A recent concern over how critical work has recently came up. I didn't want to high jack anyone thread but it wanted to share what i see kingsisle doing with critical as i saw this with there recent announcement before test realm.
How does this critical system works?
is what i see alot of people asking. In order to do that a little view of pirate101 critical system in order. Pirate101 uses a 3 tier crit system to determine the muliplier. Those are Epic (1.3x) , Mega (1.5-1.7), and Super (2x). Higher level pirates crit often but what school determines which word you likely see more often. In this case Wizard101 using critical block to determine actual critical multiplier.
Ex: Storm will likely 2x against fire and itself.
Storm will likely Likely 1.5x-1.7x against Myth, balance, Death
Storm will likely 1.3x against Ice and life
Why?
Storm and fire has the lowest block due to the highest damage output. Myth, balance and death are often midtier meaning there block would be higher then storm and fire but lower then ice and life. Life and ice having the lowest damage tends to get more block meaning that muliplier likely to decrease.
Example 2: Myth likely 2x maybe against fire and storm
Myth maybe likely 1.5-1.7x against itself, balance and death
Myth likely 1.3x against Life and ice
Why?
Storm and fire has the lowest block which give it a chance at 2x however because it not high as Storm and fire the chances decrease signifantly bring damage more likely in the 1.7x. Against itself since block in this range is more balance with critical will likely be in the middle. Life and Ice being the lowest in damage would have higher block meaning less damage done to those school giving the odds towards 1.3X
Example 3: Ice will likely never 2x anyone
Ice will maybe likely 1.5x Storm and fire
ice will likely 1.3x all other schools
Why?
Ice isn't designed to do massive damage. having low crit chances will give ice little chance to crit meaning the chance of getting a 2x muliplier is very little to none. Ice has a middle chance to fire and storm due to the fact they have absolutely lowest block chance. But against more in the middle schools higher block means very little chance of 1.5x so the lowest i think ki said 1.3 maybe 1.2x is the likely case.
What does that mean for stats in game like what if i have 100% chance in live realm?
Kingisle has now likely capped critical based on school
Storm and fire may have 85-95%
Myth: 65- 75%
Balance and Death 45-55%
Life and Ice- 25-35%
Block will likely be the opposite:
Storm and fire: 25-35%
Myth: 45-55%
balance and death:65-75%
Life and ice 85-95%
What this means. It means that no matter how much critical or block you have there a limit or your school can have. It no longer 100%. Now it matter of hitting the max cap if you want critical but know when you do it not a 100% critical chance it may be 70% but with that block depending on that other school determine multiplier and your chance to actually critical meaning don't be surprise if ice and life are blocking more there the lowest damage schools and given priority block. By making block stronger it also like a built in resist instead of getting that 1.7x you get 1.3x.
What about Stat degrading?
It much slower now. Kingsisle getting us to run and grind for level appropiate gear. What this likely means:
Level 60- Waterworks/House Will be your grind
Level 70- Poseidon instance will the be upgrade
Level 90- Hades/ Exalted duels
level 100- Darkmoor
Level 130- Dragoon
If you hold on to gear longer without crafting or grinding your gonna slow down or struggle in for now on. So now that your school say let say 70% critical max holding on to that gear will degrade you 50 or even 40%. This adds length to the game as you can just grind one gear set and blow through content without experiencing a difficulty spike if you don't get gear appropiate to you level.
I hope this view shines light on what i feel kingisle going with Content and stats for now on.
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Eric Stormbringer i would love your input also! Your better at this stat system stuff then i am lol.
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