|When Creating a Character, Wizards choose one primary school of magic which can never be changed.
All primary school spells are free to learn. Wizards can train spells from other schools (secondary schools), at the cost of Training Points.
Rare spells can be obtained from creature drops, crafting recipes, or hoard packs.
- There are 7 Primary Schools of Magic in Wizard101:
(Fire, Ice, and Storm comprise the Elemental Schools)
(Myth, Life, and Death comprise the Spirit Schools)
This image displays the relationship
between all schools of magic.
The Astral Schools are secondary schools of magic that become available in Celestia, Zafaria, Azteca, and the Arcanum. They can only be learned with Training Points.
When enemies have a proficiency in Astral magic, they generally tend to have a mastery of all three schools of magic related to their primary Astral School. For example:
- Sir Blackwater is a Star School Creature with a mastery of the Schools of , , and .
- Spirit of Darkmoor is a Sun School Creature with a mastery of the Schools of , , and .
- Yevgeny NightCreeper is a Moon School Creature with a mastery of the Schools of , , and .
|The Shadow School is an underlying, reality-defining, school of magic that is first encountered in Khrysalis. Most can only be learned with Training Points, while some are awarded for becoming a more powerful Shadowmancer through questing.
| Shadow School Spells