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  • Results 1 to 9 of 9

    Thread: Critical?


    1. #1
      Morgan Mythcaster's Avatar
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      Critical?

      Is critical messed up or is it just me? It says I went critical, then does normal damage on HALF the mob. Or I do a single hit and it says I went critical, but does my normal damage. It doesn't happen every time, but enough that it's annoying. And, before you ask, NO, they didn't block. I'm currently at Loremaster. They DON'T block.
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    2. #2
      Dylan Windwalker's Avatar
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      Re: Critical?

      Redirecting you to these threads with the answers i think you're looking for
      @Eric Stormbringer's post:
      "http://www.wizard101central.com/forums/showthread.php?513909-Fall-Update-Now-Live!/page4"
      @Allison DeathWielder's post:
      "http://www.wizard101central.com/forums/showthread.php?513944-Damage-Output-Question"

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    3. #3
        Spellbinder is offline Legendary Wizard
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      Re: Critical?

      Omg
      I think I love you more than paper tick
      -Katz to fishy cracker

    4. #4
      SeptenaryRavens's Avatar
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      Re: Critical?

      Quote Originally Posted by Dylan Windwalker View Post
      Redirecting you to these threads with the answers i think you're looking for
      @Eric Stormbringer's post:
      "Your % vs a 0 block opponent is completely independent of your rating. As long as you have at least 1 critical rating your percentage against these opponents will be between 1-95% based on your level. Example a level 50 Wizard will have a 50% chance to crit while a level 100 and above will have 95% to critical."
      @Allison DeathWielder's post:
      "Simply put, Critical Block was reworked as well and now works as more of a Critical Resist. There's still a chance that the entire critical multiplier is blocked, but your critical's damage multiplier is now calculated by comparing your Critical to your target's Block. Enemies with higher Block will take less damage from a Critical as a result. You will also find that you critical far more on targets with lower relative block than your critical, which is probably going to be most enemies you fight if you had a 100% critical setup previously."
      Quote Originally Posted by Spellbinder View Post

      I 100% understand these explanations, but what I don't understand is why mobs in the first arc now seem to have some sort of block rating. I was farming Loremaster on my 130 ice wizard (who has roughly 560 critical rating, 130% damage, 30% pierce), and even with a critical using the Ice Wyvern item card from the Dragoon Amulet, the Font of Life (WITHOUT an absorb on) only did the amount of damage I would have done without a critical (~1400 hp or 1x). Then on the ice mob, it did close to 2x even with the 10% remaining resist (~2500 hp or almost 2x). These numbers also fluctuated every fight with all the enemies (ie. Font of Strength would sometimes resist critical a bit, sometimes I could hit Loremaster for the full 2x, sometimes I couldn't). Like Morgan said below, they did NOT block, nor did they have block before the update.


      Quote Originally Posted by Morgan Mythcaster View Post
      Is critical messed up or is it just me? It says I went critical, then does normal damage on HALF the mob. Or I do a single hit and it says I went critical, but does my normal damage. It doesn't happen every time, but enough that it's annoying. And, before you ask, NO, they didn't block. I'm currently at Loremaster. They DON'T block.




    5. #5
        Spellbinder is offline Legendary Wizard
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      Re: Critical?

      Quote Originally Posted by SeptenaryRavens View Post
      I 100% understand these explanations, but what I don't understand is why mobs in the first arc now seem to have some sort of block rating. I was farming Loremaster on my 130 ice wizard (who has roughly 560 critical rating, 130% damage, 30% pierce), and even with a critical using the Ice Wyvern item card from the Dragoon Amulet, the Font of Life (WITHOUT an absorb on) only did the amount of damage I would have done without a critical (~1400 hp or 1x). Then on the ice mob, it did close to 2x even with the 10% remaining resist (~2500 hp or almost 2x). These numbers also fluctuated every fight with all the enemies (ie. Font of Strength would sometimes resist critical a bit, sometimes I could hit Loremaster for the full 2x, sometimes I couldn't). Like Morgan said below, they did NOT block, nor did they have block before the update.
      The devs are looking into the issue as they should not have any.
      Omg
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    6. #6
      SeptenaryRavens's Avatar
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      Re: Critical?

      Quote Originally Posted by Spellbinder View Post
      The devs are looking into the issue as they should not have any.
      Ok that's good to hear. I quoted everyone since my concern was the gist of Morgan's too. The explanations on how the new system works weren't the answer to our concerns.




    7. #7
      lethargy101's Avatar
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      Re: Critical?

      KI making changes during a test realm, not perfecting them during the test realm and rushing it to live realm, never :P.

      There's always bugs even if reported on in test that goes live. Sounds like typical inept KI devs as usual. Makes you wonder why they have a test realm in the first place, when they can't fix anything properly before going live.
      Last edited by lethargy101; 11-22-20 at 5:38:34 AM.

    8. #8
        richardDkht is offline Journeyman Wizard
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      Re: Critical?

      Quote Originally Posted by lethargy101 View Post
      KI making changes during a test realm, not perfecting them during the test realm and rushing it to live realm, never :P.

      There's always bugs even if reported on in test that goes live. Sounds like typical inept KI devs as usual. Makes you wonder why they have a test realm in the first place, when they can't fix anything properly before going live.
      Typical case of snake biting own tail.

      KI needs to check for bugs on a new feature -> load a test realm -> to access TR players need an active account -> few players go to test realm -> few people go to TR -> bugs are not addressed -> KI see nobody on test realm, closes it and goes live -> people complain that KI needs to check for bugs on new features -> rince and repeat as much as you want.

    9. #9
      Dylan Windwalker's Avatar
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      Re: Critical?

      Quote Originally Posted by lethargy101 View Post
      KI making changes during a test realm, not perfecting them during the test realm and rushing it to live realm, never :P.

      There's always bugs even if reported on in test that goes live. Sounds like typical inept KI devs as usual. Makes you wonder why they have a test realm in the first place, when they can't fix anything properly before going live.
      It does sound unusual but Kingsisle doing Test Realm stuff in Live Realm is the only thing they could do. The popularity of live realm vastly exceeds the population of players in Test Realm and due to this higher population in Live Realm, the developers will be more apparent to the bugs that were not reported in Test Realm. Reporting bugs in Live Realm is simply because there are not enough players in Test Realm anymore than there used to be and not as many people are likely to report as many bugs. I think they just quickly pieced together the Karamelle update into live anticipating that there are bugs that they didn't look for in Test Realm, thinking they'll just directly fix them while in Live Realm...

      I think Test Realm is built for something like big bugs such as not being able to Log on to the game at all. At that point, the company could lose a drastic amount of players if that was the problem coming into Live Realm. Other such cases could be being blocked from entering a area or being unable to progress because the completion of a quest is bugged. Anything so major that it will deter a player from ever playing should be fixed in a test realm setting...

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