Absorbs are fairly useless spells for Ice Wizards, as they take away all of your Pips. If you're hitting, you won't be using Absorbs- why throw away all of your Pips after you have finished blading and trapping up to hit..? And if you're playing Support, Absorbs again take away all of your Pips to essentially only block damage from a single hit for a single person. Legion Shield, Tower Shield, and set shields outperform Absorbs by a mile here.
Ice Wizards instead rely on their high Resist and Health to be able to tank hits while they blade/trap up to hit. We need more rounds to prepare a hit than any other school, and therefore need more Health/Resist than any other school. If KingsIsle is truly set on removing this key aspect of Thaumaturges, than we better get ample compensation in the forms of increase Damage, Critical, Power Pip, and Pierce!

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