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Top 10 instance areas in Wizard101

Rating: 4 votes, 4.50 average.
When you saw this title on the blogs home page, you were probably like, "Yay! Onion finally decided to get back to his Top 10 lists and not boring PvP updates!" Don't deny it, I know you did. ;) So I'm back, yes. It's been hard for me to find time to write up a list of this size, between my real life and arena tournaments. Fortunately, I've found some time today to pull together another top 10 list. Just so you know, this list [B][U]does contain spoilers, so read at your own risk.[/U][/B] Today's topic?
"Top 10 instance areas in Wizard101"

[B]#10: Temple of Storms - Krokotopia, Tomb of Storms
[/B]I personally thought that this was a pretty cool instance. In order to pass the Gatekeeper, you didn't have to fight him, like every other random Krok in the game. You simply had to pass his test. First, your body and battle skills were tested by running a gauntlet of 3 bosses, ending with the Son of Storms. After emerging victorious, the Gatekeeper challenged you to a test of the mind. You were sent through another gauntlet, except this one was filled with puzzles. Believe it or not, some of these could be pretty tricky the first time. Upon passing both tests, you were allowed into the sanctum to battle Krokopatra for the fate of Krokotopia. Epic, no?

[B]#9: Frostholm - Grizzleheim
[/B]My memory of this instance is a bit foggy, as it's been ages since I've done GH (I did it on my first wizard, and never went back). However, from what I remember, Frostholm was pretty cool. You went around the camp, pretending that you were a bad guy. Secretly, you went around playing an assassin, killing off the members of the dark side of the force. Finally, you revealed yourself, and you killed off the leader of the group, Ivar Andersson. Who knew such an innocent children's game would have such a dark instance? I sure didn't, but I think it was a good move by KI.

[B]#8: Grand Chasm Past - Dragonspyre, the Atheneum
[/B]The Grand Chasm Past is on the list for one reason, and that reason is not its difficulty. The GCP is a fairly easy instance with an easy boss at the end. However, the setting of the instance is pretty awesome, if you ask me. While exploring the Grand Chasm in present age Dragonspyre (which is in ruins), you find a crystal and take it to a vault. You insert the crystal into some device, which takes you back into Dragonspyre's heyday. You are shoved right into the middle of the Dragon Titan's attack on Dragonspyre. You team up with Vasek Ashweaver in order to save the Chasm's vaults. You mend bridges, lock vaults, and battle a giant Helephant. Sure, it's not difficult, but the frantic atmosphere makes it one of the most fun instances in the game. Unfortnately, Vasek is killed in action, as you find his ghost in a vault during the present day.

[B]#7: Sunken City - Wizard City[/B]
When tackled at level 15-16 like the game assumes you will, Sunken City is madness. High ranking mobs pulling you in at every corner, towers, and 1K bosses are thrown at you for the first time, all just to help some bratty kid with her report. Sunken City gets a spot on here for welcoming new players to Wizard101... with a punch to the gut...

[B]#6: Shirataki Temple - Shoshun Village, Mooshu
[/B]While other instances on this list are here for their difficulty or atmosphere, I put Shirataki on the list because of its beauty. When you emerge from the forest, you see the breathtaking view of the lake, a lone island, and a tree in the middle. Also, this area features an ominous looking temple. Inside you find a beautiful water-filled room, in which you face off with the Plauge Oni.

[B]#5: Big Ben - Royal Museum, Marleybone[/B]
Besides being somewhat challenging, Big Ben offers one of the most epic boss battles in Wizard101. After chasing Meowiarty and Malistaire all over Marleybone, you finally trap them inside the clock faces of Big Ben. Malistaire summons an Agony Wraith, takes the Krokonomicon, and leaves Meowiarty to kill you. So, inside the awesome looking Big Ben 15th floor, you face off with the trickiest cat to walk the spiral. Good luck, young wizard!

[B]#4: Crimson Fields - Mooshu
[/B]Crimson Fields is one of the biggest, most interactive instances in the game. You start off by meeting the general, Rikugun Mikawa, at the fort. You have no time to waste, so you quickly gather up wood piles in order to make defenses. You find some scouts, kills some Trolls, help some rock people, kill a secret boss (I won't ruin it for you), fight a small war, and take out Warlord Katsumori, who happens to have a nasty habit of turning into a giant demon elephant.

[B]#3: The Labyrinth - The Necropolis, Dragonspyre
[/B]I absolutely love this instance. It's boss battle after boss battle, and every single one of them carries good items. You come to the Labyrinth looking for the Dean of Admissions, Vladmir Darkflame. Unfortunately, he's a major criminal and is stuck in jail. Dmitri Ironchains, the prison guard, has you round up some criminals before letting you in to see the Dean. Once you find the Dean, he promises that he's good now, and he needs your help getting him his lost clothing items. You kill off some more bosses to get his things, and then he turns on you (oh puh-lease, you didn't see that coming?) in an attempt to jail-break. You humble the Dean by sending him into the afterlife. He apologizes for all that he's done, and gives you that beloved portal stone.

[B]#2: Kensington Park - Digmoore Station, Marleybone[/B]
I'll be honest, I've never actually completed this instance. I never have time to sit down for 2-3 hours and play a children's card game, so that "Machine Master" badge still is missing from my spellbook. Kensington Park is the most feared instance in Wizard101. Every battle you're fighting regular enemies with 2,000+ health, while you fight the "War of the Weird." By the time you finish this instance, you'll be dreaming about clockworks, and how much you hate them.

So Kensington is one of the best known instances in the game... what could possibly have beat it?

[B]#1: The Great Spyre - Dragonspyre
[/B]The Great Spyre, the game's final instance. In this instance, you'll have to fight your way through Gurtoks, Blackguards, Soul Servants, and a nifty defense system that involves simultaneously activating crystals. You'll have to rely on teamwork here, and once you get to the end, you'll see the man you've been hunting for 5 worlds: Malistaire. You kill his guards while he is in deep concentration. He is using the Krokonomicon to summon the Dragon Titan. By doing this, Malistaire believes that he will be able to revive his dead wife, Sylvia. Any ways, killing his guards breaks his focus. Cyrus steps in and tries to talk some sense into his brother, but Malistaire sends Cyrus away with a force field of sorts. He turns his attention to you, and the final battle begins under the watchful eye of the Dragon Titan himself...

[I]Honorable Mentions: The Ironworks, Tree of Life[/I]

That's it for today, guys! Please comment on what you thought about it!

[I][U][B]Duncan, Sorcerer, Onion Knight[/B][/U][/I]

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Updated 7-20-10 at 7:44:13 PM by Onion Knight

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Comments

  1. adiw's Avatar
    (This is all about the Test Realm, I have never done any of these in Live.) I loved the Temple of Storms. I also got Tempestra's staff on the first try. It was fun, and i beat Krokopatra myself. yes, that is one of the best instances.

    I have never done Frostholm, but that sounds cool. I really need to do GH...

    In the grand Chasm past, I liked it too. But I had trouble with the General Tusk guy, because we were both fire...

    Sunken City: I died with Grubb at 45 health. Yes. I didn't redo it.
    Shiritaki temple: I don't really remember that one, so i'll take your word for it.

    Big Ben: I finished it...with henchmen on the last two floors. I used Giggitygiggitygoo's guide for it, or else I never would have gotten past the symbols, which are an essential part of MB, everywhere from the Ironworks to Katzenstein's lab. Sun, bird, tree.

    And I really liked Crimson Fields, where I fought the first Oni. The MooShu natives lulled me into thinking that when I fought that Oni, I would finish MooShu. But noooo. I had to fight 3 more. yup, that was fun.

    Labyrinth: Never did it.

    Kensington Park: I never started it, I just rode the balloon there to get the Aeronaut badge.

    The Great Spyre: I'm getting closer to that point, but right now I still need to get crowns to get past Chamber of Fire.
  2. Apolloette's Avatar
    Sunken City isn't that hard since it doesn't pull you in anymore, KI weakened it like Dragonspyre and Marleybone. Idiots.
  3. winicott1001's Avatar
    You forgot to add the ATM of the spiral, The Ravens. Great drops. The only place you can earn 13k in 30 minutes of farming if you beat them in 4 rounds like BWildheart describes.

    You do not mention Briskbreeze or the Kensington Park Tower. These are really hard. If I was not on central and just ran them blind, it woudl be a smashing for sure. In a group I ran with previously there were a few misplayed cards and one player disconnected. We all died. The first time in a while. The cheating bosses are really where the game is going and I like it a lot. With all of us min/maxing like we do it is really not fair to the mobs. This is a great equalizer.
  4. Itz Rob3rt's Avatar
    Well great list, theres only one instance I thought I'd see on this list and it's the ironworks. It's spread out and has a whole inside part to it. You try to locate Pops o'leary and find the password with the help of Baxter. Also Abagail sends you to the ironworks a bunch of times to kill sweepers. Also the way the sweepers are setup is cool so you just have to kill one. They even put old smokey there now. I just like all of the mb instances lol. Btw I did kensington a long time ago but I remember the tower at the end being endless and we even had a team mate leave because of it. In the end we killed stoker and got lousy drops =/ still atleast i got machine master
  5. Onion Knight's Avatar
    @wini: All of the examples you have listed do not qualify for this list. The Ravens are not in an instance, it is simply a boss battle. Kensington Park's tower falls under the instance itself, and Briskbreeze is a tower. What I consider to be an instance zone is the one that says "You are about to enter a dungeon..."

    @Apolloette: Really? I can't believe it! KI is taking this dumbing down a little too far...

    @master: I thought about the Ironworks, but when you think about it, it doesn't really match up with the ones already on the list. I think it does deserve an honorable mention, though.
  6. winicott1001's Avatar
    Quote Originally Posted by Onion Knight
    @wini: All of the examples you have listed do not qualify for this list. The Ravens are not in an instance, it is simply a boss battle. Kensington Park's tower falls under the instance itself, and Briskbreeze is a tower. What I consider to be an instance zone is the one that says "You are about to enter a dungeon..."
    Ah! I thought of an instance as anytime I stepped on a sigal and there was a countdown.
  7. Onion Knight's Avatar
    Quote Originally Posted by winicott1001
    Ah! I thought of an instance as anytime I stepped on a sigal and there was a countdown.
    Yes, I guess that was a little confusing. :P Sorry about that.
  8. Josefan678's Avatar
    i am a grand, and aparrently we have good taste in dungeon taste except for one thing.
    wellllll, as we know, the preveiw qquests to celestia are out, and i would probably rate the #1 dungeon as THE WAREHOUSE, FEARED BY EVEN THE MIGHTIEST OF GRANDS!!!! this is probably so considering the first boss can use an earthquake on the first turn, summoning an ice minion, which can use ice giant with one pip, a life minion, which can do the same thing but with rebirth, and a um, ohhh, i cant remember, it will take for people, no more, no less, at the 50th level to beat them. then the last floor, (which is the spitting image of meowiarity's chamber in big ben, except the chests are crates) there is a newer boss i call " the poeple with fly heads" as their heads in my opinion look like a fly's. he is fire, yet he uses power nova with one pip, a cat, who i think is balance, who also uses rebirth at one pip, AND, did i mention they ONLY heal when you do, so yeah, and finally, two death rat magichians, (i dont think i spelt that right) and they dont seem to do much of anything except help with weaker attacks, like skellatel pirate, although thats all I have seen when i have taken multiple failing attempts at this dungeon. in my book, i would give this rating #1 for hardest dungeon, that is only MY opinion
  9. Josefan678's Avatar
    Quote Originally Posted by winicott1001
    Ah! I thought of an instance as anytime I stepped on a sigal and there was a countdown.
    well, not neccesarilly, (SPELLING!) because like, an example for me is, i would step on the sigil for the great spyre, but nothing would come up, it would just put me on, whereas, entering big ben, it would say you are about to enter a dungeon, it will take so and so long and so on, so, it doesnt always work for me, and i have yet to push the button saying do not show me this again, becuae i like to know how long it will take to finish so i can plan some time to do so...



    imagine that that the bannana is me, and wizard101 is on the computer, its two o clock in the morining, now
    this is me now, it is now 11:30 PM, just my average day! KI, you have created a keeper in my family, YOU GUYS ROCK
  10. Onion Knight's Avatar
    @Jose: The Warehouse does not qualify for this list. The instance areas that I listed are ones that have NPC quest givers. Big Ben is kind of an exception, but it has a few different quest strings in it, and it is part of the main game.
  11. FireBringer's Avatar
    You may need to redo this Top 10, as we're getting more instances in Celestia (hopefully)
  12. Josefan678's Avatar
    Quote Originally Posted by Onion Knight
    @Jose: The Warehouse does not qualify for this list. The instance areas that I listed are ones that have NPC quest givers. Big Ben is kind of an exception, but it has a few different quest strings in it, and it is part of the main game.
    so does the warehouse, you get the starting quest from prof balestrom, and you get the quest to enter it from a dog in an archeology suit
  13. Onion Knight's Avatar
    Quote Originally Posted by Josefan678
    so does the warehouse, you get the starting quest from prof balestrom, and you get the quest to enter it from a dog in an archeology suit
    Prof. Balestrom and the dog aren't in the instance, are they? No. Big Ben has quest givers inside the instance.