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    Thread: Astral spells


    1. #1
        Valerian Rainstalker is offline Apprentice Wizard

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      Astral spells

      I have an idea. What if we made all the new possible schools into one. Because the Suns are stars, so it doesn't make sense. I know about the astral triangle and that there are three schools, but this is just my foolish
      My ideas:

      Lvl 1: Crater

      1 pip. A meteor crashes into the ground, makeing a crater causing 45 damage to all enemies

      Lvl 5: Solar flare

      2 pips. A sun appears in the ground and a long ribbon of fire grabbs the enemy. 180-210 damage.

      Lvl 8: chaos shield

      0 pips. -70 to Myth, Life and death

      Lvl 10: Orbit

      3 pips. A moon is shown orbiting a planet. The moon hits all enemies, doing 230-260 damage to all enemies.

      Lvl 16: Astral trap

      0 pips. +30 astral damage.

      Lvl 22: Big Bang

      X pips. Pretty much just an explosion. 70 per pip to all enemies

      Lvl 26: Astral blade

      0 pips. +40 astral damage

      lvl 33: Planetary Rings

      5 pips: -25 Accuracy to all enemies only.

      lvl 42: Solar eclipse

      6 pips. The sun appears. Suddenly, the moon covers it. Everyone goes blind. 540-550 damage to all enemies.

      lvl 48 quest: Supernova

      7 pips. A tiny star appears, Suddenly, it explodes, sending pink and blue gas everywhere. 675-710 damage to all enemies over 3 rounds.


      End of Wizard city : Confuse

      2 pips -30 damage to all enemies

      End of krokotopia : Vortex.

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      1 pip, green: 100 health
      2 pips, yellow: 200 health
      3 pips, orange, 300 healt
      4 pips, blue, 400 health
      5 pips+, red, 500 health.

      End of marleybone: Solar beam

      6 pips. A sun ray shines down on all. 300 damage to caster, +10 accuracy to all friends, 450 damage to all enemies.

      End of Mooshu: Tides

      5 pips. 120 damage per turn to all for 3 turns, -25 accuracy to all enemies.

      End of dragonspyre: Collision

      x pips. Two planets collide, doing 50 damage per pip to caster, 100 damage per pip to the enemy

      End of Celestia: Zero gravity.

      4 pips. 50% percent chance that next attack against you will miss to all friends.

    2. #2
      Golden Raven's Avatar
        Golden Raven is offline Apprentice Wizard

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      Re: Astral spells

      hmmm some look a lot like spells we already have for schools we have now.

    3. #3
      Heroboy102's Avatar
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      Re: Astral spells

      The astral schools are going to be secondary schools not main schools.
      - Made by dr.professorman, Thanks!
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    4. #4
      Alura Night's Avatar
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      Re: Astral spells

      Quote Originally Posted by Valerian Rainstalker View Post
      I have an idea. What if we made all the new possible schools into one. Because the Suns are stars, so it doesn't make sense. I know about the astral triangle and that there are three schools, but this is just my foolish
      My ideas:

      Lvl 1: Crater

      1 pip. A meteor crashes into the ground, makeing a crater causing 45 damage to all enemies

      Lvl 5: Solar flare

      2 pips. A sun appears in the ground and a long ribbon of fire grabbs the enemy. 180-210 damage.

      Lvl 8: chaos shield

      0 pips. -70 to Myth, Life and death

      Lvl 10: Orbit

      3 pips. A moon is shown orbiting a planet. The moon hits all enemies, doing 230-260 damage to all enemies.

      Lvl 16: Astral trap

      0 pips. +30 astral damage.

      Lvl 22: Big Bang

      X pips. Pretty much just an explosion. 70 per pip to all enemies

      Lvl 26: Astral blade

      0 pips. +40 astral damage

      lvl 33: Planetary Rings

      5 pips: -25 Accuracy to all enemies only.

      lvl 42: Solar eclipse

      6 pips. The sun appears. Suddenly, the moon covers it. Everyone goes blind. 540-550 damage to all enemies.

      lvl 48 quest: Supernova

      7 pips. A tiny star appears, Suddenly, it explodes, sending pink and blue gas everywhere. 675-710 damage to all enemies over 3 rounds.


      End of Wizard city : Confuse

      2 pips -30 damage to all enemies

      End of krokotopia : Vortex.

      pips 1-5. Summons an alien:

      1 pip, green: 100 health
      2 pips, yellow: 200 health
      3 pips, orange, 300 healt
      4 pips, blue, 400 health
      5 pips+, red, 500 health.

      End of marleybone: Solar beam

      6 pips. A sun ray shines down on all. 300 damage to caster, +10 accuracy to all friends, 450 damage to all enemies.

      End of Mooshu: Tides

      5 pips. 120 damage per turn to all for 3 turns, -25 accuracy to all enemies.

      End of dragonspyre: Collision

      x pips. Two planets collide, doing 50 damage per pip to caster, 100 damage per pip to the enemy

      End of Celestia: Zero gravity.

      4 pips. 50% percent chance that next attack against you will miss to all friends.


      Very creative and inventive, GOOD JOB. Submit your ideas to w101, with the condition that you personally get credit for your idea.


    5. #5
        Valerian Rainstalker is offline Apprentice Wizard

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      Re: Astral spells

      ---------- Post added at 09:28 PM ---------- Previous post was at 09:28 PM ----------

      [/COLOR]
      Quote Originally Posted by Pygmalin View Post
      Very creative and inventive, GOOD JOB. Submit your ideas to w101, with the condition that you personally get credit for your idea.

      Good Idea. I'll do that soon.

      ---------- Post added at 09:30 PM ---------- Previous post was at 09:28 PM ----------

      Quote Originally Posted by Heroboy102 View Post
      The astral schools are going to be secondary schools not main schools.
      Not to be rude, but i don't think these schools are even confirmed to come out at all, so there is no chance of knowing for sure.

    6. #6
      EmeraldDragon's Avatar
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      Re: Astral spells

      Not to be rude, but i don't think these schools are even confirmed to come out at all, so there is no chance of knowing for sure.
      Yes, they are confirmed by KI that they are going to come out.
      Awesome Sig made by Bradley.

    7. #7
      DuskHunter's Avatar
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      Re: Astral spells

      Cool Ideas!

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    8. #8
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      Re: Astral spells

      I wish they would come out as main schools too.
      Don't click the Jigglypuff!
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    9. #9
      megawizard's Avatar
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      Re: Astral spells

      I'm pretty sure that Balance already has a spell called Supernova that does pretty much the exact same thing you described.

    10. #10
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      Re: Astral spells

      Quote Originally Posted by Valerian Rainstalker View Post
      Not to be rude, but i don't think these schools are even confirmed to come out at all, so there is no chance of knowing for sure.
      They are confirmed schools, and they are EACH separate schools. The sun is a star, but there is much more things they could do to make Sun its own school.

      Plus, some of the spells are rather weak...

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