Constructive criticism and/or suggestions for KingsIsle Page 3 - Wizard101 Forum and Wizard101 Fansite
   
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    1. #21
      JaredSpellFrost's Avatar
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      Arrow Re: Constructive criticism and/or suggestions for KingsIsle

      Quote Originally Posted by AluraMist View Post
      Not sure if there were any after that one. ??
      The last Classic Crown Sale ran from August 14th through the 17th in 2019. Yes, I have that memorized.

      Let us hope that one day Marketing will wake up and give the Players what they want/will spend money on.

      Last edited by JaredSpellFrost; 7-3-21 at 10:54:11 PM.

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    2. #22
      Caspeen's Avatar
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      Re: Constructive criticism and/or suggestions for KingsIsle

      Quote Originally Posted by JaredSpellFrost View Post
      ....Double Gardening is a thing of the past
      ACK! I realize this is a sore subject for you, but in fact, Double Gardening is NOT "a thing of the past"! Double SEEDS, yes, but that was OP and I'm sure you can see that. But even without the seeds, double gardening is a GREAT member benefit.

      Would double seeds be good? Of course they would, but in post after post you lament that they no longer do double gardening and that simply is not true.

      Now, back to the OP....

      I could (and usually do) go on and on about Derby and badges but I realize that those are niche interests in the game. If I were to make one suggestion / criticism to KI about the game in general it would be to put more effort into catching the glitches BEFORE they are released into the game. I get that the pressure to release new content can be tremendous and I can only imagine how stressful things are to nail a release date. But with the last few updates - so many glitches! With Beastmoon, and Deckathalon, and badges, and on and on.

      I'm sure all that has happened the last year and a half hasn't helped but I think a lot of players have taken that into consideration. As things return to normal and the excuses disappear, I wonder how many out there will be as patient with a product that seems to be more and more...flawed.

      Now, if I could have another request / comment for KI, it would be to have MORE people from KI play the actual game! I know @Eric Stormbringer is now with KI and @Vanessa Mythdust has been there for a while now and that is fantastic, but based on many decisions and mistakes that are made it just feels like KI doesn't understand the game that they've made. If you can't all be players, then at least listen to those that do play the game. Photomancy, playing as your pet - who thought THOSE would be good ideas? Not anyone who actually play the game! And training pets with the mini-games in the pet pavilion...who tried that out before it was released and thought that was a good use of our time? Sure, you gave us a way to skip that agonizing monotony, but years and years after it was put into the game.

      So please, have more folks at KI be involved with game and listen to what they have to say or else listen to feedback from people who actually play - we have a lot to say and it really feels like we're ignored a lot.

      Casp

    3. #23
      MarkLifeshield's Avatar
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      Re: Constructive criticism and/or suggestions for KingsIsle

      I think making a treasure cards tab in the bank would help out a lot of people. That way, we could utilize the bank storage as a "tc vault" and the shared bank storage for better consolidation, especially for those of us who have multiple wizards on the same account. It seems like managing treasure cards is one of the more tedious tasks regarding inventory, and I personally have 5 wizards all dedicated exclusively to being "tc vaults". I feel like it's the missing piece to inventory management in w101 since virtually everything else can be shared between wizards with relative ease.

      P.S. You could make specific cards (like enchanted ones) non-tradable to eliminate any abuse


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    4. #24
      JaredSpellFrost's Avatar
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      Arrow Re: Constructive criticism and/or suggestions for KingsIsle

      Quote Originally Posted by Caspeen View Post
      ACK! I realize this is a sore subject for you, but in fact, Double Gardening is NOT "a thing of the past"! Double SEEDS, yes, but that was OP and I'm sure you can see that. But even without the seeds, double gardening is a GREAT member benefit. Would double seeds be good? Of course they would, but in post after post you lament that they no longer do double gardening and that simply is not true.
      I mean, we can't exactly call it Double Gardening if everything isn't doubled- right now, it's more like 1.75x Gardening Rewards. Sure, every other reward is doubled, but it would be imprecise to title the entire benefit "Double Gardening" as you don't receive double seeds!
      Of course this benefit is still great, but it was undeniably a lot better before it's fall from glory a few years ago.






      Quote Originally Posted by Caspeen View Post
      So please, have more folks at KI be involved with game and listen to what they have to say or else listen to feedback from people who actually play - we have a lot to say and it really feels like we're ignored a lot.

      Exactly! So many aspects of this game would be wildly different if the Devs actually played it. If the Devs actually sat down and did the 48+ hours worth of grinding to acquire Catacombs gear for one Wizard, I'm willing to bet that it'd be a lot less grindy. The same logic applies to so many other features of the game- the Deckathalon, gardening, and pets just to name a few.

      Wizard101 is obscenely grindy, I wish that KingsIsle would realize just how unhealthy this is and put an end to it. Increasing droprates, giving us guaranteed drops after "X" number of runs, and forcing their own game designers to sit through the pain they're putting upon their Players are a few potential solutions to this.


      Last edited by JaredSpellFrost; 7-4-21 at 2:20:41 PM.

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    5. #25
      SeptenaryRavens's Avatar
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      Re: Constructive criticism and/or suggestions for KingsIsle

      Quote Originally Posted by JaredSpellFrost View Post
      If the Devs actually sat down and did the 48+ hours worth of grinding to acquire Catacombs gear for one Wizard, I'm willing to bet that it'd be a lot less grindy.

      Only issue is that the devs have access to the code, so they could literally just put anything into their wizard's backpack for free.




    6. #26
      Pegasus Unbound's Avatar
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      Cool Re: Constructive criticism and/or suggestions for KingsIsle

      Quote Originally Posted by SeptenaryRavens View Post
      Only issue is that the devs have access to the code, so they could literally just put anything into their wizard's backpack for free.
      LOL, true, but let's get back to constructive/productive...

      You bring up a very good question. How many "perks" do the Devs' get when playing in game?Are they actually playing with the same limitations that we are? This is a serious issue since I think that unless they play with our same restrictions, they can't really see/appreciate our perspective.
      @Eric Stormbringer, can you shed light on this question? @Sparck, what do you think of this observation by @SeptenaryRavens ?

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    7. #27
      Dylan Windwalker's Avatar
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      Quote Originally Posted by JaredSpellFrost View Post
      I mean, we can't exactly call it Double Gardening if everything isn't doubled- right now, it's more like 1.75x Gardening Rewards. Sure, every other reward is doubled, but it would be imprecise to title the entire benefit "Double Gardening" as you don't receive double seeds!
      Of course this benefit is still great, but it was undeniably a lot better before it's fall from glory a few years ago.
      One way to fix this is to make it so there's a chance of dropping a seed. Even something as low as a 5-10% drop rate will truly make a difference as to how easy it is for players to build bigger gardens for the plants they're looking for. As per the addition of a member benefit, I'd suggest doubling the CHANCE of getting a seed during mature/elder rather than doubling the seed itself (up to 100%)

      Also I would eliminate the possibility of giving Adjustments (to gear sets) on pets. I don't think you've noticed but ever since Ki introduced the increased damage adjustments on the Frillasaur pets (originally dropped from the Primeval Hoard Pack), nearly every single player outside of the hatchery has been looking for these pets alone and the only pets players are offering to hatch has been the Frillasaur. This is destroying the pet diversity outside of the Hatchery Kiosk because everybody is looking/offering the same pet and it's making it difficult for players to find the other pets they're looking for in others.

      Please lower the Pet Kiosk gold prices significantly or to the bare minimum, the same cost as hatching with an individual through the hatchery (<~50,000 Gold). Idk if you have ever opened the Pet Kiosk but more than 95% of the offers presented in the Pet Kiosk are mega and cost more than 90,000 gold pet hatch. This is an amount of gold that is impossible to achieve for low level wizards and very much annoying for higher level wizards because regaining this much gold for the player to hatch again later (without a potion) is significantly difficult.
      Last edited by Willowdreamer; 7-5-21 at 9:05:32 AM. Reason: double posted

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    8. #28
      Eric Stormbringer's Avatar
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      Re: Constructive criticism and/or suggestions for KingsIsle

      Quote Originally Posted by Pegasus Unbound View Post
      LOL, true, but let's get back to constructive/productive...

      You bring up a very good question. How many "perks" do the Devs' get when playing in game?Are they actually playing with the same limitations that we are? This is a serious issue since I think that unless they play with our same restrictions, they can't really see/appreciate our perspective.
      @Eric Stormbringer, can you shed light on this question? @Sparck, what do you think of this observation by @SeptenaryRavens ?
      It really depends on the Developer. Speaking personally- I have different accounts. My "main" player account has no powers enabled by choice while my Dev account has some but not all Dev perks available.

      P.S- Most Devs when they are on their Dev accounts will have the "Kingsisle Dev" badge displayed

      - - - Updated - - -

      Quote Originally Posted by Dylan Windwalker View Post
      Also I would eliminate the possibility of giving Adjustments (to gear sets) on pets. I don't think you've noticed but ever since Ki introduced the increased damage adjustments on the Frillasaur pets (originally dropped from the Primeval Hoard Pack), nearly every single player outside of the hatchery has been looking for these pets alone and the only pets players are offering to hatch has been the Frillasaur. This is destroying the pet diversity outside of the Hatchery Kiosk because everybody is looking/offering the same pet and it's making it difficult for players to find the other pets they're looking for in others.

      Please lower the Pet Kiosk gold prices significantly or to the bare minimum, the same cost as hatching with an individual through the hatchery (<~50,000 Gold). Idk if you have ever opened the Pet Kiosk but more than 95% of the offers presented in the Pet Kiosk are mega and cost more than 90,000 gold pet hatch. This is an amount of gold that is impossible to achieve for low level wizards and very much annoying for higher level wizards because regaining this much gold for the player to hatch again later (without a potion) is significantly difficult.
      In terms of acquiring gold at a low level- I suggest watching Ferric's budget walkthroughs or BlakePvP's new solo PvE walkthrough. By utilizing fishing and the quick level up/free energy refill while leveling- its entirely possible for even levels 1-10 to acquire mass amounts of gold- more than enough to afford a mount and kiosk hatches.

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    9. #29
      Caspeen's Avatar
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      Re: Constructive criticism and/or suggestions for KingsIsle

      Quote Originally Posted by Dylan Windwalker View Post
      Also I would eliminate the possibility of giving Adjustments (to gear sets) on pets.
      I agree 100% with this - Frills have really taken over. There will always be something OP that everyone will want, but unlike gear - like Dragoon stuff - you can't stitch a pet so all you see is Frills! Pets and mounts shouldn't be a part of sets.

      As to kiosk pricing, athough I'm not against lowering the prices, as I said back in May I'm fine with Kiosk costing more because you're paying for convenience. It's a LOT easier to simply go to the kiosk and filter for some of what you need and never have to ask anyone for help. For that convenience, there's a cost - makes sense to me. Instead of making it cheaper, I wish there was a way to earn some / all of the filter spots that we lost.

      Casp

    10. #30
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      Cool Re: Constructive criticism and/or suggestions for KingsIsle

      Quote Originally Posted by Eric Stormbringer View Post
      It really depends on the Developer. Speaking personally- I have different accounts. My "main" player account has no powers enabled by choice while my Dev account has some but not all Dev perks available.

      P.S- Most Devs when they are on their Dev accounts will have the "Kingsisle Dev" badge displayed
      Thanks for the insight.
      That is what I suspected. In your particular case, you played for many years before being on the team, so we all know you understand our "feelings"; but as for the others, I think maybe they should have to play as a regular player with all the same limitations we do. Just my opinion.

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