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Basic:Quests

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Many citizens of the different worlds of the Spiral need your help. As you progress on your journey, make sure you interact with as many NPCs as possible. They will offer you Quests – which are often complex and dangerous tasks.

NPCS

Yellow Exclamation Point Gray Question Mark Yellow Question Mark
Quest.gif CurrentQuest.gif QuestComplete.gif
This character has a Quest available for you. Walk up to the NPC, press “X,” or left click to talk and receive your instructions. You are currently working on a Quest for this NPC. The Quest will appear in the Quest Journal, which you can access by pressing "Q". You have completed the Quest for this NPC and simply need to talk to them to finish it and receive your reward.

Doors

Blue Window Light Yellow Window Light No Window Light
QuestDoor.gif OpenDoor.gif ClosedDoor.gif
There is an NPC or object in the building that the Quest requires you to interact with. You are allowed to enter this building. You are NOT allowed to enter this building.


Quest Journal

QuestJournal.png

The Quest Journal can be accessed by pressing "Q" on the keyboard while the Wizard101 window is open. The Quest journal is a book containing all of the Wizard's current Quests.

Quest History

Clicking on the 'More Info' button (the question mark button in the top left) in the Quest Journal will open a new window that will present you all the Quest dialogue that has occurred thus far.

If you're not sure where you should go next, consult this journal for more instructions.

The red "X" returns you to the Quest Journal.

Quest Map

QuestMap.png

New and ready to be completed quests will show up on your Map. A yellow ring will indicate who you need to talk to on the Map.

Quest Tracker

The Quest Tracker Arrow is an arrow that will appear at the bottom of your screen indicating the direction you need to go for the quest you are currently embarking upon. Press Ctrl-T on your keyboard, and you will see an arrow at the bottom of your screen indicating the direction you need to travel, and the approximate number of steps it will take your Wizard to reach that destination.

  • Note: Not all quests qualify for the arrow, some things you just have to find for yourself.
QuestArrow.png

Quest Finder

If you're looking for some Quests to do, the Quest Finder is a helpful tool that will point you in the right direction.

When you press the Quest Finder Button in your Journal the Quest Helper arrow will now point to the nearest available quest. Quest Finder will look for quests within your current area, and then expand to the current world you are in. If it doesn't find any quests in that world, you will need to move to another world and press Quest Finder again.

(Basic) Quest Finder.png


Instances

An Instance, also known as a Dungeon or Gauntlet, is a copy of an in-game area designed for one to four players, usually for the purpose of storyline immersion or item "farming." They are generally sublocations (areas without their own map), but some instances are considered their own location, such as Sunken City, Shirataki Temple, The Great Spyre, and Mirror Lake.

Dungeons

Dungeons generally include their own location map and allow other Wizards to teleport into the map when there is less than four players present.

Dungeons range in complexity from the common single-room Boss fight, to those that take up to three hours to complete and have multiple Bosses and/or puzzles that must be solved. Some Instances can only be done solo, such as Boss battles related to School Spell Quests.

Common Dungeons include:


Gauntlets

Housing Gauntlets are a type of Gauntlet that can be placed in Houses

Gauntlets are Dungeons comprised of a series of rooms. Unlike normal Dungeons, Gauntlets do not include their own location map.

The following limitations are often associated with Gauntlets:

  • Sigils must be used to enter a Gauntlet.
  • Teleporting into a Gauntlet is not allowed. Attempting to do so will result in the message "Your friend is busy right now."
  • Certain Quests may need to be active in the Quest Log in order to enter the Gauntlet.
  • Leaving the Gauntlet may result in losing all progress (this includes dying, fleeing, or even logging out).
  • The ability to "Mark" location may be disabled in a Gauntlet.

Common Gauntlets include:

Sigils

Sigil Example.png
Instances have four small blue circles in front of the entrance, which allows up to four Wizards to enter the Dungeon simultaneously. These blue circles are called Sigils. To enter this dungeon, simply walk up to the Sigil, press "X", and wait for the 10 second countdown. In order for the players (Max. 4 Wizards) to enter the Dungeon together, they all would have to press "X" before the countdown timer ends.

Dungeon Warning

Dungeon Entrance Warning Example Dungeon Exit Warning Example
Dungeon Warning.png Dungeon Exit Warning.png
This warning gives players an estimate of how long the Dungeon will take. It also warns Wizards about leaving the Dungeon -- Wizards are allowed 30 minutes to return before the Dungeon resets. This warning alerts players that logging out will cause the Dungeon to reset.
All progress made in the Dungeon will be lost.


Quest Rewards

(Icon) Amulet.png (Icon) Athame.png (Icon) Boots.png
Amulet Athame Boot
(Icon) Gold.png (Icon) Hat.png (Icon) Potion.png
Gold Hat Potions
(Icon) Ring.png (Icon) Robe.png (Icon) Deck.png
Ring Robe Spell Deck
(Icon) Reagent Alternate.png (Icon) Furniture.png (Icon) Treasure Card.png
Reagent Furniture Treasure Card
(Icon) Wand.png (Icon) Jewel.png (Icon) XP.png
Wand Jewel Experience

Experience Quest Rewards

XP Experience Quest Rewards will add to your current Experience points, which you can view in the bar at the bottom of your screen. You can also consult the character screen in your backpack to figure out how much Experience is needed in order to advance to the next level.

Experience Bar

Item Quest Rewards

Item Quest Rewards (Hats, Robes, Boots, Amulets, Athames, Rings, Jewels, Housing, Snacks, Pets, and Reagents) will automatically appear in your backpack. You will receive a message above your character's head when you complete the quest and receive the item.

Training Point Quest Rewards

TrainingPoint Training Point Quest Rewards will add to your current total of Training Points.

25 Quests award Training Points:


Potion Bottle Quest Rewards

Potion Potion Quest Rewards will show up beside your Health and Mana Vials.

4 Quests award Potion bottles:


Badge Quest Rewards

Badges can also be awarded as a result of Quest completions.

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