Constructive criticism and/or suggestions for KingsIsle Page 5 - Wizard101 Forum and Wizard101 Fansite
   
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    1. #41
      Pegasus Unbound's Avatar
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      Thumbs up Re: Constructive criticism and/or suggestions for KingsIsle

      Quote Originally Posted by AluraMist View Post
      @Sparck and KingsIsle -- Thank you for listening!

      Crowns Sale - 25% off, $60 for 60,000 Crowns

      AluraMist

      YAY!

      Thank you! A special Thank you to @Sparck for getting our message through!



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    2. #42
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      Re: Constructive criticism and/or suggestions for KingsIsle

      Quote Originally Posted by AluraMist View Post
      @Sparck and KingsIsle -- Thank you for listening!

      Crowns Sale - 25% off, $60 for 60,000 Crowns

      AluraMist
      @Sparck I would like to put in a request to whoever makes the decisions on this to continue with these sales on a once a month basis for the next 12-24 months, and do a long-term analysis with fresh data to determine how Crowns Sales like this affect purchases in-game. Lean into crowns stuff like y'all've been with Membership.
      Last edited by FarTooManyFrogs; 7-9-21 at 4:10:29 PM. Reason: doofed on wording. Fixing.
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    3. #43
      Flash33's Avatar
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      Re: Constructive criticism and/or suggestions for KingsIsle

      As much as I like the Moon school and don't think its spells are as useless as most people think (I've even written an analysis on the Polymorphs), I'm not so blind or ignorant that I can't see that they need major buffs to make them worth using in this day and age. One option I've seen brought up is the addition of a De-Morph spell that ends the morph early. While that could work so long as it was 0 or 1 in cost, I think what needs to be improved first are the stats the morphs have.

      For those unaware each morph has its own unique stats, with some being more defensive oriented and some more offensive oriented. The common suggestion I've seen is to make the morphs use your own stats instead. Instead of doing that (as at that point why morph when you could just not?) just update them to be more viable in this day and age. For example, Mander is currently more support oriented with buffs and debuffs but is very squishy with no resist and 2k HP, so provide it with some defensive stats (say 40-50 uni res) and more health (say 3k) to help it play its role more effectively.

      As for decks I do think they could use some updating. Going back to Mander its only real debuff is Black Mantle, with Death Ninja Pig being superior in the debuff department. Giving it spells like Weakness or Mana Burn or even Weakening Mantle I think would help it to fulfill its supportive role much better than it can now.

      Also, it's about time that Myth got its own morph as well as currently they lack one. KI said they would look into adding one once CL was fully released but that never happened. Perhaps it could be manipulation/disruption based with spells like Stun, Medusa, Dimensional Shift and Earthquake with the ability to summon its own unique minions that fit the situation (one for tanking, one for healing/support, one for DPS). Something like that with the right stats could make for a very unique morph.

      Shifts I think are fine as they're just one round versions of Polymorphs. That said I really would like to see more TLC given to Moon and not just be relegated to the occasional MC Shift spell, as it is undeniably the most neglected and abandoned Astral school in the game.
      Last edited by Flash33; 7-10-21 at 10:09:51 PM.

    4. #44
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      Re: Constructive criticism and/or suggestions for KingsIsle

      Here's some more feedback that applies for both games.

      While the new houses introduced are nice and all, it's hard for me to get truly excited knowing that all new houses these days are always bundle exclusive. The last non-bundle house added was the Empyrean Airship, which while nice that it was added at all is also not worth its pricy Crowns only price due to how small it is compared to the other houses in the game that aren't Crowns only. I feel it would only help out in the long run both in terms of profits and creativity if more houses were added to the game that weren't bundle exclusive and also weren't Crowns only.

    5. #45
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      Re: Constructive criticism and/or suggestions for KingsIsle

      How about instead of the polymorph's health tied to your own, it could be a separate thing? And if the polymorph's health runs out, instead of the player being defeated, the polymorph ends early, and you go back to your original health. For instance, you have 4,200 health (out of a maximum of 7,500). You use the cat bandit polymorph and your health goes to 2,500. However, if that polymorph dies, it ends on that round and your health goes back to 4,200. Even if you're healed while polymorphed, only the polymorph's health would be affected, not your own base health.

    6. #46
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      Re: Constructive criticism and/or suggestions for KingsIsle

      Quote Originally Posted by Happy Fun Ball View Post
      How about instead of the polymorph's health tied to your own, it could be a separate thing? And if the polymorph's health runs out, instead of the player being defeated, the polymorph ends early, and you go back to your original health. For instance, you have 4,200 health (out of a maximum of 7,500). You use the cat bandit polymorph and your health goes to 2,500. However, if that polymorph dies, it ends on that round and your health goes back to 4,200. Even if you're healed while polymorphed, only the polymorph's health would be affected, not your own base health.
      I don't like that idea as at that point you're just using it as a get out of jail free card/glorified absorb rather than its actual intended use and main draw. Not only that but there are multiple flaws with that idea as well:

      1. You have to give up a turn to morph.
      2. You have to give up a deck spot.
      3. Unless you already have a DoT on the foe you're not doing anything offensive and are just playing defensively.
      4. This goes without saying but eventually you'll run out of morphs to tank damage with. Any foe patient and smart enough will hold back their more powerful spells to attack when that happens.
      5. This becomes far less effective going second when the opponent can just nuke you down pre-morph.

      So yeah, this idea is a hard no from me as it just creates more problems than it solves.

      EDIT: Yes I realize most of these issues I listed are already present with how morphs currently work but this idea I feel would only exacerbate them if that makes sense.
      Last edited by Flash33; 7-18-21 at 2:45:53 PM.

    7. #47
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      Re: Constructive criticism and/or suggestions for KingsIsle

      I think the Beastmoon Monster Mayhem could use some more activities because of how much harder it is to accumulate points. A daily like leveling up a form is pretty nonexistent for new comers so activities like defeating a wave, seed crafting, or opening chests would be nice.


    8. #48
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      Re: Constructive criticism and/or suggestions for KingsIsle

      I think it is a bit odd to be bringing back bundles to the online store that are 5+ years old, have gear not updated to include the max level in present day, and sold at full price. I don't quite understand. If KI were to actually take into account the gear's max level (in the case of the jewel crafter's bundle it is 120+), it should be discounted by 15%.

      120 / 140 x 100 =~ 85%

      0.85 x 29 = 24.65

      The bundle should be worth $24.65, but is instead being sold at the 2015 price when it was first released.

      This is just my analysis and my ideas on how outdated bundles should be priced.




    9. #49
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      Re: Constructive criticism and/or suggestions for KingsIsle

      Personally, I believe Kingsisle has made a lot of poor decisions over the years. Decisions that, for the lack of better words, have been made more for money than for the sake of the players. First, they created teleport effects and emotes, which cost 5 and 10 USD worth of crowns respectively. That's really overpriced for both things. Next, they had crown reward events, and you had to spend over 200 USD of crowns to receive the top tier rewards-mounts which gave a 55% speed boost. I don't think both of them were a good enough reward for spending that much money, both appearance and speed-wise. Second, I have gotten muted for fifteen minutes for saying rapping when I made it clear I meant the style of music. Many people I know have also gotten muted for saying things that didn't break the terms of use. Lastly, me and a few friends I know have gotten sanctioned for saying LBGTQ+ terms. I have gotten a computer hardware muted for ten years before just for saying lesbian. As a member of the LBGTQ+ community, this upset me deeply. I sent them a lengthy (but polite and professional) email explaining why I don't think I should be muted for that, and they reversed the mute. I see now they added LBGTQ+ heart emotes and posted a pride tweet on Twitter but, and I mean no offense by this, I do wonder if they are homophobic.

      All that being said, I would like to see LBGTQ+ terms be uncensored, sanctions to be removed for those who talked about the LBGTQ+ community or say relevant terms respectfully, and cuter gear and weaves. LOL
      Last edited by Willowdreamer; 11-17-21 at 6:50:01 AM. Reason: asterisks
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    10. #50
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      Re: Constructive criticism and/or suggestions for KingsIsle

      Just a suggestion for the Deckathalon.


      So, instead of it being only one school per event how about multiple? You could have a elemental one for example. This way, players don't have to wait up to 6 months for the one they want to do if they missed it last time. There would be leaderboards for each so more players would have a chance at the top 1-10 spots. The credits they use would be deducted from each tower, of course.


      Could we get a crafting recipe for the superior school runes and the strengthening runes?. It doesn't have to be easy but it would be nice to have the option. It could even use a lot(And I mean a lot)of those Augmentation runes. Seriously, We get so many of those things we don't know what to do with them.


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