Base card is 700 - I've enchanted it with gargantuan in this video. What do you guys think?
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Base card is 700 - I've enchanted it with gargantuan in this video. What do you guys think?
Last edited by Willowdreamer; 7-8-20 at 11:07:49 AM. Reason: embedded video
Zachary FireShield|Alexander Thunder|Brandon TrollSword|Evan DuskCrafter|Zachary IceShield|Zachary GreenFountain
I like it as well as I am worried that myth is losing the double hits spells but 7 pips for 700 damage AOE.. that is legit.
siggy/avi by Autumn Ice
and proved by Chris Heart
This is an AMAZING change. Move over, every other dog in the game, we got a new best dog.
It's a pure-damage attack that isn't too much stronger than Mystic is now, meaning that both of these cards will have their use instead of just one. It's also a trained AoE, so Myth wizards can use their Monstrology enchants. I really wanted that part!
Now, for the minor caveats: The second head doesn't get to attack anymore, unfortunately. It is a tiny bit longer than the first head, but it's still sad nonetheless. Also, Orthrus's inner ears go inside each other and it's really weird. It's always done this, and it's just so weird.
This is real it wouldnt let me upload the screen shot but this should do! Earthquake Buffed!
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Sorry for the disorganized listing. I was frantically sending the changes I was seeing to a friend, so I'm just taking my screenshots from those for efficiency. I didn't include the Myth spells here since they're already shown in this thread. I also noted a change to Wings of Fate.
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1 account, 7 Wizards. Over 10 years of adventure
Sig and pfp made with help from Ashley SandFlower![]()
700+300 with epic i hope they nerf it to be in line with other myth spells other wise it will be best hitter for mid range pve
140 Wolf soulstalker 130 Valkoor wild 130 Valkoor Myth 140 Valkoor 138 Alex nightshade
I like the new change for the orthrus probably use it more in the higher worlds
i'm going to miss the double hit version
Made by the amazing Mad Hatter :D
I like the change to AoE, but as others have said, the second head needs to do something. What is the point of a TWO headed dog in battle, if only ONE head does something? The second head should give something to the fight. Maybe it can steal a single charm or shield - as one head attacks, the other head FETCHES something off the enemy while it's distracted. At least the second head would have purpose, and the action would fit with being a dog - because dogs fetch, and dogs guard. Just my two cents.
::: WooHoo! Dungeon Party! :::
If Orthurs will stay as an AOE, then the animation should be faster, or hit all enemies at once. Another time consuming AOE is definitely something I do not want in the game.
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"Yet like a bad case of athlete's foot you just kept coming back."
-Cosmos
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