Should high level Myth wizards be able to control what spells their minions cast during their turn? Or would this be too over powered?
Say this Myth spell requires a Shadow Pip to cast and when you're choosing the minion's spells, you'll only have 10 seconds to pick their spells before the turn ends or you move on to the next minion (since myth wizards can have multiple minions at play). The effect of this mind-controlling spell will only last 3 turns until it is worn off until the player could cast the spell (or perhaps fewer turns, since players might be able to get another shadow pip by the third turn and I don't imagine spamming this spell would have good consequences in the PvP context). The player could only control the minions they've created themselves and the player could only use spells that the minion can possibly do (so the player cannot use Treasure Cards during the minion's turn). This spell will be a utility spell that only Myth wizards can use. Whether or not it will work on Monstrology Summons is up to debate
I think this would be a great addition to higher level myth wizards!
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