Something interesting I found after messing with the equations that I think @
Eric Stormbringer would be interested in, especially now that Storm is considered the "critical" school. See attached.
If someone has 200 block, you need
400 critical to do 29% damage, and
500 critical to do 35% damage.
If someone has 400 block, you need
800 critical to do 29% damage, and
1000 critical to do 35% damage.
I forsee a problem in the future. Right now, an average storm might be able to have about 100 more critical than the average fire (easy number for the sake of argument). But, in the long term, as block increases, the average storm will need to widen this gap to 200 to maintain this same level of critical dominance.
Let's say, today an average PvP fire has 400 critical, and an average PvP storm has 500 critical. The storm has 6% more damage from critical.
In the future, when an average PvP fire has 800 critical, a storm will need 1000 critical to maintain this 6% advantage.
Why is this a problem? For one: pets. Currently, an ice wizard is able to get the same amount of critical from a pet as a storm is. They will need to revamp pet criticals so that it's not equal for every school. Storm Assailant should be a greater rating than Ice Assailant.
(Honestly, Storm Dealer should be more than Ice Dealer. But that's for another day).
For another: the gap between storm critical and every other school's critical needs to widen. BIG time. Right now, it's easy for all schools to reach 800+ rating without much sacrifice to their other stats. This future 200 gap I mentioned is between fire and storm. Between ice and storm, this gap would need to be 400+.
Overall, however, I think this has been a beautiful solution. It makes sense that critical needs to progress much faster than block, because it's easier to gain high critical to your own school vs. getting high universal block.
As an engineer, even I wouldn't be able to tell you. But isn't implicit differentiation just nice to know?
It's official.
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