I have an idea. What if we made all the new possible schools into one. Because the Suns are stars, so it doesn't make sense. I know about the astral triangle and that there are three schools, but this is just my foolish
Lvl 1: Crater
1 pip. A meteor crashes into the ground, makeing a crater causing 45 damage to all enemies
Lvl 5: Solar flare
2 pips. A sun appears in the ground and a long ribbon of fire grabbs the enemy. 180-210 damage.
Lvl 8: chaos shield
0 pips. -70 to Myth, Life and death
Lvl 10: Orbit
3 pips. A moon is shown orbiting a planet. The moon hits all enemies, doing 230-260 damage to all enemies.
Lvl 16: Astral trap
0 pips. +30 astral damage.
Lvl 22: Big Bang
X pips. Pretty much just an explosion. 70 per pip to all enemies
Lvl 26: Astral blade
0 pips. +40 astral damage
lvl 33: Planetary Rings
5 pips: -25 Accuracy to all enemies only.
lvl 42: Solar eclipse
6 pips. The sun appears. Suddenly, the moon covers it. Everyone goes blind. 540-550 damage to all enemies.
lvl 48 quest: Supernova
7 pips. A tiny star appears, Suddenly, it explodes, sending pink and blue gas everywhere. 675-710 damage to all enemies over 3 rounds.
End of Wizard city : Confuse
2 pips -30 damage to all enemies
End of krokotopia : Vortex.
pips 1-5. Summons an alien:
1 pip, green: 100 health
2 pips, yellow: 200 health
3 pips, orange, 300 healt
4 pips, blue, 400 health
5 pips+, red, 500 health.
End of marleybone: Solar beam
6 pips. A sun ray shines down on all. 300 damage to caster, +10 accuracy to all friends, 450 damage to all enemies.
End of Mooshu: Tides
5 pips. 120 damage per turn to all for 3 turns, -25 accuracy to all enemies.
End of dragonspyre: Collision
x pips. Two planets collide, doing 50 damage per pip to caster, 100 damage per pip to the enemy
End of Celestia: Zero gravity.
4 pips. 50% percent chance that next attack against you will miss to all friends.