
Originally Posted by
sparkfiredust
In terms of the hatching cost being too high, that is specifically when hatching with a mega pet. If you hatch with adult / ancient pets, the price should be within 30k-50k.
Also I think after the crit rework, everyone can one turn crit farm halfang super easily, so gold is plentiful. It shouldn't be hard to find a farming partner if necessary.
In my opinion the talent manifestation system works that there's a 70% chance to manifest a parent's manifested talent, and 30% chance to manifest an unmanifested parent talent. When you hatch with a mega pet, there's a 30% chance to get a fail talent from parent's unmanifested pool. When hatching with an adult pet, there's 3 out of 8 unmanifested parent talents that are desired. So there's only 5/8 bad talents out of a 30% chance, or 18.75% chance of failure. So if this theory is true, hatching with mega pets is not ideal past the first/second hatch. The first / 2nd hatch can be done to acquire all 5 talents into the pet's pool.
I think kingsisle will make some lore spell recipes easier, but they're not impossible. Crafting ratspin took some time, but the difficulty was the same as farming for gear. The tcs just require farming halfang then buying empowers to trade for ratspin tc. Amber can be group farmed from olympus secret bosses, and agave nectar was simply a matter of grinding out the agave in mangrove marsh, and there's different optimized routes that can be used to farm reagents like agave.
Gear is only upgraded every 30-40 levels, but it wasn't always like that. Back in the 2nd arc, criticals were frequent and did 2x damage, so everyone crafted the avalon crit gear for PVE and PVP. Then at some point crit got nerfed for pvp, and so the crit was less powerful compared to the balanced stats of waterworks gear. Before the nerf, people would upgrade their waterworks with crafted gear from avalon and possibly zafaria. Because crit got nerfed, therefore waterworks outshadowed crafted and hades gear. If kingsisle buffed crit to more heavily increase crit damage, people would be willing to sacrifice the resist from waterworks to get more crit and damage. But there's not a good enough reason to change crit atm. Or maybe there is a reason, as buffing the damage ratio would open up critical gear sets, since those died out after the crit rework.
Also another reason we only upgrade gear at waterworks, darkmoor, etc. is simply cause those gear releases were op, instead of having small gear increases every 10 levels. Celestia gear straight up doubled dragonspyre gear or something, and darkmoor gave a ton of crit and shadow pip chance (but now the crit is less useful). Maybe it was intentional to create long term farming spots.
For me the fire beetle change is interesting. Old fire beetle tc gave 3 traps, while the new fire beetle basically gives a 15% blade for dots. It doesn't seem better than a 15% blade, as it can't be used with single target hits. Possibly instead of it being 3 traps that get used by one dot, make it 4-5 traps that can be used for 2 dots, or 2 blades since it's only 15%.
Being able to trade tc through shared bank would be useful. In other games I had used a mailbox system to send items, but it wouldn't be worth the time to create a mailbox just to send tcs and items between accounts.
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