss tha drops Avalon themed Lore Spells (Catalan, Deer Knight, and Handsome Fomori), there should be a separate key boss that drops Burning Ramage spellements exclusively.
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