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    Results 11 to 20 of 52
    1. #11
      SeptenaryRavens's Avatar
        SeptenaryRavens is offline Magus Wizard
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      Re: Fall Update Now Live!

      I'm having an issue with questing in Karamelle so far. I am dual boxing and am using a two-person mount for ease of use (at least I thought). But in non-instance areas, each wizard must interact with certain objects. Using the gondola to von Trap's estate, instead of clicking "x" on just account #1 (the controller of the mount), both account #1 and #2 must interact with the gondola separately, which makes trying to run two accounts a little more tedious.

      I'll post more issues with two-person mount questing here if I come across anything else.




    2. #12
      Oxnhorse's Avatar
        Oxnhorse is offline Adept Wizard

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        •  90
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        •  Master Heidi
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      Re: Fall Update Now Live!

      Quote Originally Posted by Dylan Windwalker View Post
      Same but I have been criticaling like crazy on my Ice in Mirage, some blocks but mostly going through. Whatever the formula is (which I could probably search up rather easily but I'm lazy), it's pretty good..........

      I was watching videos yesterday or Monday, and their wiz on Test was hitting crit every single time with Ice and Life, but I wasn't always doing the same with my Ice, Storm and Life.

      Oxnhorse

    3. #13
      Lightdragon's Avatar
        Lightdragon is offline Legendary Wizard

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        •  120
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        •  Mirage
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        •  Balance
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        •  too many
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        •  artic fox
      Status: Hello Empyrea
       
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      Re: Fall Update Now Live!

      Quote Originally Posted by SeptenaryRavens View Post
      I'm having an issue with questing in Karamelle so far. I am dual boxing and am using a two-person mount for ease of use (at least I thought). But in non-instance areas, each wizard must interact with certain objects. Using the gondola to von Trap's estate, instead of clicking "x" on just account #1 (the controller of the mount), both account #1 and #2 must interact with the gondola separately, which makes trying to run two accounts a little more tedious.

      I'll post more issues with two-person mount questing here if I come across anything else.
      methinks they launched it to live a wee bit too soon. i did buy two candied bundles for each account so i can use those car mounts through karamelle. i always had problems when i dual boxed with a 2 person mount.
      Do NOT meddle in the affairs of Dragons. for you are crunchy and good with ketchup

    4. #14
        sparkyflamefire is offline Journeyman Wizard

      • sparkyflamefire's Wizard Stats
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        •  James
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        •  130
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        •  Wizard City
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        •  Storm
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        •  Sir Leo
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      Re: Fall Update Now Live!

      For all you monstrologists. there's a cave in the gumball forest with lots of level 18 gobbler mobs. (And to think I took 5 wizards to illustrious by farming prince viggor) The boss at the end is a level 19 gobbler, so we'll finally be able to reach max level monstrologist!

    5. #15
      juliarubygem's Avatar
        juliarubygem is offline Grandmaster Wizard

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        •  Julia RubyGem
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        •  130
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        •  Empyrea
        •  Wizard's School:
        •  Fire
        •  Pet's Name:
        •  Doodle
        •  Pet's Type:
        •  Fire Wartle
      Status: 22424274275 2
       
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      Re: Fall Update Now Live!

      I'm enjoying it so far, but noticed that many of the Karamelle badges do not have titles. When I defeated the Quake Charmer, I got a badge titled "TBD Solo Quake Charmer," and have received multiple other "TBD" badges.

    6. #16
      SeptenaryRavens's Avatar
        SeptenaryRavens is offline Magus Wizard
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      Re: Fall Update Now Live!

      Quote Originally Posted by Oxnhorse View Post
      I was watching videos yesterday or Monday, and their wiz on Test was hitting crit every single time with Ice and Life, but I wasn't always doing the same with my Ice, Storm and Life.

      Oxnhorse
      I was questing a little bit on my death and fire wizards earlier, and I believe all hitting spells I used had criticalled. At level 130 my death and fire's critical hovers around ~600 (using a balanced set rather than full critical), which previously was a little over 50%, but now it seems to be much higher.




    7. #17
        Spellbinder is offline Legendary Wizard
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      Re: Fall Update Now Live!

      Quote Originally Posted by juliarubygem View Post
      I'm enjoying it so far, but noticed that many of the Karamelle badges do not have titles. When I defeated the Quake Charmer, I got a badge titled "TBD Solo Quake Charmer," and have received multiple other "TBD" badges.
      The badge names are supposed to be in the next update.
      Omg
      I think I love you more than paper tick
      -Katz to fishy cracker

    8. #18
      Happy Fun Ball's Avatar
        Happy Fun Ball is offline Grandmaster Wizard
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      Re: Fall Update Now Live!

      When I did the final boss solo in Test, I got a TBD Solo Jamburglar badge, but in live I didn't get one. I wonder if there will be one for the final boss, or even for Jamburglar.

    9. #19
      JaredSpellFrost's Avatar
        JaredSpellFrost is online now Grandmaster Wizard

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        •  JaredSpellFlame
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        •  Ice
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      Thumbs down Re: Fall Update Now Live!

      I am assuming that the "TBD" in the badges stands for "To Be Determined." Its quite odd to me that Kingsisle would release this update without completely polishing it up first.. Although this is KingsIsle we're talking about. They're not exactly well known for releasing functional updates without rushing anything...


      "Yet like a bad case of athlete's foot you just kept coming back."
      -Cosmos



    10. #20
      jlegendwielder's Avatar
        jlegendwielder is offline Initiate Wizard
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      Re: Fall Update Now Live!

      Quote Originally Posted by JaredSpellFrost View Post
      I am assuming that the "TBD" in the badges stands for "To Be Determined." Its quite odd to me that Kingsisle would release this update without completely polishing it up first.. Although this is KingsIsle we're talking about. They're not exactly well known for releasing functional updates without rushing anything...

      I suspect this means that they did not get enough participation in Test Realm, all 26 or 27 players, to make progress on finding bugs and so said, "Heck with it. We'll let it go live and have that be our test realm."

      TBD


      "I yam what I yam and that's all what I yam."

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