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Locations are the areas that Wizards can visit in Wizard101.
On the Wizard101 Central Wiki, there are 3 different types of locations: Worlds, Locations, and Sublocations.
Worlds within the Spiral can be reached through the Spiral Door found in each world (often located within a Spiral Chamber).
- Wizard City (including Aquila and Castle Darkmoor)
- Grizzleheim (including Wintertusk)
- Krokotopia (including Kembaalung Village)
Locations are areas within a world that have their own map. Each world page has a list of all the locations within it.
Sublocations are areas within a world that do not have their own map. They are generally smaller areas within a location with named significance. This includes towers, instances, various non-instance houses, accessible rooms, and even specific places or areas within locations that are named. Each location page has a 'Places of Interest' list of all the sublocations within it.
An Instance, also known as a Dungeon or Gauntlet, is a copy of an in-game area designed for one to four players, usually for the purpose of storyline immersion or item "farming." They are generally sublocations (areas without their own map), but some instances are considered their own location, such as Sunken City, Shirataki Temple, The Great Spyre, and Mirror Lake.
Dungeons generally include their own location map and allow other Wizards to teleport into the map when there is less than four players present.
Dungeons range in complexity from the common single-room Boss fight, to those that take hours to complete and have multiple Bosses and/or puzzles that must be solved. Some instances can only be done solo, such as the ones related to School Spell Quests.
Common Dungeons include:
- Sunken City
- Throne Room of Fire
- The Vault of Ice
- Emperor's Retreat
- Karanahn Palace
- Tomb of the Beguiler
- Temple of Storms
- The Ironworks
- Kensington Park
- Katzenstein's Lab
- Hall of Valor
- Mount Olympus
- Crimson Fields
- Shirataki Temple
- Tree of Life
- The Labyrinth
- The Grand Chasm Past
- The Great Spyre
- The Stellarium
- The Portico / Lunarium
- The Chancel
- Trial of the Spheres
- Keep of Ganelon
- Castle Darkmoor
Gauntlets are Dungeons comprised of a series of rooms. Unlike normal Dungeons, Gauntlets do not include their own location map.
The following limitations are often associated with Gauntlets:
- Sigils must be used to enter a Gauntlet.
- Teleporting into a Gauntlet is not allowed. Attempting to do so will result in the message "That player is busy right now, please try again."
- Certain Quests may need to be active in the Quest Log in order to enter the Gauntlet.
- Leaving the Gauntlet may result in losing all progress (this includes dying, fleeing, or even logging out).
- The ability to "Mark" location may be disabled in a Gauntlet.
Common Gauntlets include:
- All Housing Instances (including One-Shot Gauntlets)
- Golem Tower
- Big Ben
- Spiral Geographic Society Archives
- Briskbreeze Tower
- Tower of the Helephant