Test Realm is currently up.
Update Notes:
https://www.wizard101.com/game/commu...s/november2020
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Test Realm is currently up.
Update Notes:
https://www.wizard101.com/game/commu...s/november2020
Last edited by darkshadow1709; 10-28-20 at 3:12:59 PM.
Push Jinx – This spell pushes a harmful Charm (such as Weakness) from you onto your target. Since we’ve attached this to a spell, you’ll push the Jinx before your own attack goes off. Pretty SWEET, wouldn’t you say? (Important to note here that Mantles and Dispels affect the casting of this spell, so they can’t be pushed...)
So Hammer of Thor is now a waste![]()
This update looks very promising! I really like the updates to castle tours, like the new button to teleport back to the entry point of a house as well as the Favorites list.
@Sparck Do you have the Crowns cost for the areas in Karamelle?
Here are all the new spells
EDIT: Before anyone gets their hands up, the storm, myth, and death spells are AOE
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Last edited by Patrick FairyStalker; 10-28-20 at 4:12:28 PM.
The new spell effects look quite interesting, although why KingsIsle can't share the spells themselves for us non-members is annoying. If I were to guess the school these new mechanics are associated with, here they are:
- DOT Trap: This one is easy, it is clearly the Fire school!
- Defeat Blade: This would be fitting with the Death school, but I could also see it belonging to Storm.
- Convert Blade: Definitely the Balance school, though I wish that Balance would get a Prism spell instead.
- Taunt: After all these years, Taunt will finally have a use! My fellow Ice Wizards must be excited.
- Pacify: Life Wizards, rejoice! Pacify will finally be brought into the meta. I hope that the already existent Pacify/Taunt spells will be affected by these new changes too.
- Confusion: This spell has Myth written all over it. I do wonder if we need another Beguile like spell in the Arena though, hmm...
- Push Jinx: This spell is expelling Storm vibes. Storm is all about their blades and blade utility (Think Enfeeble, Cleanse Charm), so my money is that this will belong to Diviners.
I am curious how the Pet Lending system will work, and what the rewards will be.. KingsIsle, why can't you divulge everything about your updates in the update notes!? But honestly, if KingsIsle truly wanted to improve pet hatching they would revoke the nasty Kiosk price hikes and give us a craftable Pet Vault.
The Castle Tours improvements are a welcome sight to see for housing decorators, and I am especially excited for the placeable world gate, bank improvement and other new housing items!
I am happy to see that PvP is still being improved! It looks like 5th Age isn't being dropped yet though, so hopefully we'll have more time with these wonderful free Tournaments... Also, can anybody confirm if the effectiveness of our gear will remain the same?
If we have 100% Critical now, will we have 100% Crit in Test?
The new Monstrology and Beastmoon isn't for me, but I'm sure that it has made many other Players satisfied. The new Crown Shop delivery invoice is great, and I love the added transparency! We are still waiting on an improved Loremaster and Spellemental system though, any idea when that will drop @Sparck?
Also, excitement for the Jewel Mine bug being fixed! It was so annoying getting stuck in there...
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Last edited by JaredSpellFrost; 10-28-20 at 4:09:28 PM.
"Yet like a bad case of athlete's foot you just kept coming back."
-Cosmos
Signature created by Expelliarmus in Blue Nouveau Designs, thanks!
Dylan Windwalker: Feel Free to stop by and ask me for any help by Visitor Messages/Private Messages! (I'll try to help whenever I'm possible)
Ditto! I really hope this effect is not exclusive to high-leveled attack spells. Giving Ice wizards a way to effectively control who enemies target will finally allow for some actual tanking in line with other MMOs. The existing taunt spells would also give Ice wizards a way to draw enemy attention without using up universal traps.
I'm curious as to how this new taunt affects spells that hit all targets.
I got as far as the character screen then it just came up with it busy and had to use an exit button. Now I can't even get that far. I think they need to provide more server space to test!
Just looking at the spell I have to say why is Myth's spell so weak especially when the added effect only has a 30% chance of working? I'm sure it will get raised but for the 3rd biggest hitter it's pathetically weak.
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