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  • Results 1 to 2 of 2

    Thread: Changes to pvp


    1. #1
      Shadow Slayer's Avatar
        Shadow Slayer is online now Legendary Wizard
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      Changes to pvp

      I've been seeing a lot of glass cannons in pvp but I can't see the limiters to the stats..trying to see what gear works best right now but that seems impossible right now..


      "I hate people"

    2. #2
      JaredSpellFrost's Avatar
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      Lightbulb Re: Changes to pvp

      Quote Originally Posted by Shadow Slayer View Post
      I've been seeing a lot of glass cannons in pvp but I can't see the limiters to the stats..trying to see what gear works best right now but that seems impossible right now..
      With the harsh damage caps to Storm and Fire, Ice should dominate even more in the Arena, especially with it's Golem counter and more universal Thieving Dragon. However, I predict in team settings where a Thaumaturge would be better suited as a tank that the Ice school will become completely irrelevant. The terribly construed resist cap leaves no room for Jading, so multiplayer matches will naturally gravitate to faster paced, hyper offensive duels. Life/Healing Ice might actually shine a bit here, since in the limited meta healing is more important though that remains to be seen.
      Whether the cost of eliminating an entire branch of (Valid) strategy is worth a few faster matches shouldn't be up for debate.


      As for gear, the Dragoon robes could prove valuable. The beefy health boost coupled with the set bonus will be important in maintaining a fraction of Ice's defenses, what with their resist being unproportionately targeted. Perhaps even schools like Balance, Death, and Life could find that health bonus useful, since it becomes impractical to chase 150+ damage.


      "Yet like a bad case of athlete's foot you just kept coming back." -Cosmos
      . . . with Persistence, Victory is assured.




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