I have been working at KingsIsle Entertainment full-time for more than 5 years
Pros
Solid pay for most jobs if you can actually survive the overly self- indulgent interview process.Nice, friendly, talented local people who like to have fun, play all sorts of games and be creative when allowed to be. Lots of underused talent in the studio. Average benefit package with the very occasional company outing or play day. A consistent paycheck for the moment. OK work / life balance if you completely check out and put forth little care or effort towards the sinking ship around you.
Cons
Kingsisle isn't Blizzard or EA, and the last relevant game they shipped is almost 10 years old, but upper management/HR will treat you like you need to be a ROCK STAR just to interview for them regardless.
Owner is totally unqualified, narcissistic, rude and apathetic towards his employees.
Over the past ten years their two(ish) successful live MMO titles have declined in profitability and the company remains directionless with no sustainable future.
Upper management, is filled with sycophants and decision dodgers, who form a wall of exclusion when it comes to making creative or informed decisions.
Just trying to get ideas heard by decision makers is judged harshly by middle management and frowned upon.
Industry experience and experienced opinions are very undervalued, with very few exceptions.
There is an overall fear of accountability throughout all levels of management causing production delays, needless iteration, and stagnation of creativity. This translates to employees whose moral is so low they have little care or input left to give.
Ill informed, game design choices and management decisions made by middle and upper management, who are drawing at straws due to lack of experience.
Self centered management not company or product focused.
No appreciation or understand of current game design standards, analytical data or marketing trends.
We know better attitudes on a corporate level, very xenophobic and paranoid about people outside the inner circle .
Opaque approach to mobile game development, with zero analytic transparency and zero sharing of company goals and direction.
Recent shift to mobile was many years late and volumes of experience short for actual success.
Can't ship a product besides content for Wizard 101.
30 to 48 month development cycles for mobile games that if even released become shovelware due to poor marketing, monetization design and analytical expertise.
Company laid off the entire marketing department because upper management "knew better".
Current roster of three "shipped" mobile games took 4+ years to develop and currently earn less than $15K gross revenue collectively according to App Annie.
Very corporate, no game industry culture.
No room for growth or advancement anymore, management spots are locked out and upper management are hostile to newcomers.
PTO time is ridiculously monitored by the hour with a nickel and dime mentality.
Creativity is only encouraged when it comes from upper management brainstorms or select middle management followers.
Middle management has serious decision paralysis and are ill equipped to lead teams.
Lost over 90 employees to layoffs last year thanks to their failed mobile transition and are suffering severe attrition on a weekly basis.
Planning to give my notice immediately upon finding another position.
Advice to Management
None. You didn't listen to me during my long tenure as an employee, doubtful anything I can say now will change your mind. Hope that other talented people run from the plethora of job postings that will be popping up in the near future. Unless you have nothing to lose and desperately need employment, there is no future here.
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