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    [TEST REALM] Re: Test Realm is open! "Spring 2021 Update"

    Test Realm went Live last night during the maintenance. I had a sneaking suspicion since things were getting to quiet here on the Forums and on the Message Boards (from Devs at least). Especially...
  2. [TEST REALM] Re: Does it make sense that all new spells are learnable at lvl 42?

    I also took issue with how seemingly impetuous the decision was to give the spells at Level 42. There are plenty of gaps between level 20 and 50 that those spells would fit nicely in. But to gain 2...
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    [TEST REALM] Re: Test Realm is open! "Spring 2021 Update"

    Patrick FairyStalker did an excellent job explaining it. Not to mentioned life, ice, and death have the health and means to keep themselves alive longer in battle. Storm needs to hit faster because...
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    [TEST REALM] Re: Meta Mayhem! Test Realm Dev Diary

    I would love to see a non-Twitter poll comparing this stat limit and flat stats. I do concede that percent-based damage and resist are staples, but is that a valid enough reason to choose this...
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    [TEST REALM] Re: Lemuria- New world/Expansion/ Island

    Lemuria is definitely a new world in my mind.

    One thing I've noticed is that we get a new mechanic and new school at the beginning of each new arc, but we didn't technically get anything with...
  6. [TEST REALM] Re: List of problems not addressed in Spring Update 2021 you would like to see.

    Item card previews on amulets and wands do not show up on hover when dropped (i.e. when drops appear on the left-hand side of the screen)
    On spell cards (of any type), the white pip icon (in a...
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    [TEST REALM] Re: Test Realm is open! "Spring 2021 Update"

    Piggybacking off this idea, a huge QoL would be having circular border of selected spells previews (what you see before hovering over it to see what others are casting) correspond to whether the...
  8. [TEST REALM] Re: List of problems not addressed in Spring Update 2021 you would like to see.

    Firstly, hi Gary! Thank you for being the best Developer ever! This man invented so many wonderful features in the game and basically built Housing (gardening, castle magic, fishing, inspect)! ...
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    [TEST REALM] Re: Meta Mayhem! Test Realm Dev Diary

    The short answer, they're treating PvP and PvE almost as different games at this point. There will be long posts about what's good and bad about it, school identity, and such. But I think their...
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    [TEST REALM] Re: New Spellement Pathes

    646995646996646997646994646993

    I haven't seen anything on it yet, but you can actually craft Spellements from Recipes!!! (They drop from beastmoon school blossoms like fire, storm, etc.) Looks...
  11. [TEST REALM] Re: New Beastforms - Life Minotaur and Myth Ninja Pig

    646991

    Myth Ninja Pig has:


    0 pip - push and detonate
    0 pip - summon trap minion
    1 pip - 100 myth damage
    2 pip - 100 myth damage OR clear negative charm (self) for 200 myth damage
    2...
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    [TEST REALM] Re: Test Realm is open! "Spring 2021 Update"

    I agree with you, but I should mention:

    Balance is still 10% lower. I get the arguments of why (universal damage and whatnot), but balance can't "catch up" if it's balance it this way.
    Items...
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    [TEST REALM] Re: Test Realm is open! "Spring 2021 Update"

    That's literally all I was thinking about while reading that change. AND the damage / resist limits, hurting high damage (fire/storm) and high resist (ice/life) builds. I'm in support of a resist...
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    [TEST REALM] Re: Damage / Resist Stat Revamp Thoughts

    Well said! That Mattnetic quote disappoints me though.

    One issue you've just mentioned is "in what context am I looking at my stats?" Your 170% damage is in 2 different values (PvP and PvE) and...
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    [TEST REALM] Re: New Spellement Pathes

    I really hope they drop through other means! I'm excited that you said you got some from Life Moon seeds. I hope that's the case.

    That being said, 4 upgrades for a 10% boost? That's so many...
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    [TEST REALM] Damage / Resist Stat Revamp Thoughts

    Here's the text on the stat changes for reference:



    Affected Stat
    PvE
    PvP


    Damage Intersection
  17. Quest: Beastmoon Boss Challenge (Meleager Quest Rewards)

    Now that the Meleager quest is fixed, I have info regarding the quest and rewards:

    Goal 1: Defeat Beastmoon Boss 1
    Reward: 5,000 Gold and 1 Moongold Dust

    Goal 2: Defeat Beastmoon Boss 2...
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    Sticky: Re: Firsthand Observations Thread

    641379

    Hi, I tried to post the real screenshot earlier, but this is the only one that saved. I guess the other pic got corrupted somehow when I tried uploading it?

    Grendel Amends dropped from...
  19. [TEST REALM] Re: What are your thoughts on the new Test Realm summer update coming to live realm s

    I think this is a terrible decision.

    Not because of the spell changes, but because of the lack of testing and bugs. I've voiced my opinions on everything but the face design (everyone else did a...
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    [TEST REALM] Re: July 15 Update Notes

    For real, the Update Notes in this game are so uninformative. They fail to mention the new spellement spells, shadow backlash changes, pet game skipping change, the UI changes, Grizzleheim spells...
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    [TEST REALM] Re: PvE Health Changes LAST?!

    Yes, Mattnetic said the "next Test update" will feature a 20% decrease in mob health.

    There are no changes made to any enemy mechanics and "since they're using the same spells we are" their AI and...
  22. [TEST REALM] Re: Test Realm, 7/13, Round 2 of Beastmoon Monster Mayhem and Update Notes.

    I've been on and off test throughout today and the last 2 weeks, and I've gotta say this is one of the emptiest Test Realms I've seen. I know there's not a lot of "new" content, but there's a lot of...
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    [TEST REALM] I couldn't agree more with you all! I have...

    I couldn't agree more with you all!

    I have stated REPEATEDLY on each the message boards and forums that when this update goes live, the game will be the most unbalanced it probably has ever been...
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    [TEST REALM] Re: MAJOR Spell Changes!

    Flat out changing the mechanics of spells or removing the damage to keep the utility is just terrible. To me, the best solution is to just change the spells to make them more useful.

    KI needs to...
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    [TEST REALM] Re: Test Realm 'schedule'.

    Sounds like they're hoping to go Live on 7/29.

    I don't like that at all. They haven't even adjusted all of the spells yet. Shadow Pip Rating still needs a lot of tweaks. Beastmoon needs some...
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