Not using 2 feints is on you. For monstrology, you don't need to farm the Jabberwock. Go farm some mobs for an hour and you'll get enough TC to last a while. Remember that you don't need to use a minion every single fight. Additionally, the Bazaar sells monstrology TC, so go spend some gold you get while questing.
Agreed that you don't need to level up a wizard totally to comment on its spells, but this game is pretty easy. Literally anyone can quest throughout the game without using their brain. It's fun to quest on different schools for the variety, but the game isn't any easier or harder, except at very specific points.Can you please be specific, @richardDkht, when you say "the things you spoke about, everyone has to do, they are not class-specific", I don't know what you're talking about, you didn't explain anything. Also, you don't need to have a max level Myth wizard to look up the spells Myth has, and to comment on the school. I have played a Myth wizard up to level 47. I have quested all the way to the end of Mirage, so I also know high-level game play, and I know that it must be frustrating for a soloing Myth wizard.
Same comment as before: You don't need to summon a minion every fight. Obviously, having teammates falls under this criteria. Unfortunately, not every is able to find teammates through team up because they're in some obscure boss no one cares about, or they're in a different time zone. Go check out the Olde Town kiosk and see how many people don't have teammates. Most people who grind for the badges only go for Wizard City team ups because they're easy and in F2P zones. Not even joking, go start a team up in WC and then another one in Krok, and measure the time difference between waits. WC will be 1 minute at most; Krok might be 10 or 20 or 60 or never."As of myth, it is the only one that is allowed to fill the four spots of a battlering with either 3 monstrology minions or two monstrology minions and a class minion. No other class can do that, if you had played it a bit more, you'd know.
A jabberwock minion with 20k health and immunity to fire isn't a wealking that will make mistakes.
Then, of course, you need to chose the right minions for the right battle, study them, understand how they play etc.. hence you need strategy, and it's a long road paved with patience. And strategy. Tediousness. AND STRATEGY."
You say this but you completely ignore what I actually said about minions. Minions are under-powered, overpriced and screw up your game play. It is ALWAYS better value to attack rather than summoning a minion, you get instant value. Why would you farm a 21,212 health cheating boss 10 - 15 times for a one-time use minion, when a wizard can help you so much more? You are not making sense. Why would you summon 3 minions rather than just kill your enemies?! It doesn't even matter that Myth can have more minions, minions are pathetic. A jabberwock minion would be a 'wealking' compared to a team of wizards you could have when you team up, or even one high level wizard, and it would be so much easier.
Here you're assuming that "studying" a mob is equivalent to studying quantum physics.And of course, you'd rather spend hours of your life studying minions and how they play, with strategy, patience, tediousness and strategy, for each individual battle, rather than just actually using your attacks and playing with someone else. There is more strategy in regular game play.
Scenario 1: The boss is Storm, what school minion do you use? Myth? Congrats! You're correct!
Scenario 2: The boss is Life, what school minion do you use? Death? Woah, you're good at this!
1. Again, you're missing out because you' don't want to use Minotaur. Orthrus at 48 does 700 damage total. That is the second highest of the rank 7 spells (behind Fire Dragon).I actually did give you facts about why Myth is outclassed by every other school. But here they are again, this time with all the other information so you can't discredit me. Myth has no single target solid hit that all the other schools get. No 4 pip attack, no 5 pip attack, and no 6 pip attack. The only way to get a basic hit that you need is to farm a boss for half your life to get Ninja Pigs, when all the other schools just get them. Fire: Phoenix & Helephant. Ice: Ice Wyvern & Colossus. Storm: Kraken, Stormzilla & Triton. Life: Seraph & Centaur. Death: Vampire, Skeletal Pirate & Wraith. Balance: Spectral Blast & Judgement (x pip) Myth: err... nothing. No 4, 5 or 6 pip single target solid attack. So while all the other schools have solid hits Myth has to go all the way to level 58 (when you'll be in Celestia or Zafaria) with your strongest solid hit being Cyclops, before you finally get a decent solid hit, an 8 pip attack. Have fun soloing.
2. You're also cherry picking your arguments. Life doesn't get an AoE until 58. Storm drops dead if you breath too hard in their direction. Fire spells take 3 rounds to be useful. Ice and Death are generally weak hitters. Balance literally cannot deal with a Balance boss without spamming Spectral Blast 100 times - which is a heavy RNG spell.
I'll agree with Earthquake. Its shield removal is useless, but blade removal is unmatched.Now lets move on. Because Myth gets no basic 4, 5 or 6 pip attack, no heals, and no purpose (all the other schools have a purpose, @Cosmos, you've got it right), surely Myth must get a good high damage attack all spell! Nope while every other school gets a good 7 or 8 pip attack all spell, Myth gets a weak 6 pip attack all, with a badly designed secondary effect. It removes all the shields after you've hit, so that your weak spell will get blocked by shields and then remove the ones you didn't care about. Here are more facts, since you like them so much richardDkht. These are the all good 7 or 8 pip attack all spells the other schools get. Fire: Fire Dragon. Ice: Frost Giant. Storm: Storm Lord. Life: Forest Lord. Death: Scarecrow. Balance: Ra.
Myth just does not have the essential spells that all schools need.
Keep liking what you think, I will keep stating the facts, and if you want to argue, don't come with nonsensical rubbish, and we can talk.
Related to one of you're earlier posts, I think you said that every school has a minion, therefore Myth's are not special? Yes all schools get 2 minions, but Myth gets them earlier and they are more versatile overall. Myth has 6 minions total and another from Witch's House Call, which all vary in use.
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