
Originally Posted by
richardDkht
Don't know if it has been fixed, but in the past events HH had a bug where it would use ghost pips from previous rounds. So you'd be seeing them casting a 5 pips trap or a brimstone, for example, and have one pip left next round, and then they'd cast a 3x 400 hound right after (which would be around 7 pips with their boost).
Same bug happened on most Xpip spells, and it may have been related to those bugs where the Xpip would not use all available pips.
Bailey: if you have 2 PP and 2 normal pips, then you are on round 2 or 3 (because at most you start with 1 pp+1 or 2 variable pips, depending on deck). To avoid such issues, use weakness/plague and the damamge will be reduced to close to 0 with the right deck (at least need some 120 fire def in total although anything around 90+ can work if you are a good planner).
Simple strategy on those floors is, the more they accumulate pips, the more you stack debuffs; but once you have a virulent plague and a weakness on them, they need a lot of pips to even do any damage.
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