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  • Page 2 of 2 FirstFirst 12
    Results 11 to 16 of 16
    1. #11
      Torpzun26's Avatar
        Torpzun26 is online now Journeyman Wizard

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        •  Cole Duskhaven
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        •  Myth
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      Re: New Spellement Pathes

      Quote Originally Posted by JaredSpellFrost View Post
      Words words words. Words that I'm not responding to.
      Vermin Virtuoso
      It's balanced with 4 Pips, though I don't see the Bubble effect as being in line with the Myth school
      This is just a personal opinion, but I think that Myth makes the most sense being the bubble control school, as it's a way to boost their minion's damage as well as their own.

      Pigsie
      This spell was fine as-is. Rebirth is more deserving of a Spellement path, what with KI rendering it utterly useless by increasing it's Pip cost!
      I think the idea behind this is to make Pigsie easier to learn. I don't think it needed any upgrades at all, but then we might see people complaining about that. It's a lose-lose-lose situation here.


      Stormwing
      I'm not sure what the "+25" means here, so I can't really comment on it. I do wish that KingsIsle would stop being so dang vague in their update notes- it shouldn't be up to us Players to decipher every addition!
      They shown us this in a Tweet, and I believe someone made a thread on it too but I don't have the time to go searching for it atm. It's an aura.

      Spirit Golems
      I'm lumping them all in here. I think that the Myth and Death Golems could stay with a slight nerf to the shields, but the Life Golem need to go. Defensive ward utility originates from Thaumaturgy, and so it should be watered down for the Myth/Death schools.

      Glacial Golem
      Again, this spell is not befitting of the Fire school. Pyromancers are more about damage and DoTs, not shields!
      The idea behind the golems is that they use the dual shield every school gets at level 8 (16 if you're Myth). So they make sense unless you think those dual-shields shouldn't exist either.

      Also every school has a Golem, just haven't gotten images for them all yet.


      Infestation
      Nope, get it out of here. Life doesn't have a damage bubble, and it should stay that way.
      I haven't gotten an image for it yet but Death gets one too muahahaha
      Last edited by Torpzun26; 4-5-21 at 2:51:50 PM. Reason: What is with the unnecessary quotes? This website is broken. I CAN'T EVEN FIX IT?!?! Ok nvm I fixed it

    2. #12
      JaredSpellFrost's Avatar
        JaredSpellFrost is online now Grandmaster Wizard

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        •  Empyrea
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        •  Ice
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      Arrow Re: New Spellement Pathes

      Quote Originally Posted by Torpzun26 View Post
      This is just a personal opinion, but I think that Myth makes the most sense being the bubble control school, as it's a way to boost their minion's damage as well as their own.
      Hmm, when you put it like that it makes sense! This mechanic should be limited to Myth though..



      Quote Originally Posted by Torpzun26 View Post
      Also every school has a Golem, just haven't gotten images for them all yet.
      My main problem with the Golem spells is that they setup a shield, a ward mechanic that is decidedly Thaumaturgistic. And for schools like Life and Fire that are opposites to the Ice School, well, it just doesn't make sense!


      "Yet like a bad case of athlete's foot you just kept coming back." -Cosmos
      . . . with Persistence, Victory is assured.




    3. #13
        Orzee is offline Apprentice Wizard

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        •  Bradley IronFlame
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        •  110
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        •  Polaris
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        •  Fire
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        •  Maximus
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        •  White Winter Owl
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      Re: New Spellement Pathes

      Name:  Hammer of Thor.png
Views: 141
Size:  438.1 KBName:  Napthea Scarab.png
Views: 75
Size:  427.1 KBName:  Spellement Recipes.jpg
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Size:  58.1 KBName:  Grendel's Amends.png
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Size:  425.1 KBName:  Elemental Golem.png
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      I haven't seen anything on it yet, but you can actually craft Spellements from Recipes!!! (They drop from beastmoon school blossoms like fire, storm, etc.) Looks like they require Beastmoon reagents.

    4. #14
      Torpzun26's Avatar
        Torpzun26 is online now Journeyman Wizard

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        •  Wizard's Name:
        •  Cole Duskhaven
        •  Wizard's Level:
        •  130
        •  World:
        •  Wizard City
        •  Wizard's School:
        •  Myth
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      Re: New Spellement Pathes

      Quote Originally Posted by Orzee View Post
      Name:  Hammer of Thor.png
Views: 141
Size:  438.1 KBName:  Napthea Scarab.png
Views: 75
Size:  427.1 KBName:  Spellement Recipes.jpg
Views: 80
Size:  58.1 KBName:  Grendel's Amends.png
Views: 76
Size:  425.1 KBName:  Elemental Golem.png
Views: 75
Size:  420.5 KB

      I haven't seen anything on it yet, but you can actually craft Spellements from Recipes!!! (They drop from beastmoon school blossoms like fire, storm, etc.) Looks like they require Beastmoon reagents.

      I was wondering what those recipes were for.

      Anyway, found all the recipes and added them to the post. They require the original TC of the spells that they were based off of as well as Moongold Dust so it won't be very useful but it's still better than nothing. And from what I can tell, they will only be craftable when Mayhem is up and the Cultivator reappears, which is unfortunate.
      Last edited by Torpzun26; 4-5-21 at 4:16:34 PM.

    5. #15
      Jesse Strong's Avatar
        Jesse Strong is online now Prodigious

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        •  Fire
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      Re: New Spellement Pathes

      This is amazing but not for fire all the schools got cool spells except us

    6. #16
      Happy Fun Ball's Avatar
        Happy Fun Ball is offline Grandmaster Wizard
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      Re: New Spellement Pathes

      Quote Originally Posted by Orzee View Post
      I really hope they drop through other means! I'm excited that you said you got some from Life Moon seeds. I hope that's the case.

      That being said, 4 upgrades for a 10% boost? That's so many spellements. Krampus is only 2 and I think that's an acceptable amount, especially considering it too is obtained through farming. 200 spellements is plenty. We shouldn't have to farm for weeks just so we can have a slight bump in our spells.

      I hope we can use this Test Realm to voice our concerns that it shouldn't cost 685 spellements to upgrade a learned spell to Tier 5. (720 if you haven't learned it yet).
      It's not just life seeds, but every class seed will drop a random spellement, but it's more like with the threads and stones. You can get spellements from other classes, not just life. I don't know if it's a guaranteed drop, but they are common. However, you only get one at a time. That's not terrible since you're getting them from seeds rather than farming obnoxious wood/stone/gold key bosses.

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