Fizzling a spell is quite annoying, but for Fire and Storm Wizards their increased power must come at a cost somewhere. I do agree with you that by Level 100 we have become all mighty conquerors of Morganthe and Malistaire who shouldn't be fizzling spells... But as I said before, I believe that our accuracy should scale negatively with the rank of our spells. I.E., it should be harder to control a shadow beast than a measly Dark Sprite.
Check out this post for more of my thoughts on Accuracy!
Power Pip percentage could definitely use some more school identity. As it stands, Power Pip is equal across all schools which leads to more uniform and stagnant stats. We see definitive variance of Power Pip on mainstream school specific gear, so why not on our raw stat?
Everyone should be able to achieve a minimum of 90% power Pips by Level 100, though a few schools may need to socket a few jewels (Perhaps Ice, Death and Life to make up for increased accuracy). Perhaps Balance, Myth, and Fire could have the largest base Power Pip percentages.
Resist in PvE I feel is well balanced, though KingsIsle must ensure that Ice is the only school ever capable of achieving full immunity. Ice, Life and Death in that order should have the best resist as well. Resist in PvP needs a total overhaul (Or maybe its the Arena itself that does) but KingsIsle needs to leave it how it is in PvE! The only change I want to see is making Jade gear and the Spooky Carnival Robe no longer PTW.
Our damage could definitely use a rework... Ice Wizards are running around with 130%, Storms are hovering in the 160's, and Fire- Fire is the school with the most damage. How messed up is that!? It would be an understatement to claim that there are slight Power Creep problems with our damage, but what is to be done about it? Maintaining the effectiveness of our gear whilst reducing our damage doesn't make much sense here, as we would still be in the exact same place- with imbalanced, poorly distributed stats. Introducing a damage cap for each school could work injunction with patching the damage discrepancies on gear. Storm would be capped at 170%, while Fire would be at 160%, for example.
Whatever the solution is, we must all remain vigilant and hold KingsIsle to creating a new, fair system that emphasizes school indivuality whilst upholding the founding principles of our wizard schools.
KingsIsle was way off base on many of the spell changes. Orthrus dealing a standard 100 DPP as an AoE, swapping the pip cost of Rebirth and Forest Lord, buffing Fire Dragon to oblivion, upping the base backlash on Shrike and Sentinel, nerfing Frost Giant, buffing Barrage, making Sabertooth an honorary Weaver, removing Gnome's uniqueness and more all make me doubt the competency of KingsIsle's Devs and their ability to pull this update off the runway.
If KingsIsle is truly committed to fixing their decade old game, then they need to prove it by going back and reverting these spell edits.
With all that said, I hope that we can all agree that change is needed, and it coming no matter what we do. But how that change is enacted is something we have a say in. We must all remain united and push back when nessacary- if KingsIsle's track record shows us anything, its that we must be there to remind them how ludicrous their decisions will be.
Although, to be fair, if history has taught us anything its that KingsIsle doesn't care about us in the slightest and will forge ahead with nasty additions anyways...
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