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  • Results 1 to 6 of 6
    1. #1
      Drew's Avatar
        Drew is offline Master Wizard

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      Damage Output Question

      Forgive me if this is something that is either common knowledge or something that has already be reported; I haven't played the game in awhile and I came back to play the new update.

      Ever since questing in Karamelle, I have noticed that I have criticalled every single hit so far (and I am up to Nibbleheim). This is I'm sure due to the critical readjustment, which is nice.

      What is different though, is that my spells will do different amounts to each enemy, when it should be doing the same damage. For example, I used a critical power nova on the enemy with one blade, and it did around 4500 to one enemy and around 5500 to the other enemy, when they were the exact same enemy. This was not a one off experience, I have seen this occur against many different types of mobs (when both enemy was the same). Power nova has a set damage value, so I believe the numbers should be the same.

      Does anyone have an explanation??
      Last edited by Drew; 11-19-20 at 11:24:49 PM.

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    2. #2
      Allison DeathWielder's Avatar
        Allison DeathWielder is offline Archmage Wizard

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        •  Death
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      Re: Damage Output Question

      Simply put, Critical Block was reworked as well and now works as more of a Critical Resist. There's still a chance that the entire critical multiplier is blocked, but your critical's damage multiplier is now calculated by comparing your Critical to your target's Block. Enemies with higher Block will take less damage from a Critical as a result. You will also find that you critical far more on targets with lower relative block than your critical, which is probably going to be most enemies you fight if you had a 100% critical setup previously.
      Last edited by Allison DeathWielder; 11-20-20 at 12:03:48 AM.

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    3. #3
      KieranCaster's Avatar
        KieranCaster is offline Magus Wizard

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      Re: Damage Output Question

      Quote Originally Posted by Allison DeathWielder View Post
      Simply put, Critical Block was reworked as well and now works as more of a Critical Resist. There's still a chance that the entire critical multiplier is blocked, but your critical's damage multiplier is now calculated by comparing your Critical to your target's Block. Enemies with higher Block will take less damage from a Critical as a result. You will also find that you critical far more on targets with lower relative block than your critical, which is probably going to be most enemies you fight if you had a 100% critical setup previously.
      So.. if i understand this post correctly, before the update, the wizard dealing critical would either deal 100% total critical or was 100% blocked.

      With the update, if a wizard goes Critical, the amount of critical becomes variable, from zero to 100%, which is dependent on the target's block. How is that calculated knowing critical was a 2x multiplier on MOBS and somewhat less multiplier with PVP?

      thanks!

    4. #4
      Allison DeathWielder's Avatar
        Allison DeathWielder is offline Archmage Wizard

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        •  Death
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      Re: Damage Output Question

      Quote Originally Posted by KieranCaster View Post
      So.. if i understand this post correctly, before the update, the wizard dealing critical would either deal 100% total critical or was 100% blocked.

      With the update, if a wizard goes Critical, the amount of critical becomes variable, from zero to 100%, which is dependent on the target's block. How is that calculated knowing critical was a 2x multiplier on MOBS and somewhat less multiplier with PVP?

      thanks!
      So, I'm not exactly versed in how mechanics differ in PvP, but I believe it was confirmed that Critical functions differently there so someone better qualified in that area than me would be a better place to start.

      On mobs, the devs stated that they expect the average player to generally hit a 1.7-1.8x multiplier in late game worlds, with bosses having a bit more Block.


      You're also right in your assumption. Before, critical (in PvE) was always either 2x or 1x (depending on if blocked), but in the new update a critical will do a range of damage and, at least in my experience questing so far, getting blocked outright seems to happen less. That might be anecdotal, but my Death's critical rating is only in the 400s.
      Last edited by Allison DeathWielder; 11-20-20 at 10:29:51 PM.

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    5. #5
      KieranCaster's Avatar
        KieranCaster is offline Magus Wizard

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      Re: Damage Output Question

      Quote Originally Posted by Allison DeathWielder View Post
      So, I'm not exactly versed in how mechanics differ in PvP, but I believe it was confirmed that Critical functions differently there so someone better qualified in that area than me would be a better place to start.

      On mobs, the devs stated that they expect the average player to generally hit a 1.7-1.8x multiplier in late game worlds, with bosses having a bit more Block.


      You're also right in your assumption. Before, critical (in PvE) was always either 2x or 1x (depending on if blocked), but in the new update a critical will do a range of damage and, at least in my experience questing so far, getting blocked outright seems to happen less. That might be anecdotal, but my Death's critical rating is only in the 400s.

      Sooooooo...... Critical value will be a range. 0-95%. What is the relationship between total damage and critcal with this new system?


      Example 1:

      • 70% critical value would mean: (100% regular damage + 70% of of the regular damage)?
      • Assume 100 damage by spell, and 70% critical. Then "going" 70% critical would be: (100 X 1.7) = 170 total damage?



      Example 2
      • Assume 100 damage by spell and 100% critical - (100 X 2.0) = 200 total damage?



      Can it be that simple?


      Thanks!

    6. #6
      DanTheTerrible's Avatar
        DanTheTerrible is offline Apprentice Wizard

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      Re: Damage Output Question

      Yeah, the changes in mechanics are driving me nuts, I posted a lot more detail in a different thread. I swear, there is more going on here than just changes in critical. Even when I don't critical my spells usually do more damage than I expect them to.

      Edit: I've done more experimenting and no longer agree with what I just said above. The changes in the damage system that have been baffling me are pretty clearly all about the criticals.
      Last edited by DanTheTerrible; 11-30-20 at 7:33:09 PM.

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