Search:

Type: Posts; User: Orzee

Page 1 of 6 1 2 3 4

Search: Search took 0.06 seconds.

  1. Replies
    6
    Views
    109

    Re: The new and improved Monster mayhem

    Couldn't agree more!

    To add to that list, there's a few that are noticeably leftover from when they asked:
    Almost done (almost finished or whatever is appropriate)
    Found time
    Pick <form>
    We...
  2. Replies
    4
    Views
    153

    [TEST REALM] Re: Summer 2021 new Beastforms

    Honestly, and this is just my opinion here, I'd like these changes reverted until we get a better, more thorough balancing pass.

    I'm all for nerfing Myth Draconian, but I'm not a fan of taking out...
  3. Thread: New Lore Spells

    by Orzee
    Replies
    32
    Views
    841

    [TEST REALM] Re: New Lore Spells

    Spell upgrades seem much better!
  4. Replies
    5
    Views
    81

    Re: Deckathalon Gold Buff

    Here is an example of a deck of someone trying to clear only stage 6 in the Deckathalon. You could definitely add or remove a few spells, but largely, you're going to have a few expensive hits and a...
  5. Replies
    25
    Views
    1,043

    Re: If you could change one thing about Wizard101?

    To give a different answer from everyone here, revamp the combat. I'd make it faster and more interactive. Right now (and especially in the past), it's a "click and then go do something else" (the...
  6. Replies
    4
    Views
    138

    Re: Post your rarest Wizard101 items

    A lot of stuff has gotten more accessible and less "rare" today. The best I can think of is maybe the Selena Quest stuff, the original 1,000,000 Wizards statue, and all the Veteran's Day items. I'm...
  7. Replies
    5
    Views
    81

    Deckathalon Gold Buff

    The Deckathalon was created as a competitive side mode that depletes a player’s gold and treasure card resources. This is something that Ratbeard has expressed a number of times and the event...
  8. Thread: New Lore Spells

    by Orzee
    Replies
    32
    Views
    841

    [TEST REALM] Re: New Lore Spells

    That is a real fine line the Devs are walking there. I'd argue that Storm stopped relying on RNG once accuracy and critical grew out of control.

    The concept of an RNG offensive playstyle that...
  9. Thread: New Lore Spells

    by Orzee
    Replies
    32
    Views
    841

    [TEST REALM] Re: New Lore Spells

    It seems to be 50/50 with my limited testing (I think the final upgrades are like 66/33 and 33/66 with the +chance).

    It only heals the caster. I'd prefer if it said "500 heal (self)" like other...
  10. Thread: New Lore Spells

    by Orzee
    Replies
    32
    Views
    841

    [TEST REALM] Re: New Lore Spells

    As for lore spells, they seem pretty weak. Are lore spells no longer put above the power curve?

    Also for those trying to figure out what "Convert life trap" means. It takes an existing trap on...
  11. Replies
    14
    Views
    359

    [TEST REALM] Re: Test realm updates

    Eric Stormbringer

    Can you explain the decision to keep the Animate TCs at the previous design? It'd be nice to have greater minion variety for the Deckathalon. Maybe make a new design version...
  12. Replies
    52
    Views
    1,263

    [TEST REALM] Re: Opinions on new spells?

    Thoughts on the spells aside,

    Why don't the Fire, Balance, and Life spells have the "new" (if you can call UI changes since April of 2016 "new") interface icons?

    It's been FIVE (5) years...
  13. [TEST REALM] Re: Summer 2021 - Dislikes / uncertainties (not Bugs)

    From just an hour or so on Test:


    Too many tabs in Crown Shop, looks really tacky
    I really hate that Beastmoon is really separated from PvP, as it's now a pain to walk to. I frequently use...
  14. Replies
    4
    Views
    153

    [TEST REALM] Re: Summer 2021 new Beastforms

    So I'm totally fine with them adding new forms, but for as much as I've played (and I've played a lot) there's a LOT of forms now and not a lot of real-world variety. My opinion is to slow down on...
  15. Replies
    150
    Views
    5,824

    [TEST REALM] Re: Test Realm is open! "Spring 2021 Update"

    Test Realm went Live last night during the maintenance. I had a sneaking suspicion since things were getting to quiet here on the Forums and on the Message Boards (from Devs at least). Especially...
  16. [TEST REALM] Re: Does it make sense that all new spells are learnable at lvl 42?

    I also took issue with how seemingly impetuous the decision was to give the spells at Level 42. There are plenty of gaps between level 20 and 50 that those spells would fit nicely in. But to gain 2...
  17. Replies
    150
    Views
    5,824

    [TEST REALM] Re: Test Realm is open! "Spring 2021 Update"

    Patrick FairyStalker did an excellent job explaining it. Not to mentioned life, ice, and death have the health and means to keep themselves alive longer in battle. Storm needs to hit faster because...
  18. Replies
    13
    Views
    808

    [TEST REALM] Re: Meta Mayhem! Test Realm Dev Diary

    I would love to see a non-Twitter poll comparing this stat limit and flat stats. I do concede that percent-based damage and resist are staples, but is that a valid enough reason to choose this...
  19. Replies
    17
    Views
    1,795

    [TEST REALM] Re: Lemuria- New world/Expansion/ Island

    Lemuria is definitely a new world in my mind.

    One thing I've noticed is that we get a new mechanic and new school at the beginning of each new arc, but we didn't technically get anything with...
  20. [TEST REALM] Re: List of problems not addressed in Spring Update 2021 you would like to see.

    Item card previews on amulets and wands do not show up on hover when dropped (i.e. when drops appear on the left-hand side of the screen)
    On spell cards (of any type), the white pip icon (in a...
  21. Replies
    150
    Views
    5,824

    [TEST REALM] Re: Test Realm is open! "Spring 2021 Update"

    Piggybacking off this idea, a huge QoL would be having circular border of selected spells previews (what you see before hovering over it to see what others are casting) correspond to whether the...
  22. [TEST REALM] Re: List of problems not addressed in Spring Update 2021 you would like to see.

    Firstly, hi Gary! Thank you for being the best Developer ever! This man invented so many wonderful features in the game and basically built Housing (gardening, castle magic, fishing, inspect)! ...
  23. Replies
    13
    Views
    808

    [TEST REALM] Re: Meta Mayhem! Test Realm Dev Diary

    The short answer, they're treating PvP and PvE almost as different games at this point. There will be long posts about what's good and bad about it, school identity, and such. But I think their...
  24. Replies
    15
    Views
    789

    [TEST REALM] Re: New Spellement Pathes

    646995646996646997646994646993

    I haven't seen anything on it yet, but you can actually craft Spellements from Recipes!!! (They drop from beastmoon school blossoms like fire, storm, etc.) Looks...
  25. [TEST REALM] Re: New Beastforms - Life Minotaur and Myth Ninja Pig

    646991

    Myth Ninja Pig has:


    0 pip - push and detonate
    0 pip - summon trap minion
    1 pip - 100 myth damage
    2 pip - 100 myth damage OR clear negative charm (self) for 200 myth damage
    2...
Results 1 to 25 of 131
Page 1 of 6 1 2 3 4