Hello. I am a long term player (not even sure when I started -- 2012 or so) that has been away from the game for several years. I have restarted playing for a couple of days and have come to the conclusion that something about how spell damage is calculated has changed from how it worked when I last played.
My spells are doing more damage than I expect them to. Bear with me, I am not one of those grumpy overly-proud oldsters complaining "you young whippersnappers have it so easy compared to how it was in the day, dur-hur". I don't MIND my spells doing more damage and making the game easier, it just bugs me I don't understand how the mechanics are working. I am one of those math semi-prodigies that likes to keep track in my head how much damage my spell is going to do before casting it, so I can stack just enough blades and traps to do the job without wasting turns casting unneeded extras. But that isn't working for me any more and it is driving me nuts trying to figure out why.
The way damage used to work was like this. First, your spell has a base damage number which displays on the spell card, which is often a range, so effectively the first thing the old algorithm did is generate a random number to determine where in the range the base damage is. Next, the algorithm added the effect of any applied sun damage spell to the spell card to the damage base. Next this base damage is modified by gear worn by the wizard. Then the game would determine if the attack was critical or not, and if it was multiply the damage by a large modifier for critical success. Then it would multiply this total base by modifiers for any charms on the caster (mostly blades) that apply, each blade increasing the damage by multiplying the damage from the previous step by [1 + (blade damage percentage)/100], or each negative charm (like weakness) reducing the damage by dividing it by [1 + (|charm damage reduction|)/100]. Then it would do the same for any wards (crucially last ward cast first, but that is a side issue outside this discussion), increasing the damage for each trap or reducing it for each shield. Lastly, the algorithm applies the modifier for damage school for the target, e.g. casting a death spell on a life minion usually increases damage by 30%.
Some readers are probably wondering how in the heck anyone can keep track of all that in their heads under the 30 second time pressure to pick another spell card, but please trust me, some of us can. The problem absolutely is not that I'm doing the math wrong. The problem is the math isn't adding up (well, multiplying out, most of the modifiers are multiplication percentages). My spells are without question doing more damage than they used to, damage is no longer being calculated the way it used to be.
Part of the issue is criticals. Criticals happen considerably more often than they used to, but that is a side issue. They may, I'm not quite sure, be causing a bigger damage bonus than they used to. The critical bonus used to be a flat times 2, a critical doubled your damage. It's hard to be sure in the midst of other unknown factors, but my general impression is that the critical bonus is now bigger than that, something like times 2.5.
But that doesn't account for all of it. Even non-critical hits are usually causing more damage than I expect. It seems like a bare spell with no applied charms or wards does pretty close to the damage I expect. But once I apply blades or traps my calculations get thrown off and the spell starts doing extra damage the old system can't account for, and the more blades and traps applied the bigger the difference. It seems that blades and traps cause very roughly 20% more increase each than they used to. My general sense is that shields and negative charms haven't changed.
HELP. Not understanding the current algorithm is driving me INSANE.
Please feel free to just point me to a guide rather than type a long reply if there is a good one out there explaining current mechanics. Don't bother pointing me to a guide written 2016 or earlier, that will just explain the old system I am familiar with, which as I am trying to explain is WRONG under current rules.
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