Note: Despite "Intercept 1" on the card face, all effects last a full 3 Rounds.
|Shadow Pip Cost||1|
|-25% incoming Damage to friends transferred to self, +80% Critical Block and -10% incoming (direct) Damage to self |
Shadow Sentinel Spell Animation
RequirementsNo Spells are required in order to learn Shadow Sentinel
Prerequisite ForNo Spells require Shadow Sentinel to be learned
are only required for certain Schools
. If you belong to one of the following Schools, this spell is FREE.
Shadow Self Spells have an additional effect called Backlash, which is an amount of damage equal to a certain percentage of the caster's current health.
While under a Shadow Spell transformation, the Spells that the caster casts may decrease or increase the amount of Backlash based on whether the spells are "Liked" or "Disliked" by that transformation. When the Shadow Spell expires after 3 Rounds, the accumulated percentage of Backlash will be removed from the caster's current health.
|Positive (Shield) Spells:|
| (Healing) Spells:|
|Absorb (Shield) Spells:|
|Outgoing (Damage) Spells:|
|Intercepting from Ally:|
|Casting a (Shadow Creature) will cause the Backlash to stack|
|Taunting an Enemy:|
|Casting another (Shadow Self) spell|
will cause the original Backlash damage count to be
dealt, and a fresh +20 Backlash to take its place.
| (Polymorph) Spells will cancel out Wizards'|
current Shadow Spell and deal the accumulated Backlash
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