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    Thread: Golems for all!


    1. #11
      Happy Fun Ball's Avatar
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      Re: Golems for all!

      Quote Originally Posted by KieranCaster View Post
      Wait, wait. WAIT!

      The trained spell SuperNova is not allowed in PVP?
      I'm fairly certain it is still allowed. What I mean is with all of the TCs getting banned from pvp, I was sort of surprised that supernova wasn't one of them.

    2. #12
      KieranCaster's Avatar
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      Re: Golems for all!

      Quote Originally Posted by JaredSpellFrost View Post
      These Golem spells are incredibly disappointing. For all their talk of making each school of magic unique, KingsIsle just gave every single school the same spell! Plus, the shield utility should only belong to Ice and Balance- not Myth, not Fire, and certainly not Storm! Maybe this hit and shield utility could be added to the Death school, but that's stretching it.

      I'm also disappointed that for all of these new spells don't have their own quests. I understand that it may be a bit much to ask for, though the quest could be the same for every school, with the only differences being the starting and hand-in points. ..Maybe if the Devs weren't so busy pumping out junk for Marketing they'd have time for such content, just saying.

      Yes, I agree with this post. On one hand, the developers want to return the schools to their identity. Giving everyone the same type of card is not going in that direction. UPDATE: Now that I read Eric's post, I see his point. Eric has the ability to see the trees when he's in the forest, and I can't. All I see is a forest.

      - - - Updated - - -

      Quote Originally Posted by Happy Fun Ball View Post
      I'm fairly certain it is still allowed. What I mean is with all of the TCs getting banned from pvp, I was sort of surprised that supernova wasn't one of them.
      I think it either needs to be banned or every school should have their version of it.

      Thanks for clarifying.
      Last edited by KieranCaster; 4-7-21 at 9:23:20 PM. Reason: Reflecting

    3. #13
      JaredSpellFrost's Avatar
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      Arrow Re: Golems for all!

      Quote Originally Posted by Eric Stormbringer View Post
      I wanted to point out that these spells do not necessarily break school identity- they are simply an extension of tools all the schools already have.
      So by that logic, every single school should receive a spell that hits and sets up a Blade too, since it'd be an "extension" of their Blade spells. Or every school should learn a spell like Red Ghost, since everyone has a damage bubble now.

      My point is that just because the 7 schools may have similar spells, does not mean that they all need to expand on such spells in the same way. And in fact, such ward utility we see with these Golems runs directly counter to several foundational principles of a few schools (Namely Storm) so why don't the Devs understand that??
      Heck, the basic themes of the schools of magic have existed since launch, so why are the Devs opting to blatantly ignore them now?

      (Reminder that Fire has higher damage than Storm now)


      "Yet like a bad case of athlete's foot you just kept coming back." -Cosmos
      . . . with Persistence, Victory is assured.




    4. #14
      Professor Florian's Avatar
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      Re: Golems for all!

      Quote Originally Posted by JaredSpellFrost View Post
      @Professor Florian

      I'm pretty sure these spells aren't AoEs though. The Life and Death TC variants historically have been, but those include the wording "X Damage To All"- these new Golems don't have that. And while I of course support giving every school solid AoE options, these spells are trained at level 42 and have terribly misplaced utility. The Life and Death Golems should be reworked to have more fitting utility, be an AoE, and while being trained around level ~20-30!

      If they're not AOEs, then I see no reason why they should be there in which I would agree with your point. And who in their righteous mind would use them? I mean life's Seraph or even Fire's Meteor AOE does more damage than that spell


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    5. #15
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      Re: Golems for all!

      Supernova is getting nerf finally Ratbeard said it today

    6. #16
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      Re: Golems for all!

      really hope they buff others parts of supernova then 60% hit to 85% as i'm starting to regret maining balance
      140 Wolf soulstalker 130 Valkoor wild ​130 Valkoor Myth​ 140 Valkoor 138 Alex nightshade

    7. #17
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      Re: Golems for all!

      Quote Originally Posted by KieranCaster View Post
      The title says it all.

      Now, to take that a step further:

      SuperNova for all. Everyone should get an aura bursting 2-pip spell that has incredible damage tied to it.

      Ice would be called: SuperGlacial
      Storm would be called: SuperVoltage
      Fire Would be called: SuperIncendiary
      Myth would be called: SuperMyth (how original, you like that?)
      Life would be called: SuperGreenery
      Death would be called: SuperHeadstone

      Just my thoughts.

      KC
      I don't mean to be cruel, but this seems like someone is trying to hard to make spells out of every school so everyone has a copy.

      If so, it actually doesn't do anyone any good because the school specific spells are meant to exclusively for whichever school was selected through the test before we participate in the game.

      Oxnhorse

    8. #18
      Lightdragon's Avatar
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      Re: Golems for all!

      Quote Originally Posted by Oxnhorse View Post
      I don't mean to be cruel, but this seems like someone is trying to hard to make spells out of every school so everyone has a copy.

      If so, it actually doesn't do anyone any good because the school specific spells are meant to exclusively for whichever school was selected through the test before we participate in the game.

      Oxnhorse
      the problem with that is you would need a specific school to complete a dungeon. and players that join random instances have a hard time finding the right school.
      Do NOT meddle in the affairs of Dragons. for you are crunchy and good with ketchup

    9. #19
      Oxnhorse's Avatar
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      Re: Golems for all!

      Quote Originally Posted by Lightdragon View Post
      the problem with that is you would need a specific school to complete a dungeon. and players that join random instances have a hard time finding the right school.
      That might be true, but it all comes down to how you play the game. And there is no shame in asking for pointers, tips or game plans along the way.

      I started in June of 09 as Dragonspyre was the last world in the game and it wasn't until a year or 2 ago when someone (maybe Bailey Jade) had mentioned that I could x-out cards in my deck. I was complaining to someone on how i hated getting cards I had no use for, and was oblivious on how to keep them from showing up.

      And maybe 5 years ago, I got wise in carrying 3 decks around the Spiral: Mob, Boss and Monstorology with a minimal amount of blades, hits and Reshuffle. In this way, I was able to quickly deal with questing in any area instead of spending endless amounts of time in one area (unless intentional).

      In addition, I am a person that looks from time to time to find what the best gear selections should be, how to acquire them and experiment with the jewels to give my gear the extra stats they sometimes offer. If it needs to be crafted, its not a huge deal for me, just finding ingredients in the Bazaar if I am not willing to jump realms or have them already.

      And when it comes to pets, my ideal pet is an Enchanted Armament that carries the Sharpened Blade item card. And I have Proof/Defy as well as 2 heals on them with a socket jewel of pierce.

      My Ice could go for the high defensive stats, but since my pet has the +15 defense added across the board, he goes more for the highest damage. And all unwanted items that are Myth, Life, Death and Balance become snacks for them.

      Do I die in the game? Yeah, from time to time, but as you play the game and figure out what works and what doesn't, people become more attuned to realizing what needs to be done.

      Oxnhorse

    10. #20
        richardDkht is offline Journeyman Wizard
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      Re: Golems for all!

      Quote Originally Posted by Jesse Strong View Post
      Supernova is getting nerf finally Ratbeard said it today

      dumb stuff goes by pairs.

      I want storm spells nerfed now, those guy do 80k damage with a couple of blades and an aura.. the 1k health difference really does not justify that.

      Quote Originally Posted by Lightdragon View Post
      the problem with that is you would need a specific school to complete a dungeon. and players that join random instances have a hard time finding the right school.

      I'll say this for the Nth time and with simple words so that everyone can understand it.

      You don't need a specific school to complete a dungeon. you need to learn to use all cards and not just the 5-10 that you WANT to use.

      Second schools and double-school gear were made for a reason, people snobbed it and devs have been dumb, DUMB, DUMB!! enough to follow instead of explaining what to do.

      I play six schools, all except storm, and never had to ask for help on anything but when I wanted to go faster.

      But my decks have up to 80 cards including TCs.
      Last edited by richardDkht; 4-9-21 at 12:25:13 PM.
      " I can solve any issues in the world, except those originated by human stupidity"
      ".. that leaves out A LOT.."

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