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Location:Waterworks

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Contents

Description

(Location) Waterworks.png

Wizard City - Crab Alley - Waterworks (This is an Instance)

     Click here for area pricing for Wizard City and its locations.

Waterworks is only available to Legendary Wizards (or higher) and becomes accessible from the quest You Go First....

Two "Cheating" Bosses are encountered in Waterworks: Luska Charmbeak and Sylster Glowstorm. Both of these Bosses drop Level 60 Hats, Robes, and Boots. Sylster Glowstorm and his Minions must be stopped, to prevent them from draining all of the magic from the Spiral with the swirling Vortex they've created.

Map Location

(Map) Waterworks.png

Connects To

Crab Alley

Creatures and Tower Description

Level 1: (Entrance Chamber)

Entrance Chamber: Glurrup will warn Wizards of the dangers of "Cheating" Bosses.
The final duel will eventually take place here, after closing the Drain Valve.

 
Level 2: (First passageway)

First Room:     2 Fintooth Warlocks, 2 Slithering Eels
Second Room: 2 Hydromatic Drones, 2 Rivershell Guards
When the fight initiates, all Wizards are automatically pulled into the duel, in the order they entered the room.
This room contains the first Lever.

 
Level 3: (Second passageway)

Puzzle Room: Open the Blue Clams quickly, before the Red Wisps vanish. (The timer begins when a Wizard enters the room.)
Success: Completing this puzzle successfully results in Red Wisps spawning throughout the room.
Failure:    4 Swimming Specters will spawn if the puzzle isn't solved correctly.
Second Room: Luska Charmbeak
This room contains the second Lever.

 
Level 4: (Third Passageway)

First Room:     2 Fintooth Marauders, 2 Wingfin Slicers
Second Room: 2 Rivershell Shamans, 2 Stormtide Elementals
When the fight initiates, all Wizards are automatically pulled into the duel, in the order they entered the room.
This room contains the third Lever.

 
Level 5: (Fourth Passageway)

Puzzle Room: Pull the Levers in order by playing "Follow the Leader" with the Eel.
Success: Completing this puzzle successfully results in Red Wisps spawning throughout the room.
Failure:    4 Slithering Eels will spawn if the puzzle isn't solved correctly.
Second Room: 2 Celestian Constructs, 2 Riverclaws
When the fight initiates, all Wizards are automatically pulled into the duel, in the order they entered the room.
This room contains the fourth Lever.

 
Level 6: (Entrance Chamber)

Entrance Chamber: Sylster Glowstorm, Spellhammer Sorcerer, Water-Wing
Head back to the Entrance Chamber to close the Drain Valve, which summons the final Boss, Sylster Glowstorm.

NPCs

Reagents Harvested Here

Aether
Black Pearl
Golden Pearl
Kelp
Pearl

Locked Chests Here

No Locked Chests are reported here

Fish Caught Here

No Fish are reported here


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