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    Thread: A Central Guild


    1. #1
      Kokyota's Avatar
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      A Central Guild

      Are we going to come together and start a Central101 Guild?



    2. #2
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      Re: A Central Guild

      Quote Originally Posted by Kokyota View Post
      Are we going to come together and start a Central101 Guild?
      I like the idea, but still very skeptical of it in general.

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    3. #3
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      Re: A Central Guild

      I think we can come together and make one, have a thread when test realm comes out, put in polls and discuss what we want to do in the Guild, and the conditions we would like to have for a player to join (idk, I just think its not completely wrong to not let players who simply have started central accounts and don't stay relatively active on central to stay in a central guild... but of course up for debate!)

      I was just waiting on more details in Test Realm before I or somebody else would make that comprehensive thread

      But I think its easier for us to more easily learn information regarding Guilds and maybe even specific things on Central that we could discuss in length in the actual forums.

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    4. #4
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      Re: A Central Guild

      Quote Originally Posted by Kokyota View Post
      Are we going to come together and start a Central101 Guild?
      This seems like it is a new idea for Central? Are there any "Rules" or "Guidelines" for setting up a Guild?

      I looked at the "sticky" posts on this Forum and wasn't quite sure how a Guild would be set up.

      @Jester @Willowdreamer @Malvin LifeDreamer @Jonah @lukin -- I included Jester, and a few of the Moderators for this section.

      Does anyone have feedback on this idea?

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    5. #5
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      Cool Re: A Central Guild

      I think in light of what's coming down the road from KI, an overall review of the Central group/guild system would be warranted. The biggest quest for me is what would be the difference between a group or a guild?


    6. #6
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      Re: A Central Guild

      I would be on board with a Central Guild, though solely for the purpose of seeing how it works in practice.

      Once I know how effectively this works, both here and possibly on the official forums as well, I'll see how it appeals to me. What my (and everyone else's) final opinion is on this has yet to be determined, so until then I might be willing to experiment.
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    7. #7
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      Re: A Central Guild

      i would if we was not limited to just one but if my bm one fails cuz you needs 11 friends on at once and that rarely happens
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    8. #8
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      Re: A Central Guild

      Quote Originally Posted by BaronvonWolf View Post
      i would if we was not limited to just one but if my bm one fails cuz you needs 11 friends on at once and that rarely happens
      Isn't it that you need 11 friends from Central on at the same time to start a guild, but after the Guild is created, we can just recruit you when we see you. You don't have to be part of those that created the guild in the first place but you can join afterwards. I don't think there's anything super special about being the "founding members of 11" that created the Guild in the first place, that's just a means to an end and there's no particular title that we would care about to suggest those individuals would be any different from the players added in afterwards

      Anyhow, even if you're not on your main wizard often, we can still visitor message you or private message you about anything that you might have missed while you're not present on the wizard associated with the guild or if we need you for any reason. You can join the Guild and do nothing with it but I think it would still be nice for you to be there

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    9. #9
      Pegasus Unbound's Avatar
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      Question Re: A Central Guild

      Quote Originally Posted by Dylan Windwalker View Post
      Isn't it that you need 11 friends from Central on at the same time to start a guild, but after the Guild is created, we can just recruit you when we see you. You don't have to be part of those that created the guild in the first place but you can join afterwards. I don't think there's anything super special about being the "founding members of 11" that created the Guild in the first place, that's just a means to an end and there's no particular title that we would care about to suggest those individuals would be any different from the players added in afterwards

      Anyhow, even if you're not on your main wizard often, we can still visitor message you or private message you about anything that you might have missed while you're not present on the wizard associated with the guild or if we need you for any reason. You can join the Guild and do nothing with it but I think it would still be nice for you to be there
      OK, now I am totally confused


    10. #10
      Dylan Windwalker's Avatar
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      Re: A Central Guild

      Quote Originally Posted by Pegasus Unbound View Post
      OK, now I am totally confused
      The leader of the Guild will have the responsibility to gather up 11 friends to form the Guild but each member of that Guild can probably recruit more members into the Guild (perhaps with permission from the leader). Let's say a player wants to join a Guild, they can meet up with an individual from that 12 members of that Guild (including the leader) and be recruited that way. Or at least that's traditionally how Guilds/Clans have functioned

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