Waterworks Strategy: Completed Instance in 45 Minutes - Wizard101 Forum and Wizard101 Wiki
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    1. #1
      Drake's Avatar
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      Waterworks Strategy: Completed Instance in 45 Minutes

      Waterworks Strategy

      I was lucky enough to learn this strategy from another wizard, Gorman Legendstone. I spend almost 2 hours doing Waterworks. I always bring a life. I’m sure life wizards around the spiral are being begged to escort three wizards through Waterworks.

      I brought in fire, storm, myth, and balance. Fire is not necessary for this instance. You must have some of the following gear: someone with dragonblade pet, Witch’s Star Necklace, and Feint Amulet for the boss fights. Treasure buffs speed up the second boss fight as well. The mob fights typically last only 2 turns. Balance should go in first to blade a wizard, but don’t worry if they aren’t first. Balance’s role is completely supportive with availing hands and buffs. All other school should have single blade and an attack all enemies spell in deck. All schools hitting it is highly suggested to put on power gear and train gargantuan but not required. However, storm is required to have a gargantuan tempest for final boss.

      For mob fights put only this in your deck:
      • Myth- Single blade, Frog and Gargantuan
      • Fire- Single blade, Meteor and Gargantuan
      • Ice- Single blade, Blizzard and Gargantuan
      • Storm- Single Blade, Tempest and Gargantuan
      • Balance- Blades, Heals, Sand Storm and Gargantuan
      • Death- can also be supportive with heals and boosts


      The first few mob fights are now done, hopefully with those two turns. You can heal up from the red wisps after you finish the clams correctly. Now on to Luska, the first boss you face. I suggest throwing storm in first for Leviathan. Balance should blade and just heal as usual. Remember single attacks (except efreet) and traps from any position other than first will get you seriously injured!
      Do the next mob fights the same way you did the first round of them.


      The final boss can be done in 7 turns! Follow instructions carefully:
      • Storm- 3 single trap, 3 windstorm, 2 single blades, 2 vengeance (can substitute for amplify) Storm should have tempest in treasure that is boosted, so you can pull out your attack on the fourth round of blades being allowed.
      • Balance- All buffs on main boss. Should have other members help you distribute buffs. For example give death the treasure blades to put on storm, or have them wear a windstorm necklace.
      • Myth- Must dispel in the first three turns so the traps are not taken away when the field is changed! This is a must! Help buff Storm.
      • Other School- help buff storm and heal and shield teammates.


      Keep all decks short and simple and to the point! Balance and Storm wizards delete duplicates of cards and wands.

      Everyone needs to work together to be buffing storm and trapping only the boss on appropriate rounds. Storm can use windstorm, but other than that, storm should not be using pips to buff, those pips need saved for tempest.

      It is very important you count these rounds! First three rounds are traps. Count the rounds so you know when to blade, write them down if necessary! After the third round, start buffing the storm with blades. He will interrupt you after the third round to change bubble to allow blades. After three rounds of buffing storm with blades (Remember to count!) the fourth round storm should tempest.

      I accomplished this with our storm doing 130,000 in damage to boss and killing off minions. No life required and only 7 turns! My total run time was 45 minutes.

      I would not recommend this for people that are not familiar with Waterworks. You can read up on waterworks here. I strongly encourage you to try, though this may take a few attempts.

      Thank you for showing me this strategy Gorman Legendstone! Any questions, feel free to ask, they will be answered in an appropriate time. I hope to have a video up of the final boss battle in the next few days.
      Last edited by Drake; 7-17-11 at 10:18:14 PM.


    2. #2
      Deathshard's Avatar
      Deathshard is offline Prodigious

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      Re: Waterworks in 45 Minutes

      Thanks for the guide! Going to do my first Waterworks run on live realm tomorrow and will try and use this guide with whoever I do it with.


    3. #3
      Triblade's Avatar
      Triblade is offline Master Wizard

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      Omg, I gotta try this. Thanks for the guide.
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    4. #4
      Valdus. is offline Master Wizard

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      Re: Waterworks in 45 Minutes

      Thanks for the guide! It does take a while to explain while your with random teams though.


    5. #5
      Drake's Avatar
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      Re: Waterworks in 45 Minutes

      Quote Originally Posted by <strong>Conner DeathStaff View Post
      Thanks for the guide! It does take a while to explain while your with random teams though.
      It didn't take my first time learning too long. I was already experienced with waterworks and he was explaining to me in between battles how to be prepared for the bosses ahead.


    6. #6
      James Earthgem is offline Fizzled

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      Re: Waterworks in 45 Minutes

      OUTSTANDING guide,

      I also have a quick question - Do you think you can do it FASTER?

    7. #7
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      ChristinaIceHammer is offline Apprentice Wizard

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      Re: Waterworks in 45 Minutes

      My team and I do it in same amount of time but we have 2 storm a balance and whatever the other feels like bringing. 2 storms make everything simple :D

    8. #8
      Master Of Wraiths's Avatar
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      Re: Waterworks in 45 Minutes

      I prefer too Double with my Girl When I run This Dungeon Either I'll Bring Death and Fire, Or Death and Balance. She has a Arrangement of Wizards from all schools she chooses from.

      But what I Noticed Running with others is They Tend to Not listen if you Don't Know them Well Enough So I Recommend Running in Formations with Friends. Certain Wizard Go 1st Etc. Fire is good 1st Vs. Luska Via, Fuels, Steal Charms. While on the Hand Death and Balances Weakness Formations are Formidable Vs. Bosses for them Doing less Damage. Same Goes For Feint, Curse, Hex Combos. It's All About place Formation Vs. The Bosses. Other then That I Recommend Myself Just 4 pip AoE. Any School Works. For the Small Mob Fights. on Luska I Carry Unstoppable. Steal Charms Rarely Fiz. This Way.

      Our Time is around a Half Hr. On a Good Day. and on a Bad Day it can take up to 50-75 Mins.
      I've Done Waterworks 15 Times on Fire, Around 45-60 Times on Death and around 12 Times on Balance. Never Have I Died.
      And Each of Our Legends Have Full Level 60 Gear.

      Sincerely.
      Master Of Wraiths.
      R.I.P. Malistare. Made by F.W. Avatar By Master Of Wraiths.
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    9. #9
      BalanceFTW's Avatar
      BalanceFTW is offline Initiate Wizard
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      Re: Waterworks in 45 Minutes

      Thanks for writing. I will have to try the Tempest spell. I never thought of trying it before.

      I have done WW approx. 10 times. The first 9 times was me controlling all 3 toons (Balance, Fire, and Storm). The run always took about 1.5 hours. The last run took 45-50 minutes when I finally added a Myth and I only had to control two (Balance/Storm). Everything was pretty much the same except.... I always put my Balance in first slot. Storm uses Leviathon on Luska for a one hit. With the Balance wiz I use the myth Defuse spell to set up one or two traps. On the final fight I want to say didn't take long even with only 3 toons. Depends how the traps/blades line up the first 7 rounds.

      Moral of the story is that a good time is around 45 min and I am sure several combos can get it done. The key to time savings is the common mob battles. That's where the starter decks or similar work best with minimal cards. That being said, the addition of the Myth helped me. But instead of the fat frog, I used Blinding Light (think thats the name) to stun on the first round. That allowed the other toons a round to blade once and didnt need to heal once except for clam room wisps. Oh and I did die on my first run but it was a mess for me as I really didn't understand the timing on the last fight. And to this date, after 15 times, I think I got the balance drops the most. Still have not gotten the Fire robe. Got one death mastery necklace.

    10. #10
      DrakeFlame's Avatar
      DrakeFlame is offline Legendary Wizard

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      Re: Waterworks in 45 Minutes

      Thanks for the great guide
      Going to try this soon
      'Whenever you feel like criticizing anyone,' he told me, just remember that all the people in this world haven't had the advantages that you've had.'

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