In PvP, "X Pip" spells are a risk- you forfeit all of your gained momentum and hope for the best. When I use Judgement in the Arena, I aim to kill- otherwise I'll be left with no Pips and an opponent who's ready to hit. With Ice and Frozen Armor, it is slightly different- if you're playing Support you won't feel that underlying pressure to be able to hit. However, you still need Pips!
If you carry a Life mastery, you'll need Pips for heals, making Ice Absorbs irrelevant. And even if you are going full Jade, X Pip Absorbs aren't worth it! The Pip economy of the Arena dictates this.
A max, 14 Pip Frozen Armor will only absorb a total of 2,450 damage
(Assuming you get lucky with your Power Pips, which if you're Jading is highly unlikely). Your opponent(s) can then cast a zero Pip Pierce, a three Pip Shatter, a two Pip Steal ward, a 6(4*) Pip Earthquake, a 6* Pip Mystic Colossus, or have a pet maycast Shatter for free. You will
always have lost more Pips than your opponent, making this spell a total waste of Pips.
Another example of the "Pip economy" in action is Bubbles. Our regular damage bubbles only cost 2 Pips. Our special Pierce/Critical Bubbles cost 4 Pips. Say I cast Katabtic Wind- my opponent can then spend
two pips less and replace my Bubble- leaving me down on Pips and tempo.
This is why Towers, Legion Shields and set shields are so much better. Legion Shield is not a selfish spell, and allows you to ward your entire team in one round! Set shields are fantastic as they not only force your opponent(s) to either remove them through utility or through their school specific hit, but they help nullify any blades your enemies(s) have as well! And Tower Shields are to be preferred as they cut the incoming damage by half for zero Pips- usually forcing duelists to remove them before striking.
One last thing to note- if a Wizard is Jading, they should
never rack up 14 Pips! Jading isn't
just about zero Pip shields, its about spamming Smokescreen, stunning, spamming (Virulent)Plague, healing, and more. Thus, you won't have the Pips you need to effectively cast Ice Absorbs.
*They can cast Earthquake at 4 Pips if they have an Aftershock TC. Mystic Colossus is technically 6 Pips and a Shadow Pip, but is still a strong shield breaking spell. I did not mention Elucidate and Simplify as those are incredibly rare, retired TC nobody in their right mind would use up
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