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    1. #11
      WarWeaver's Avatar
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      Re: Spellement Paths for PVE

      I don't really take PVE into consideration when picking spellement paths since I'll just be doing the same thing I've done for years: Blade and/or trap + hit until I win. If I did, I would probably just go for the top path so I can blade and/or trap + hit until I win but with a little extra damage.


    2. #12
      Oxnhorse's Avatar
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      Re: Spellement Paths for PVE

      [QUOTE=Jack Strider;5651937]The accuracy boost helps also if you choose the damage paths. @Happy Fun Ball or @Jack Strider;

      I noticed that Scarecrow was missing in your lists, is there no spellements for it?

      Oxnhorse

    3. #13
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      Re: Spellement Paths for PVE

      Nope, no scarecrow spellements yet. Wraith is the highest it goes for now. And neither did I list anything with no paths, like deer knight or monster mash.

      And headless horseman...well, you sacrifice a bit of damage to put on a very specific debuff. It's actually more useful than you might think, especially against not lifes. This means that you can use that debuff for triggers for other spells like wraith or monster mash. Unfortunately, I can't test it since we can't get any of those spellements as of now.
      Last edited by Happy Fun Ball; 10-7-22 at 10:15:53 PM.

    4. #14
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      Re: Spellement Paths for PVE

      That's a bummer. Why did they skip out on Crow getting spellements, yet crafted spells that came later get top billing?

      Talon, my Death wiz, skips using Snack Attack for the single attack. Do the spellements allow for an AoE conversion?

      I'd do Ship of Fools, but I'm terrible at the packs for the spell.

      Oxnhorse

    5. #15
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      Re: Spellement Paths for PVE

      They only went up to 6 pips right now. I imagine there will be higher pip spellements coming before too long.

    6. #16
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      Re: Spellement Paths for PVE

      I am still surprised that KI has not allowed spellements for Fairy. Yeah, it might seem unfair because Life gets 420 rather than 400; but it is a universal spell given to all, and even in the 1st Arc, having heals actually count for something is something I would have like to have had early on; and I am sure newer players tend to be frustrated that they don't have the option either.

      As for the spellements for the death cards you mentioned, I wouldn't mind reverting back to the other 3 arcs to get those spellements, because the upgrading mechanic seems more like a time-consuming goal, instead of a teaching lesson.

      And why, do they set the first upgrade so high at 30 or 75 to begin with? They seem to double in the amount of spellements needed for every upgrade after it, to the point it becomes nearly impossible to reach your goal of fully upgrading your cards.

      Either you spend all your game time playing the game, or focused on side content, that may or may not include a spellement.

      I love the idea of spellements, but I hate the amount of time needed to gather all the required spellements to upgrade, especially during the time when KI makes the game free play access when each new world comes out, since I love to experience the entirety of each new world.

      Oxnhorse

    7. #17
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      Re: Spellement Paths for PVE

      Quote Originally Posted by Oxnhorse View Post
      I am still surprised that KI has not allowed spellements for Fairy. Yeah, it might seem unfair because Life gets 420 rather than 400; but it is a universal spell given to all, and even in the 1st Arc, having heals actually count for something is something I would have like to have had early on; and I am sure newer players tend to be frustrated that they don't have the option either.

      As for the spellements for the death cards you mentioned, I wouldn't mind reverting back to the other 3 arcs to get those spellements, because the upgrading mechanic seems more like a time-consuming goal, instead of a teaching lesson.

      And why, do they set the first upgrade so high at 30 or 75 to begin with? They seem to double in the amount of spellements needed for every upgrade after it, to the point it becomes nearly impossible to reach your goal of fully upgrading your cards.

      Either you spend all your game time playing the game, or focused on side content, that may or may not include a spellement.

      I love the idea of spellements, but I hate the amount of time needed to gather all the required spellements to upgrade, especially during the time when KI makes the game free play access when each new world comes out, since I love to experience the entirety of each new world.

      Oxnhorse
      This last free membership (at the end of September), I raised kiosk pets with Elemental Retriever and Spiritual Retriever (not finished).
      Since then I have collected treasure chest 1-5 pip elemental spellements for every school. I have enough to upgrade all elemental tier1 spells except that I need a couple more for Locust Swarm.

      2 weeks and no battle grinding but you need a tonne of pet snacks and the membership helped x2.
      Last edited by Jack Strider; 10-8-22 at 10:21:14 AM.

    8. #18
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      Re: Spellement Paths for PVE

      OP here.
      These are probably my choices for 1-5pip elemental spellements from treasure chests with the retriever pet.(Note, I don't have an ice wizard)

      fire
      -fire cat bottom 2-pip
      -fire elf top other aoe interesting but low damage
      -sunbird top
      -immolate top
      -phoenix bottom dot to phoenix

      storm
      -thunder snake bottom 2pip+blade like tc beetles
      -lightning bats top for damage, other is 3 pip
      -storm shark top for damage
      -kraken bottom removes dot, use 4-pip Queen Calypso for damage
      -stormzilla top

      balance
      -scarab bottom 2-pip, traps
      -scorpion top keep at 2-pip
      -locust swarm top or bottom to shift traps
      -gearhead bottom use ninja for your 4pip damage
      -spectral blast top keep at 4-pip

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