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    1. #1
      Pegasus Unbound's Avatar
        Pegasus Unbound is offline Grandmaster Wizard

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        •  Dragons and MORE Dragons.
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      Cool Beastmoon Monster Mayhem "Simplified"

      A Simplified Guide/Introduction To Beastmoon Monster Mayhem
      This thread/guide is about Monster Mayhem, not Hunt. There will be a separate thread/guide for The Hunt.


      I am not sure if this should be added as an actual Guide since there are no Beastmoon guides listed in the forum. I leave it up to @Jester and the Guide Moderators @Malvin LifeDreamer and @Paige MoonShade to make that decision and move it there if they think it is worth it.


      This introduction/guide is pretty long, but to keep it simple and easy understand, it was necessary to try and cover all the basics in full.

      To better understand what forms are better for what, it helps to understand in advance what the forms will be doing; with this in mind let’s start with an outline of the basics.

      Much like PvE, your team will be fighting computer controlled monsters, not other players. So it is best to approach it that way, instead of the PvP strategy approaches. This has actually been one of the major reasons that teams fall apart in Mayhem. Rarely will you be teamed up with a regular group UNLESS you form the group ahead of time, so be ready and accepting that your team may not be full of experienced players; instead be ready to help guide new players OR be sure to let the team know you are new so they can guide you. Teamwork and good communication are what makes Mayhem fun.

      Now, the next question is who or what is your REAL enemy. To be really honest, the monsters are not the main enemy. TIME is the main enemy! If you run out of time, that’s it, game over.
      At the top of your screen will be a clock or timer counting down remaining time for that Wave; and you MUST finish that Wave before time runs out. There are 3 Waves, each with a new timer and since each Wave is more difficult than the previous one, you get more time to win on each successive wave.


      Good news, in each Wave we do get extra help with time. In each Wave, after the first Monster battle is finished, a “Gift from the clock father” will spawn somewhere that will give the team an extra 2 minutes to work with. Don’t bother looking for the time gift UNTIL after the first fight is won. Depending on the map being used, it will look like a giant clam or a clockwork flower.


      Now about the actual fights in each Wave and each Wave has 2 parts.
      When you enter the battle area for the first part (After you have chosen your form) there will be 3 sets of monsters to defeat. Use the map at the top right side of the screen to see what school of monsters are where. The time you use selecting your Form is also part of the time for the entire battle, so please choose fast and get to your battle fast as well.


      The first thing to do is defeat all 3 sets of monsters as fast as possible. Keep in mind that TIME is the real enemy, so get to your battle as fast as possible AND when in battle, choose your spells fast. The beginning is not the time to lose valuable time searching for chests (Which I will discuss later in this guide). Those you can find on your way to and from each battle. Once ALL 3 sets of monsters are defeated the Spiral will open and the final part of the Wave begins.


      Speaking of Waves, there is a very important issue that needs to be remembered. In the first Wave (Unless you are playing in a group you are really familiar with) it is better to handle the first batch of monsters in a 2v2 format. 6 team members, 2 at each fight for 3 fights. Since the first batch of monster are fairly easy to defeat, 2 people per set works just fine. But on the second and third Waves, you are better teaming up into teams of 3 against 2 (Or 3v2) of more difficult monster teams than the ones in the previous Wave. When you finish the battle, quickly go and start the third set of monsters, or if needed, help on the other battles to finish them up as fast as possible.

      Your team will have 6 people, so on the Spiral battle, you need 4 to battle in the Spiral. That leaves 2 to a very special task. At the same time as the Spiral battle, there will be 4 sets on monsters outside of the Spiral. These monsters are very, VERY important for those fighting in the Spiral. As each set is defeated, they grant some helping spells to the people in the Spiral battle. Some spells are attack; others have shields, pips, traps, etc. So it is important that the 2 on the outside battles are solid hitters than can kill fast and get that help to the spiral. There is a catch though; the outside monsters will NOT appear until the Spiral battle starts, so the sooner they start the Spiral, the sooner you can get them help. This is also a good time to point out that it also means they can be solid fighters who can rush to the Spiral if someone there is defeated and replace them.


      If your Team beats the Spiral, then you win the Wave. You will get more event points and Lunari rewards with each completed Wave and the best rewards if you finish the 3rd Wave. This is why you really need to be a team player so everyone wins.


      So that is a simplified basics outline of the game. Now that we know the basics, there are a few things to “highlight” and keep in mind:

      Team work seriously wins in this game. This means thinking of the entire team and how each person is doing. Communication is your biggest weapon in this game, so try to keep track of the chat in case someone needs help someplace. Another example is telling the team which battle you are going to, or if you will be one of the 2 players who will fight in the outside battles during the Spiral battle.


      On the upper right side of your screen is a map. This is a HUGE help if you use it. It will show you what monsters are where (By school), and you will also see some arrows moving around. Those arrows are the team; all of them are red except one yellow one. The yellow one is you. With this map, you can see situations like a fight where there are 2 monsters fighting only 1 of your team members; allowing you to see fast where your help is needed. You can also press your tab key to get a small window telling you who is in battle, defeated, active (On the field but not in battle) and who is just plain missing from the game.


      The Coin Chests or Coin Clams mainly are a source of coins. You can only have a maximum of 100 coins at a time; and the ONLY thing they are good for is buying additional spells for your deck in that particular game. You can usually find them as you move from one battle to the next without using up time on the clock, so please don’t go hunting what you don’t really need and put your team at a disadvantage time wise. They do NOT give you extra event points or Lunari either.

      Pip wisps can be a major pain. Usually, you can get them in the Hall where you pick your form. If there aren’t any left, then exit the portal and then go back into the hall. Most of the time (Not always though) you will find the wisps have re-spawned. This little trick can save a lot of time instead of automatically going and running around looking for them. Depending on your form, you can even be successful in a battle without them. Some forms, Like the Fire Colossus have a 1 pip spell that can give you your missing pip with extra for next round. When you are going from one battle to another, help your team by calling out when you see a wisp in case they need one.


      Matching up your form with other forms is a huge advantage. Some forms have higher health and can match up with others that don’t. When I am using my Fire Colossus (A Tank form), I have found a great team up is with a Storm Elf form. Since I have higher health, I enter the fight first, the Elf after. While the Storm Elf does have some great hits, they can also grant pips, blades and more that can make my Tank a Super Tank.


      Not comfortable with the forms yet? No problem! If you let your team know you are using a new form, they will know to support and guide you. Over a few fights, you get to try the form you chose and see how the others play in their forms. It’s a learning curve.

      There are and always will be some players who are so extreme that they can be rude, bossy and even insulting. Just ignore them, and instead focus on the good team mates that want to help you learn and grow. Nobody knows everything about anything. There is always something new to learn and anyone who thinks they know it all know nothing. On the same issue, don’t mistake someone trying to help or guide you for being bossy or criticism, there is no reason to have a “chip on your shoulder”.

      Each form has good and bad points. The only real way to learn which form is which is to play and watch how others play their own forms as well. When you know what forms you like, you can start making them stronger.

      There are 2 ways to increase the abilities of each form:


      Levels:

      There are 5 levels for each form. The higher the level, the more new spells you have to work with. You also get more space for extra side spells you can buy in the hall with the coins from the chest/clams OR from gardening the different Beastmoon Seeds. The levels are really not too expensive to buy, BUT they do have 1 major drawback…the levels reset to level 1 after each event; they are NOT permanent.

      Tiers:

      Basically Tiers are just like levels, except they ARE permanent and carry over from event to event. So Tier 1 has the same spells as Level 1, but it is permanent AND another bonus: you can have more extra card spaces to buy with the coins. Tier 2 is same as Level 2, etc... Tiers are great for regular players once they have figured out what forms they really like, but they also cost a LOT more to buy. To “unlock” your first Tier, you need a “golden” version of that forms Beastmoon Idol but no Lunari. After that, they cost more regular Beastmoon Idols and Lunari. To go from Tier 1 to Tier 2, you need 6 Idols and 600 Lunari, and each level gets more expensive. The highest tier 5 costs all the upgrades from 1-4 PLUS 90 idols AND 4,800 Lunari.

      Food for thought: Combination of Tiers AND Levels can be a wonderful thing. You might have a Tier 3 form which means it is also a Level 3. Getting it to Tier 4 can take time and lots of Lunari. In the meantime, you can increase the Level to 4 without upgrading the Tier. More power means potentially more wins and a higher rate of Lunari to allow you to upgrade the Tier later.


      I strongly suggest you play your forms using Levels at first and make sure they are the form for you. Once you are sure of your form choice, and then start working on Tiers.

      One IMPORTANT note about forms in Beastmoon Monster Mayhem; if you loose a battle and are "ported" back to the main hall, you will find you have lost your form for the rest of that game. This means you will need to quickly choose a new form for the rest of the game. This is why I strongly suggest you get familiar with all the forms. Only 1 Beast type can be in the battles at 1 time; this means only one Colossus, one Minotaur, etc. can be used. Available forms will have sparkly wisps all around the statues that you can choose from.

      Well, that is it, the “basics”. I know it seems like a lot to learn at first, but at least it will give you a head start in the game. I encourage you to give it a few tries, and if you have questions, then ask. There are many of us that are very happy to help.

      I welcome other players to add their (Constructive) tips and tricks to this thread/guide.
      Last edited by Pegasus Unbound; 9-15-21 at 1:21:20 PM. Reason: adding more information


    2. #2
      Happy Fun Ball's Avatar
        Happy Fun Ball is offline Legendary Wizard
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      Re: Monster Mayhem "Simplified"

      You might want to try getting the lower health enemy in the first slot. To do this, go around the ring to the back side and walk up to the weaker enemy while avoiding the stronger one. This, of course, puts the stronger enemy in the second slot. Then, once you get rid of the weaker enemy in the first slot, the player in the first slot will always go before the stronger enemy in the second slot, which allows you to defeat it before it has a chance to attack.

    3. #3
      Kingurz's Avatar
        Kingurz is offline Adept Wizard

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      Re: Monster Mayhem "Simplified"

      For Mayhem, picking a DPS/damaging form (these are usually the smaller forms) saves you time (more punch in the pack). Its not that healers or tanks won't work, but you'll need to discard cards more often....remember the fights should NOT be lasting long enough to heal or shield. Everyone burning down the enemy will save time.

      For wave 1, the outside team SHOULD be able to solo their enemies......getting more buffs into the Spiral faster (since Wave 1 is the shortest time). Not all groups have the same ability level (especially first termers), so not all is lost if the outside team stays together on Wave 1. For Wave 2 and 3, outside team should stick together.

      For the outside team, watch the timer. If Spiral is close to winning and you defeat an outside enemy the round prior, your team will lose, because the buff/card animation will take so long your Spiral teammates cannot hit that last round and the timer will expire during your teammates animations.


      Finally, just like how it is in Hunt, pips < than an isolated team mate. Don't be that person that is letting a teammate get 2v1 because you are looking for pips. An extra pip does not help in comparison to the loss an uneven match-up provides. Also, like Hunt, try not to go into battles alone (except outsiders on Wave 1).
      Last edited by Kingurz; 9-19-21 at 10:43:56 AM.

    4. #4
      Pegasus Unbound's Avatar
        Pegasus Unbound is offline Grandmaster Wizard

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        •  Balance
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        •  Dragons and MORE Dragons.
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      Cool Re: Monster Mayhem "Simplified"

      Quote Originally Posted by Happy Fun Ball View Post
      You might want to try getting the lower health enemy in the first slot. To do this, go around the ring to the back side and walk up to the weaker enemy while avoiding the stronger one. This, of course, puts the stronger enemy in the second slot. Then, once you get rid of the weaker enemy in the first slot, the player in the first slot will always go before the stronger enemy in the second slot, which allows you to defeat it before it has a chance to attack.
      An excellent way to start discussing some of the basic things and tactics that can make a HUGE difference. I hope we get more suggestions like this.


    5. #5
      Pegasus Unbound's Avatar
        Pegasus Unbound is offline Grandmaster Wizard

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        •  Wizard's Name:
        •  Nathaniel
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        •  130
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        •  Empyrea
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      Cool Re: Monster Mayhem "Simplified"

      Quote Originally Posted by Kingurz View Post
      For Mayhem, picking a DPS/damaging form (these are usually the smaller forms) saves you time (more punch in the pack). Its not that healers or tanks won't work, but you'll need to discard cards more often....remember the fights should NOT be lasting long enough to heal or shield. Everyone burning down the enemy will save time.

      For wave 1, the outside team SHOULD be able to solo their enemies......getting more buffs into the Spiral faster (since Wave 1 is the shortest time). Not all groups have the same ability level (especially first termers), so not all is lost if the outside team stays together on Wave 1. For Wave 2 and 3, outside team should stick together.

      For the outside team, watch the timer. If Spiral is close to winning and you defeat an outside enemy the round prior, your team will lose, because the buff/card animation will take so long your Spiral teammates cannot hit that last round and the timer will expire during your teammates animations.


      Finally, just like how it is in Hunt, pips < than an isolated team mate. Don't be that person that is letting a teammate get 2v1 because you are looking for pips. An extra pip does not help in comparison to the loss an uneven match-up provides. Also, like Hunt, try not to go into battles alone (except outsiders on Wave 1).

      Again, great tips and suggestions.

      Your note about having the faster damage forms in the Spiral is very true. Having 1 Tank and 3 that can not only hit fast and frequent as well as blade and shield can make that vital battle a quick one. Yes, Tanks can take a lot of damage, but they start with few pips and need more time to make their attacks. That is why I usually team my Colossus up with a Storm Elf or Storm Rat. They can also hit hard AND give me blades to make my attacks super powered. BY fighting outside, I am available to go to The Spiral battle when needed to replace someone who has been defeated.

      On the Outside battles, I have found that the one to start with is always the monster(s) on the right side. When defeated, it gives the Spiral fighters the Phalanx spell which provides shields and blades for the entire team. The monster(s) at the top give a mixture of pips and shields. The ones at the left and right are attack spells. So far, this has been a constant line up at each event, but you never know what KI may do, LOL.

      Your tip on the timer is vital. If there is less than 1 minute left, don't start another outside battle. Even if you defeat them in time, the amount of time for the spell to activate in the Spiral can loose the game. When the timer is at about 2 minutes, I will ask the Spiral team if they want another spell or not. If they don't, I take the chance to max up on coins, then go get any new side cards I need to be ready for the next wave.


    6. #6
      Pegasus Unbound's Avatar
        Pegasus Unbound is offline Grandmaster Wizard

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      Cool Re: Monster Mayhem "Simplified"

      About DOT spells...

      DOT spells can be both a curse and blessing. The fact that they chew up vital time is a major pain, but I have found a way around that. As an example, The Fire Colossus uses many DOT spells, but one of them uses only 1 pip and is fast to cast. I have found if I use that spell first to eliminate/reduce shields, I can follow up with a stronger single hit spell and finish them off fast. In a situation where you are facing several Monsters with lots of shields, my Colossus has a AOE/DOT shark spell I use to not only cause damage BUT mainly to reduce those shields so my team mates can finish them off more quickly.

      If you can, try to avoid DOT; but also remember if you work as a team, they can also be a huge help. This is where team communication is important, I simply let them know ahead of time what I am doing so they can follow up when the shields are down.


    7. #7
      Phenoixblizzard's Avatar
        Phenoixblizzard is online now Adept Wizard

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      Re: Monster Mayhem "Simplified"

      Make sure to give a heads up to your teammates if you're getting pips before a fight because the ones at base were taken! It'll let everyone know you're not wandering around, you're just getting pips before heading to your fight. Also, look at the map and call what fight you want based on your form's school to ensure that you max out what damage you can deal and to avoid your weakness as much as possible when able to. Ensure that you are always respectful to the fights already called and not just jump into them after the agreed upon spots per phase have been filled. It's best to also not pretend that you called the fight as well since we can look at our chat box to prove or disprove your claim. ALWAYS keep an eye on your chat box as well so you know not only who's doing what, but so you can also see what fight needs help after you have finished your fight.

      Also, use the map in the upper right corner to move around, see where your teammates are, and see where the enemies are. The outside fights during spiral will always have the same spell in the same spot every single time, so make sure to learn what spells are in what spot to navigate there quickly.

      If using the fire elf form, the best combo you can do is snake into beetle (really any dot into beetle will work, but snake is strong combined with beetle) provided you bought those extra spells and have the needed pips. If you're fighting against ice enemies, try to pair with someone who can either steal or remove the shields with their attacks. It'll help make the fight go faster. Make sure you know what your spells can do as well. Balance krok can swap shields using spider, so it's best to not it if there's already a shield on you (especially if it's a strong shield!). Balance cyclops can swap blades, so make sure to take advantage of that when fighting storm (just try not to give them your blades lol)!



      Also, try not to be too angry at someone being slow. They might be suffering from lag (not uncommon during beastmoon from what I've gathered while talking to others) and don't mean to be slow. If you are suffering from lag, do try to give a heads up or inform the team the moment you are able to. It'll help everyone plan around it and it's probably better to stay out of spiral if the lag is too bad.
      Wizards vs Bosses


    8. #8
      Caspeen's Avatar
        Caspeen is offline W101C Tournament Master
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      Re: Monster Mayhem "Simplified"

      Super helpful and some great tips too.

      Here are a few things that came to my mind...

      • Pick fast. This seems obvious, but so many people playing for the first time don't realize how important this can be. And of course, this is hard for beginners because the cards can be overwhelming if you are seeing them for the first time, but taking a look at some of the forms at the Beastmoon Form Upgrade podium beforehand can give you an idea of what you can expect.
      • Bump the weaker one. This is just reiterating what @Happy Fun Ball said. It's not always going to make a difference, but by putting the weaker one in first place you give yourself a significant advantage by being first every round because....
      • Kill the weaker one first. This can be a huge time saver because the less enemies, the less spells cast, the less spells cast, the faster each battle will be. As stated first and foremost, TIME is the real enemy here.
      • Kill them one at a time. Again, this is important because spreading out your attacks is one way to make each round longer than it should be.
      • This isn't Mayhem specific, but know what schools boost against what school and try to plan accordingly. I enjoy Death forms and therefore try to get involved in as many fights vs Life enemies as I can. And I definitely do NOT like fights vs. Myth. If you have any questions, there's a map at the top left side of your screen to help. It might be confusing at first but the gist is simple -
        • LIFE boosts against MYTH
        • MYTH boosts against DEATH
        • DEATH boosts against LIFE
        • FIRE boosts against ICE
        • ICE boosts against STORM
        • STORM ​boosts against FIRE

      • Also not Mayhem specific but in addition school specific boosts, some forms are great for Mayhem because they match up well against the enemy.
        • Myth Minotaur vs Ice forms - The Myth Minotaur's ability to steal shields is ideal against Ice enemies that like to shield a lot
        • Storm Wolf vs Fire forms - not only does Storm boost against Fire, but storm has a few spells that removes incoming dots.
        • Death Forms vs Ice forms - Wraith and saps are a great way to go through shields.
        • Death Fairy and Ice Elf vs Storm forms - Both forms are killer against Storm that uses a lot of blad

      There are loads more but that should be an entire post of it's own.

      • Speaking of forms, some forms are not ideal for Mayhem. Healing and Defensive forms, for example, can be useful in the spiral fight, but for most fights it's all about damage and killing fast. In addition, forms that rely on minions aren't nearly as useful in Mayhem as in Hunt because minions take time. Well, except for the Myth rat which is great for damage and the Myth Minotaur against forms that like to shield.
      • If you're not familiar with Beastmoon, don't be the first when it comes to picking a form. If you have some veterans on your team there's a good chance they might have upgraded their forms to Tier IV or Tier V. Grabbing a Level 2 form because it's the best thing you have might be good for you, but it probably would be better for the team to let someone with a higher level get that form.
      • As has been mentioned, wave 1 is best 2v2 and, unless you have a team of pros, wave 3 is best 3v2. Wave 2, however, can go either way. 3v2 is the "safe" way to go, but 2v2 is usually faster and some might expect. Regardless, while you are fighting the spiral fight in wave 1, bring this up so that you are all on the same page when wave 2 starts. And never, EVER be the third person to join a 2v2 fight in the first round - you will NOT be very popular....
      • There are a few versions of Mayhem but when it comes to the "outside fights", there's always one fight that is better to get first. Whatever your team values, be sure you discuss it and have both folks not in the spiral work together on the same one. The faster you get blades, or shields, or whatever your team wants, the faster you'll defeat the Spiral and move onto the next wave. Or...the faster you'll win!


      There's a lot here but one last thing that I cannot emphasize enough - COMMUNICATE! If you aren't familiar, or aren't sure what to do, it's OK to let your team mates know. If you have a good team they'll help you and you'll have a much better chance at success.

      Casp

    9. #9
      Pegasus Unbound's Avatar
        Pegasus Unbound is offline Grandmaster Wizard

      • Pegasus Unbound's Wizard Stats
        •  Wizard's Name:
        •  Nathaniel
        •  Wizard's Level:
        •  130
        •  World:
        •  Empyrea
        •  Wizard's School:
        •  Balance
        •  Pet's Type:
        •  Dragons and MORE Dragons.
      Status: Looking 4 my village
       
      Mood:
      Woot
       
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      Cool Re: Monster Mayhem "Simplified"

      Quote Originally Posted by Caspeen View Post
      Super helpful and some great tips too.

      Here are a few things that came to my mind...

      • Pick fast. This seems obvious, but so many people playing for the first time don't realize how important this can be. And of course, this is hard for beginners because the cards can be overwhelming if you are seeing them for the first time, but taking a look at some of the forms at the Beastmoon Form Upgrade podium beforehand can give you an idea of what you can expect.
      • Bump the weaker one. This is just reiterating what @Happy Fun Ball said. It's not always going to make a difference, but by putting the weaker one in first place you give yourself a significant advantage by being first every round because....
      • Kill the weaker one first. This can be a huge time saver because the less enemies, the less spells cast, the less spells cast, the faster each battle will be. As stated first and foremost, TIME is the real enemy here.
      • Kill them one at a time. Again, this is important because spreading out your attacks is one way to make each round longer than it should be.
      • This isn't Mayhem specific, but know what schools boost against what school and try to plan accordingly. I enjoy Death forms and therefore try to get involved in as many fights vs Life enemies as I can. And I definitely do NOT like fights vs. Myth. If you have any questions, there's a map at the top left side of your screen to help. It might be confusing at first but the gist is simple -
        • LIFE boosts against MYTH
        • MYTH boosts against DEATH
        • DEATH boosts against LIFE
        • FIRE boosts against ICE
        • ICE boosts against STORM
        • STORM ​boosts against FIRE

      • Also not Mayhem specific but in addition school specific boosts, some forms are great for Mayhem because they match up well against the enemy.
        • Myth Minotaur vs Ice forms - The Myth Minotaur's ability to steal shields is ideal against Ice enemies that like to shield a lot
        • Storm Wolf vs Fire forms - not only does Storm boost against Fire, but storm has a few spells that removes incoming dots.
        • Death Forms vs Ice forms - Wraith and saps are a great way to go through shields.
        • Death Fairy and Ice Elf vs Storm forms - Both forms are killer against Storm that uses a lot of blad


      There are loads more but that should be an entire post of it's own.

      • Speaking of forms, some forms are not ideal for Mayhem. Healing and Defensive forms, for example, can be useful in the spiral fight, but for most fights it's all about damage and killing fast. In addition, forms that rely on minions aren't nearly as useful in Mayhem as in Hunt because minions take time. Well, except for the Myth rat which is great for damage and the Myth Minotaur against forms that like to shield.
      • If you're not familiar with Beastmoon, don't be the first when it comes to picking a form. If you have some veterans on your team there's a good chance they might have upgraded their forms to Tier IV or Tier V. Grabbing a Level 2 form because it's the best thing you have might be good for you, but it probably would be better for the team to let someone with a higher level get that form.
      • As has been mentioned, wave 1 is best 2v2 and, unless you have a team of pros, wave 3 is best 3v2. Wave 2, however, can go either way. 3v2 is the "safe" way to go, but 2v2 is usually faster and some might expect. Regardless, while you are fighting the spiral fight in wave 1, bring this up so that you are all on the same page when wave 2 starts. And never, EVER be the third person to join a 2v2 fight in the first round - you will NOT be very popular....
      • There are a few versions of Mayhem but when it comes to the "outside fights", there's always one fight that is better to get first. Whatever your team values, be sure you discuss it and have both folks not in the spiral work together on the same one. The faster you get blades, or shields, or whatever your team wants, the faster you'll defeat the Spiral and move onto the next wave. Or...the faster you'll win!


      There's a lot here but one last thing that I cannot emphasize enough - COMMUNICATE! If you aren't familiar, or aren't sure what to do, it's OK to let your team mates know. If you have a good team they'll help you and you'll have a much better chance at success.

      Casp

      A BIG TIME thank you! You covered many very important points, went over and added clarification to things already pointed out, and did it ALL in simple format!

      I am so glad and appreciative of all the input from everyone that is making this event easier to understand and a lot more fun for the new players.

      You mentioned something nobody else did that I want to add to...

      When you are in the "Hall" choosing your form, don't worry if you don't get your desired form. In fact, to be fully honest, it is good to try other forms you are not familiar with. I myself have tried all the forms, and have gradually built up a collection of 5 forms that are Tier 2, 3 that are Tier 3 and 1 that is Tier 4. Building up a collection of forms at higher Tiers costs A LOT of Lunari, so be sure you want to build it up before spending that Lunari. I could not have done this by just using 1 form all the time and it now gives me several options to fall back on. Best yet, now that I am familiar with the other forms, I know what they can do and how to team up with them.

      I would also like to add that when your fighting, no matter what YOUR form is, watch how the others use THEIR forms. This will give you great information on whether you want to work on adding that form to your collection and make you a better team member that works together.

      For those who want to play The Hunt events, Mayhem is a fantastic way to work with and discover what each form can do AND how to work like a team without the stress of having another actual team against you. The knowledge, communication skills and teamwork lessons that you can get in Mayhem can be INVALUABLE in The Hunt. You might even find people that you enjoy teaming up with enough to create a permanent team for The Hunt and it make less stressful and more enjoyable.


    10. #10
      Pegasus Unbound's Avatar
        Pegasus Unbound is offline Grandmaster Wizard

      • Pegasus Unbound's Wizard Stats
        •  Wizard's Name:
        •  Nathaniel
        •  Wizard's Level:
        •  130
        •  World:
        •  Empyrea
        •  Wizard's School:
        •  Balance
        •  Pet's Type:
        •  Dragons and MORE Dragons.
      Status: Looking 4 my village
       
      Mood:
      Woot
       
      Join Date
      Oct 2010
      Posts
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      Thanks (Given)
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      Thanks (Received)
      3941
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      Cool Re: Beastmoon Monster Mayhem "Simplified"

      As of 10/2021 there have been many changes to Beastmoon Mayhem. The biggest in my opinion has to be the introduction of the new Beastmoon forms.

      The new schools for some of the older forms has REALLY thrown a wrench in what we thought we knew about the potential of the form itself. If these updates can have such an impact on "seasoned" players, just imagine how much they can flat out confuse new or "newer" players.

      So, I thought it was time we looked at the pros and cons of each form (Old and new) and each school that form offers. Also, a little thought about form/school strategy or how to make the most of the form/school would be a huge help.

      I want to reach out to everyone who plays to help answer the questions about some of the forms/schools that they have learned through first had experience. Of course, I also want to reach out to some of our special experts for their insight as well: @Happy Fun Ball, @Kingurz, @Phenoixblizzard, @Caspeen, @sparkyflamefire and all the other out there that play Beastmoon.

      If you have just started playing the games, then we need your input most of all. Your opinions and questions are vital for all of us since sometimes we get so used to something, we overlook it.

      Reminder: Let's keep it simple to follow and understand for those who have little or no background. Always remember, we were ALL new to this to start with.
      Last edited by Pegasus Unbound; 10-17-21 at 10:44:12 PM.


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