Lemuria is definitely a new world in my mind.
One thing I've noticed is that we get a new mechanic and new school at the beginning of each new arc, but we didn't technically get anything with Karamelle.
In Arc 2, we got the Astral Schools, Critical and Block, and pierce.
In Arc 3 (technically shadow is late-arc 2 but the concepts were fresh enough to carry us the 30 levels), we got Shadow magic, Shadow enhanced spells, companions, and pip conversion.
In Arc 4, we got introduced to Musicology which we didn't learn anything about. With the damage / resist limits being decently achievable today, I'm wagering there's a new mechanic soon. Maybe we'll be able to pull resources from the Nothing (cheat casting, ghost companion in combat?).
You could argue we got spellements, but I don't really consider it 'new' to arc 4, since they can be obtained throughout arcs now.
As for story, I hope they remain shorter or more meaningful. I hope we get to battle ourselves or our Paradox versions keep coming back. How cool would it be if the game snapshotted our stats and had us battle ourselves 30 levels later? Lemuria seems too much of an intersection between Monquista, Zafaria, and Azteca to provide a meaningful environment, so I think they're leaning heavy on the "lost" part of it. I'm thinking it'd be most similar to Mirage and Azteca, especially since we already started in Mirage. So I'm guessing maybe a "Lost" tv-show style story. Since it's not a "world" I imagine we travel across the spiral somehow (maybe a modified version of the aeroship we took from Empyrea?) and probably time. I'm hoping we really dig into Time Dilation and Relativity since this island probably transcends the physical Spiral. Once we get there, we realize we're stuck, create a camp, uncover a mystery, explore some answers about the Old One and existence and cavities, solve puzzles, help someone by defeating some pesky mosquitos, get betrayed, and we come back to the Arcanum and Bartleby and nobody knows we left yet (time dilation)... except Melori.
As for gameplay, I like the length of Polaris and Karamelle for their usual variety of low-stakes and high-stakes quests, but I'm a sucker for big reveals. I'm really hoping we can put together more of a 'mystery' with some puzzles, hidden areas, and betrayals in this world. I for one want to see battles with new combat "goals" such as destroying something (like a high health tree creature) or surviving a certain number of rounds (similar to Pirate), instead of the traditional "defeat them all" approach. Also, please bring back more random animated cutscenes like Khrysalis had. I enjoy the big finale-type ones we get, but sometimes you just want to see the results of your quest, like explosions and seeing a huge projection of yourself or turning into a dancing polar bear.
Also, meaningful companions that actively change our playstyle (+1 pip, +300 flat resist, +30% damage, + 50 shadow pip rating, gives a special item card, etc, etc).
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