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    Thread: Golems for all!


    1. #1
      KieranCaster's Avatar
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      Golems for all!

      The title says it all.

      Now, to take that a step further:

      SuperNova for all. Everyone should get an aura bursting 2-pip spell that has incredible damage tied to it.

      Ice would be called: SuperGlacial
      Storm would be called: SuperVoltage
      Fire Would be called: SuperIncendiary
      Myth would be called: SuperMyth (how original, you like that?)
      Life would be called: SuperGreenery
      Death would be called: SuperHeadstone

      Just my thoughts.

      KC

    2. #2
      Jesse Strong's Avatar
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      Re: Golems for all!

      Quote Originally Posted by KieranCaster View Post
      The title says it all.

      Now, to take that a step further:

      SuperNova for all. Everyone should get an aura bursting 2-pip spell that has incredible damage tied to it.

      Ice would be called: SuperGlacial
      Storm would be called: SuperVoltage
      Fire Would be called: SuperIncendiary
      Myth would be called: SuperMyth (how original, you like that?)
      Life would be called: SuperGreenery
      Death would be called: SuperHeadstone

      Just my thoughts.

      KC
      If they dont want to nerf supernova then i dont mind this 1 power pip dealing almost 2k is op

    3. #3
      Happy Fun Ball's Avatar
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      Re: Golems for all!

      At least the tc version can still be used in pvp.

    4. #4
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      Re: Golems for all!

      Quote Originally Posted by Happy Fun Ball View Post
      At least the tc version can still be used in pvp.
      For now every tc is getting ban it look like

    5. #5
      JaredSpellFrost's Avatar
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      Unhappy Re: Golems for all!

      These Golem spells are incredibly disappointing. For all their talk of making each school of magic unique, KingsIsle just gave every single school the same spell! Plus, the shield utility should only belong to Ice and Balance- not Myth, not Fire, and certainly not Storm! Maybe this hit and shield utility could be added to the Death school, but that's stretching it.

      I'm also disappointed that for all of these new spells don't have their own quests. I understand that it may be a bit much to ask for, though the quest could be the same for every school, with the only differences being the starting and hand-in points. ..Maybe if the Devs weren't so busy pumping out junk for Marketing they'd have time for such content, just saying.


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    6. #6
      Eric Stormbringer's Avatar
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      Re: Golems for all!

      Quote Originally Posted by JaredSpellFrost View Post
      These Golem spells are incredibly disappointing. For all their talk of making each school of magic unique, KingsIsle just gave every single school the same spell! Plus, the shield utility should only belong to Ice and Balance- not Myth, not Fire, and certainly not Storm! Maybe this hit and shield utility could be added to the Death school, but that's stretching it.

      I'm also disappointed that for all of these new spells don't have their own quests. I understand that it may be a bit much to ask for, though the quest could be the same for every school, with the only differences being the starting and hand-in points. ..Maybe if the Devs weren't so busy pumping out junk for Marketing they'd have time for such content, just saying.

      I wanted to point out that these spells do not necessarily break school identity- they are simply an extension of tools all the schools already have. I included this quick visual I made(it's on paint- don't judge me too harshly).

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    7. #7
      JaredSpellFrost's Avatar
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      Lightbulb Re: Golems for all!

      Quote Originally Posted by Eric Stormbringer View Post
      I wanted to point out that these spells do not necessarily break school identity- they are simply an extension of tools all the schools already have. I included this quick visual I made(it's on paint- don't judge me too harshly).
      Every school receives a dual shield, but only a few can hit and setup a ward with one spell. How is it in line with Storm's or Fire's identity to hit and then setup defensives?? These schools focus on damage, so this ward utility makes no sense! These Golems should come in different colors, because right now all I see is a wall of banal commonality.


      Storm and Fire are obviously out of the question, and the Life school centers around healing damage rather than directly reducing it.
      Ice, Balance, Myth and perhaps Death should be the only schools to have such powerful spells at their disposal. Myth and Balance already own similar spells, and Death is an extension of the Ice school, so it makes sense!


      I'd also suggest that these spells be trained sometime around Marleybone, since it'd be more thematic and so that they'd see more use in PvE.


      "Yet like a bad case of athlete's foot you just kept coming back." -Cosmos
      . . . with Persistence, Victory is assured.




    8. #8
      Professor Florian's Avatar
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      Re: Golems for all!

      Quote Originally Posted by JaredSpellFrost View Post
      Every school receives a dual shield, but only a few can hit and setup a ward with one spell. How is it in line with Storm's or Fire's identity to hit and then setup defensives?? These schools focus on damage, so this ward utility makes no sense! These Golems should come in different colors, because right now all I see is a wall of banal commonality.


      Storm and Fire are obviously out of the question, and the Life school centers around healing damage rather than directly reducing it.
      Ice, Balance, Myth and perhaps Death should be the only schools to have such powerful spells at their disposal. Myth and Balance already own similar spells, and Death is an extension of the Ice school, so it makes sense!


      I'd also suggest that these spells be trained sometime around Marleybone, since it'd be more thematic and so that they'd see more use in PvE.

      As a life wizard, I am very happy that we don't have to rely on Forest Lord anymore or craft one of the hardest spell recipes:Ratatoskr as a necessary AOE. I know that each school has an identity, but denying other schools some reasonable low pip PvE AOEs is just being selfish. Instead we can be happy that we are getting new spells that aren't OP but are useful for daily questing and combat.


      ~ Professor Florian ~

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    9. #9
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      Lightbulb Re: Golems for all!

      @Professor Florian

      I'm pretty sure these spells aren't AoEs though. The Life and Death TC variants historically have been, but those include the wording "X Damage To All"- these new Golems don't have that. And while I of course support giving every school solid AoE options, these spells are trained at level 42 and have terribly misplaced utility. The Life and Death Golems should be reworked to have more fitting utility, be an AoE, and while being trained around level ~20-30!

      Last edited by JaredSpellFrost; 4-7-21 at 3:24:28 PM.

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    10. #10
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      Re: Golems for all!

      Quote Originally Posted by Happy Fun Ball View Post
      At least the tc version can still be used in pvp.
      Wait, wait. WAIT!

      The trained spell SuperNova is not allowed in PVP?

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