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  • Page 3 of 196 FirstFirst 12345671353103 ... LastLast
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    1. #21
      Rony's Avatar
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      Re: Natural Attack Project

      Off topic: If KI made a Mass-beguile spell that would be so helpful...
      On topic: I remember using TC beguile on a starburst spider and it was 180 per pip. Didnt screenshot, sorry

    2. #22
      DragonTamer1016's Avatar
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      Re: Natural Attack Project

      Quote Originally Posted by Ronster55 View Post
      Off topic: If KI made a Mass-beguile spell that would be so helpful...
      On topic: I remember using TC beguile on a starburst spider and it was 180 per pip. Didnt screenshot, sorry
      In terms of this project, a Mass Beguile would not be helpful as that would make everyone on the same team for one round and you can't attack team members...all the beguiled enemies could do would be pass, shield, blade or cast an aura...

      And, unfortunately, because of the variable nature of natural attacks, we are requiring screenshots. But if you happen to get that again, and get a pic, please post it! I'm Pyro XD would be happy for the help lol
      Last edited by DragonTamer1016; 9-26-12 at 9:09:17 PM.

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    3. #23
      ErinEmeraldflame's Avatar
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      Re: Natural Attack Project

      Quote Originally Posted by DragonTamer1016 View Post
      And, unfortunately, because of the variable nature of natural attacks, we are requiring screenshots. But if you happen to get that again, and get a pic, please post it! I'm Pyro XD would be happy for the help lol
      In fact, the goal of the project is to be able to put a natural attack spell image on the creature's page So screenshots are definitely needed.
      Erin Emeraldflame

    4. #24
      Pyro's Avatar
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      Re: Natural Attack Project

      Quote Originally Posted by Ronster55 View Post
      Off topic: If KI made a Mass-beguile spell that would be so helpful...
      On topic: I remember using TC beguile on a starburst spider and it was 180 per pip. Didnt screenshot, sorry
      If you would be willing to try this again, and maybe get some of the other creatures in Mirror Lake to show off their natural attacks, I'd be very appreciative

      EDIT:Also, not sure if the WMs are alright with this or not, if this project could be mentioned on the front page of the wiki under the projects tab. If so, it'd be very great to add a note on the Hallowe'en creatures being high priority when they arrive due to the fact they come once a year x. x it'd be good if everyone could get all Hallowe'en creatures in one single stroke.
      Last edited by Pyro; 9-27-12 at 4:33:35 PM.

    5. #25
      DragonTamer1016's Avatar
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      Re: Natural Attack Project

      Quote Originally Posted by Pyro XD View Post
      EDIT:Also, not sure if the WMs are alright with this or not, if this project could be mentioned on the front page of the wiki under the projects tab. If so, it'd be very great to add a note on the Hallowe'en creatures being high priority when they arrive due to the fact they come once a year x. x it'd be good if everyone could get all Hallowe'en creatures in one single stroke.
      As they say, "Ask and ye shall receive" The Project has been added to the project tab and a note about the Hallowe'en Creatures has been added.

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    6. #26
      Pyro's Avatar
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      Re: Natural Attack Project

      Quote Originally Posted by DragonTamer1016 View Post
      As they say, "Ask and ye shall receive" The Project has been added to the project tab and a note about the Hallowe'en Creatures has been added.
      Alrighty, thanks!

    7. #27
      Pyro's Avatar
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      Re: Natural Attack Project

      Alright! Hallowe'en is here, let's get cracking down on the exclusive creatures!

      Also gonna change the main post, so IF anyone reads this, they would better understand this and may be more compelled to help

    8. #28
        Milt is offline Archmage Wizard

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      Re: Natural Attack Project

      I went into the Apprentice and Adept Towers and tried to beguile a Plagued Soul and Skeletal Soldier. Sadly, they didn't cast natural attacks...

      ...but I did find something unnatural lol.

      1) Beguile doesn't seem to affect them; the Plagued Soul could still shield himself and the Skeletal Soldier could still send Scorpions after me. But at the same time, I do get to see what moves they'll use that turn.

      2) They don't seem to have any sound files when hit or during their defeat scene (the Skeletal Soldier's defeat scene also seems to be bugged), so they may have never received the same treatment as the other non-holiday enemies.
      Last edited by Milt; 10-2-12 at 8:49:53 PM.

    9. #29
      Pyro's Avatar
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      Re: Natural Attack Project

      Quote Originally Posted by Milt View Post
      I went into the Apprentice and Adept Towers and tried to beguile a Plagued Soul and Skeletal Soldier. Sadly, they didn't cast natural attacks...

      ...but I did find something unnatural lol.

      1) Beguile doesn't seem to affect them; the Plagued Soul could still shield himself and the Skeletal Soldier could still send Scorpions after me. But at the same time, I do get to see what moves they'll use that turn.

      2) They don't seem to have any sound files when hit or during their defeat scene (the Skeletal Soldier's defeat scene also seems to be bugged), so they may have never received the same treatment as the other non-holiday enemies.
      First of all, thank you for contributing! . Now to explain your "unnatural occurrences", the shield one is easy to explain, because even though he's on your team for the turn, he's still on his own team an can shield himself. Also, if the skeletal soldier hit you with scorpion, was the plagued soul at that moment? Because only the beguiled creatures won't attack you. For the sound files, idk what to say.

    10. #30
      peteava's Avatar
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      Re: Natural Attack Project

      how do i get the tc for looking at creatures attacks?

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