
Originally Posted by
JacobDeathBringer
Yes, the proposed 'fix' to turn resistance into a rating is worrying, and completely unnecessary, as we've seen that when players get too much resistance, KingsIsle just gives all the bosses 25%+ armor piercing. There's no reason they couldn't just keep doing that, if it ends up being that Diviners have 100% resistance and all the bosses have 80% piercing, so what? Just make the gear No-PvP. Turning resistance into a rating is just part of their master plan to turn every stat in the game into a rigged, hidden stat that no-one will be able to question because no-one will be able to understand how it works, just like they're doing with Critical, Block and Shadow pips. Once that's done they'll be able to manipulate the stats however they like without anyone knowing, just like they've been doing with the current rating stats. After this update, they'll be able to keep you farming for every single new gear upgrade, cause they'll be able to make the old gear stats so decayed that you'll have to farm (or pay thousands of crowns) for the new gear to get good stats. Your Shadow pip chance is now dependent on your enemies' Shadow pip chance. How does that make any sense? How does your skill with Shadow magic go down if you're fighting a boss with high Shadow rating? It allows KI to create bosses that won't let you get a Shadow pip until 20 rounds, all they have to do is make the boss's chance super high, or heck, they could just make it so that when you go through the sigils, you have X% less Shadow chance, cause it's a rating and you can't see what it is or measure it. As much as I've tried to stay away from these horrible rating stats, it seems inevitable that I'm going to get screwed by them whatever I do, I know I'm not gonna be motivated at all to upgrade my stats if they make resistance like Shadow pip or Critical/Block rating, and it's not like I'll need to anyway, PvE is so easy and I don't do PvP because they don't let crowns players play for free. If resistance turns into a rating, I'm gonna want us much health as I can get, since I'm pretty sure health will always have to be a set, reliable stat.
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